Tutuorial screen for the Tyrant:
Tutuorial screen for the Tyrant:
Yeah they've definitely changed the name, because during gameplay Dante unlocks a peice of concept art and it's named Tyrant and has the enemy in the piece.hmm yh, ill have to agree that theyve probably changed the name. that said i initially thought tyrant was a generalisation of giant enemies who charge at you and the tank would have been one of several.
Tutuorial screen for the Tyrant:
I can see the similarities.You know what that tutorial stage reminds me of?
Reminds me of this @ 6:30.
What if that's how the final battle with Mundus is like?
I said... no talking!Dante's voice doesn't sound like his voice when he does the Osiris move ...like in 19:27.
Isn't this strange? I mean it could be a speaking weapon like Agni & Rudra.
Dante's voice doesn't sound like his voice when he does the Osiris move ...like in 19:27 and more clearly in 23:48 when Dante attacks with his sythe and dodges in quick succession.
Isn't this strange? I mean it could be a speaking weapon like Agni & Rudra.
Oh...pity but I like Bruce lee shouts anyways. lolNo that's Tim Phillipps voice. He's just that good at yelling.
Isn't there a move with Cerberus that is a nod towards Good ol' Bruce?Oh...pity but I like Bruce lee shouts anyways. lol
BTW the charge shot looks great! It's bouncing like a crazy. I can't wait to use it in TGS...guess I will make enemies clump up and do a shooting gallery.
And hell..the gamespeed is really fast. Even the small enemies are a real nusiance.
I really hope the prompts are for the stage demos only, they're so annoying.
That being said, that demo was awesome, it's incredible the progress they showed with a couple of weeks.
I loved satelite...HOUWAAAAAA!Isn't there a move with Cerberus that is a nod towards Good ol' Bruce?
I really hope the prompts are for the stage demos only, they're so annoying.
That being said, that demo was awesome, it's incredible the progress they showed with a couple of weeks.
I disagree, they should let the depth be figured out by the players. We may think that Rising Dragon to stop the Tyrant is not really much depth, but for the average player that won't explore the combat and play the game for 5 years like we're doing with DMC4, figuring out a move that stops an unstoppable charge attack is pretty much as much depth as they'll get, and they're ruining it for those guys.Hey, but it's plain nice of them to tell us how to beat tough enemies with a movie sequence.
I was stumped when I first encountered Blitz...
Where is that where Dante is standing in that white picture? And that thing you can see not far from him. Darn I wanna know so badly.Tutuorial screen for the Tyrant:
I disagree, they should let the depth be figured out by the players. We may think that Rising Dragon to stop the Tyrant is not really much depth, but for the average player that won't explore the combat and play the game for 5 years like we're doing with DMC4, figuring out a move that stops an unstoppable charge attack is pretty much as much depth as they'll get, and they're ruining it for those guys.
What's next, they'll teach us how to do StarRave with a prompt? I really dislike it.
Where is that where Dante is standing in that white picture? And that thing you can see not far from him. Darn I wanna know so badly.