darkslayer13;288771 said:
At the moment motion control has no real value beyond the novelty of moving your body to play a game. Kinect adds to this novelty by taking away the controller, but it has no real practical benifit. It is actually extremly limiting, you are limited by your own movements. For example imagine playing Devil May Cry on Kinect. Can you move like Dante. No, no one can. Simply running around the area, something most videogame charicters can do all day, is exausting.
the Wii is marketed to casual gamers with a few games for a more hardcore audience. the Move has Wii style casual games with improved graphics and motion based add-ons for hardcore games allowing you to play with the Move or stick with the traditional controller depending on your preference. The Kinect has only casual games because that is all you can really do with Kinect. Anything more would be basicly unplayable. Sure the technology can probably handle it but the player can't. with the Wii and Move things that the player can't do are done by pressing buttons. the Kinect dosen't have buttons. It's cool but not very practical.
I understand what you're saying, and I partially agree with most of your points that you have made. Allow me to make my own points, that are not going against the points you have made.
I'm supporting the future of motion control gaming, because I think it could be something quite epic. However, I agree that it does need to be worked on more. We could just call Kinect an early prototype of what they want the future of motion controlled gaming to be like. They really do need to develop it a little bit more. Essentially, they thought they had something great in their hands. And yes, they indeed did. But the fact that you are the controller isn't good enough. Simply due to the fact that you'd be playing the same type of games all the time. Games specifically made to be a little challenging, but achievable enough. They'd need to break out of the comfort zone, and start designing hardcore games.
As you've made clear about hardcore gaming, the Kinect has no hardcore games. I see where you are coming from. There are going to be gamers that want to really get into a game. And button smashing is sometimes quite fun. But with the Kinect, you don't get buttons. That's because you are the controller. However, if they designed certain console/controller add-ons (Such as a gun, sword or whatever) then it could really progress.
For instance, take CoD as we have mentioned before. I mean, all that running around forever. You'd get tired out, like you pointed out. But if there was a 'run' button you could hold on your gun then you could just hold that. You'd still have to move left and right, and avoid things (Which is where you would be using the motion control) and for the rest of it, you can shoot and aim yourself with the gun. You could also still run at points if you wanted to. Or crouch or whatever you wanted to do. But you wouldn't have to run everywhere, so it wouldn't be so tiring. And they would make the game challenging, but give moments where you have a break, as I previously said beforehand.
Personally, I think there are many ideas they could go with. I like the gun idea for games such as CoD and Halo. Think how cool it would be if they designed a few types of guns, and you had to swap between guns in your living room. For instance, if they released a new shooter to Kinect/360/PS3. And for the Kinect version, they added two guns with it. You'd be swapping the games in your living room/bedroom whilst playing. And that'd make it feel more real. So how cool would that be?
I think there are lots of ways Microsoft can take the Kinect. And I think people are just not sure how this is going to go, which is why there is a certain air of negativity. But honestly, the Wii was just the beginning. The Kinect has so much more to offer, with time. So just give it time, and I'm sure it'll work out and mould into a brilliant game console that pleases all fans.
Let's just wait and see ^_^
~LoD