AHAHAHAHAHAHAHAHAHAHAHAHA!!!!
I'm sorry...that's...that's completely stupid. How can any new information about anything be revealed if it all has to call back to previously mentioned? How does that previously mentioned information get to exist? New information does not expressly
need to have been mentioned before, but it should have some sort of connection to the story at hand, otherwise it's just pointless filler.
Case in point, Birth By Sleep shows us what happened to keyblade masters and why the worlds were engulfed by Heartless in the first place. Despite the constant rehashes in levels, every Kingdom Hearts installment gave us new information about the whole of the universe, or...what, you're "global meaning".
Yes, they were considered mystical because there was no other information given at the time. Funny thin about consideration, though - it relies solely on the information given at hand. Once we were told Vamp's immortality was because of nanomachines son the new information changes what we considered his abilities to be; either mystical or technological.
Also - Otacon explains that Vamp's ability to move and sit on water, and run up walls is because of Van der Waals technology
in MGS2. So even in the very game he first appears in, we know about two of his three abilities; Van der Waals tech for not sinking in water and running on vertical surfaces, and hypnosis and psychological suggestion for his Kagenui. All that was left to explain was his mystical immortality, which was explained in MGS4.
It totally explains why he doesn't use them! If something is impervious to bullets are you going to keep shooting it with bullets? Come the f#ck on man.
They didn't cut anything out! And they explained the one thing left unexplained - his immortality. Was it a lazy explanation? YES! IT TOTALLY WAS! But it was not in any way, shape, or form an inconsistency in Metal Gear Solid's overall plot.
Yes, there is way more to characterization than they're backstory, but if their actions in the present are aren't noteworthy in any significant way, they are lacking in characterization. If they have no backstory, then much more emphasis is placed on their present actions, and if those actions aren't significant in shaping the character, then they are still lacking in any development and remain a one-dimensional character. Vergil in DMC1 has neither a backstory nor actions in the present to flesh him out, and even Nelo Angelo, who takes his backstory from Vergil (which is to say: no f#cking backstory at all), has present actions that make him an extremely shallow and one-dimensional character. He is literally nothing more than an antagonist who shows up and fights, chuckling every once in a while. His connection to Dante isn't
his, it's Dante's. All of what little Vergil and Nelo Angelo are is entirely dependent on the main character because they have absolutely
nothing of their own.
In DMC1, what is Vergil? Dante's dead twin brother. That's it. We have no personality or unique, standout characteristics for him whatsoever.
In DMC1, what is Nelo Angelo? Mundus' servant who fights Dante. Turns out to be Vergil, see above.
Nelo Angelo is a one-dimensional character, and Vergil was just completely dimensionless. Neither were truly pathetic enough at the time for the scene to hold lasting significance on a deeper level.
Okay, this is it, because I'm tired of talking to you and running around in circles. An inconsistency is a break in logic, where something contradicts something else. It is not based on feelings or personal perception, it is based on
stone cold fact. If a dude has his arm cut off in one scene and then it's back for no reason for the rest of the story with no explanation,
that is an inconsistency. New information that changes audience perception is
not.
Now, go back to f#cking school.
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I'm out!