If all the bad press cause the game to fail or something capcom will end up deciding DMC doesn't make money. I already waited a damn decade for this. I don't want to wait another for the next one.
And this is why you need to pick your battles. This isn't
Asura's Wrath where the last portion of the game was extra DLC. This isn't
Street Fighter x Tekken where they seemingly blatantly cut out content to sell at a later date. I was interested in
both of those games, and I didn't buy them because that crap was terrible. Yet, I'm not about to write off DMC5 and toss it on my Do Not Buy list because of one thing that will in no way negatively affect me, or most of the average playerbase.
As a consumer we don't have wholesale control over the products we want, only what we buy. Sometimes companies do really stupid things for money; sometimes they do them because they can get away with it; but sometimes they do things because, despite it benefiting them, it doesn't hurt the consumer, and only seeks to help integrate another potential customer, like in this instance, one that fears buying a game they won't have nearly as much time to invest in.
Literally think about that - we want these games to succeed, so that a franchise can flourish, and that means sales and profits, units moved.
Lots of players refrain from buying games they don't think they will have time to play and enjoy, that's lost sales, straight up. Yet, adding an option to unlock some extra stuff, instead of spending the time grinding for it, using a pittance of money they probably have from what gives them less time to spend on this hobby, that can be perfectly reasonable; my roommate does it sometimes. Looking at buying the game, and then maybe...what...ten more dollars maximum to be able to get the game and skip the grind might seem like a damn fine trade-off if it means our hypothetical guy can have fun stylin' on demons.
That's the other thing too. Yes, it's absurd that sometimes those monetized skipping options allow a player to just skip through entire portions of actual gameplay, but DMC is different. Devil May Cry
is "not about the grind," and it's entirely foolish to say it is. Devil May Cry is an action game, you're supposed to have fun using
all of your available skills to fight through the levels. Orbs are a means to an end, and once you've played the game long enough, they become completely irrelevant, and yet we keep playing long after gathering orbs becomes redundant. That's why we can revisit any mission whenever we want, with our characters always fully upgraded with all their capabilities intact. Who, when feeling the itch to replay DMC, starts a completely new file? Certainly not me. Certainly not the TrueStylers out there with maxed out orb counts. We put in the work, now it's time to play. If someone has the option and resources to skip that work, let them, they aren't hurting anyone, not even themselves.
If you're going to be upset, be reasonable. The reason I hated Jim Sterling's video is because he just applied the same level of thinking from previous incidents to this, when they are entirely different - he was being absolutely unreasonable. You can be okay with this, because it does not affect the game negatively (at least as per official statements are concerned), but not be okay with them pushing the envelope further. We can give an inch without letting them take a mile.
I don't like the idea of microtransactions either; I absolutely despise loot boxes; I hate the idea of DLC in nearly every case, and I express those concerns in a way that isn't getting angry at the drop of a hat and threatening the devs with the only power you have (your wallet). We live in an age where it's incredibly easy to communicate between devs and fans now, we can very easily slide up to Matt Walker in a year and be like "DMC5 was totally dope, but that microtransaction stuff makes us itchy, so please reconsider expanding those in the future, it's not cool."
Yet, if you want to die on this hill, with these principles about video games, then you have to realize that you can't have your cake and eat it too. You don't get to boycott a game with an innocuous microtransaction and then lament that we haven't gotten a new entry. Save your anger for when it really matters. Save your anger for when they actually
do game the orb count or prices, or try to sell us the true ending as DLC.
And you all point to DMC4SE and balancing, that isn't the point. The point is not to let this become a mainstay, I test fckn garbage mobile games for a living, I know exactly how it is designed and it is waay more subtle than you think.
There's a massive difference between the mobile market and the home console market. As someone in that part of the former, and who enjoys the latter, you should know that.
What worst? They already did it. Micros ARE THERE. And micros ARE pure evil and greed in singleplayer. I already said, there is two ways of micros implementation: paywall/grindwall or payed cheat. And both of theese ways is not cool.
And this is what I'm talking about. Have some sense and realize there are nuances to this stuff. Everything is not cut and dry, black and white, good and evil. They're not cool, but they're not "pure evil." You act as if the devs are wringing their hands and cackling as they devise a way to strip away a couple extra bucks from someone of their own volition.