Oh? I don't recall any other time I have misinterpreted everything you've said. When did this happen?
^Question.
No, I did, on the post you responded to, thus me assuming you were talking about the same thing. In fairness I did miss read that so that one's on me.
^Answer.
Moving on:
That's a poor attitude to have regarding multi million dollar projects. Being so lax about those things doesn't bode well. If they don't care enough to get a remaster down right what would they do with a remake? The reason we were so forgiving was because the we were pretty damn desperate for this ramke to happen but if this build had been what was released back in the day it would've taited the game and it's reputation and having developers who didn't care enough to get the details right.
What, prioritizing gameplay over aestehtics where CAPCOM is concerned is a bad attitude to have? May I remind you that the heat of the initial controversy surrounding
DmC was over how it LOOKED versus how it PLAYED? If anything, my attitude is the one that ensured something like
DmC: Definitive Edition ever got made...something to address the MECHANICAL problems with the game, and not the AESTHETIC ones.
And as for it being a 'multi-million dollar project'...the remake might be, considering that would probably require migration to a new engine, but the
remaster? Considering they're using the original source code to push out a quick HD cash-grab, I don't think a lot of money or effort went into putting it together. The fact that the menus aren't in widescreen and that
DMC3's pre-rendered cutscenes are still fuzzy PS2 footage on the remaster is proof that it was shoved out relatively quickly...which is kind of what Capcom does, at this point.
Resident Evil REmake HD, Okami HD, DMC HD...they all required minimal effort at best. They weren't full-scale engine remasters like
Kingdom Hearts 1.5+2.5 Final Mix, or
Zelda: Wind Waker HD. It's literally just upscaling the game to a higher resolution.
Aestehtics don't make or break remasters...the
gameplay does. This is why the
Silent Hill HD Collection was a mess, because the source code was in such shambles that the gamepley -altering fog effects were in terrible shape, and the framerate was slower than molasses. Subverting THOSE issues in an HD port should be the priority, not how "purdy" it looks.
The reason we were so forgiving was because the we were pretty damn desperate for this ramke to happen
You're going to have to explain to me what a "ramke" is.
Well, fortunately, from my perspective, if visual details are such a minimal aspect that they'd pick production convenience, in the same fashion they pick VA's by convenience, not from any desire for consistency, over 'artistic' merit then why bother with a remake?If it came to artistic merit or consistency vs convenience, convenience would win, then, well, why would they inconvenience themselves on a remake at all? The game already exists, just polish it up, redraw the textures for 4K and fix some visual and auditory issues and release. Why bother remaking a 17 year old game?
You want the realistic answer? Capcom would do it to make money. The same motivation for EVERY remake and remaster on the market.
I think the only remake that was ever made out of artistic motivation was
Metal Gear Solid: The Twin Snakes, and that was shortly disowned by Hideo Kojima after it was released.
The only reason RE2 is getting one is because of the post mortem success of RE1's remake and the fact that the game is one of the most iconic entrees in their most profitable franchise.
They don't always port/remaster games due solely to their immense popularity. For every
RE remaster or rezzed up
Street Fighter 2 port, they'll also do something like
Okami HD, or
Dungeons & Dragons: Chronicles of Mystara. Games that have cult followings and weren't franchise hits on release, but could warrant a quick buck.
And most of those were done by third-party companies as well, saving Capcom most of the effort. If some outside developer like Platinum Games offered to remake
DMC1 for them, relieving Capcom of any developmental responsibilities or manpower, I don't see why Capcom wouldn't consider it given their reputation for laziness.
Hell, that was one of the motives behind
DmC....it was a risk-free, effortless attempt:
"Yeah, we're paying for it, but at least we don't have to make it ourselves! Let's just hire some tiny British Studio to do it for us, and give it a sixth of the last game's budget!"
DMC is not something they'd wadger put that much effort into and if they did it would be with 3, not 1, even with it's director offering to do it.
I dunno. I see more
DMC1 costumes and references in Capcom games these days than for
3.
Monster Hunter, Sengoku Basara, Project X Zone, Dead Rising...they all use Dante's
DMC1 costume. It may be the version Capcom holds in the most reverance, or it may actually be because of the Japanese consumer awareness only recognizing Dante through how he looks in the first game.
Either way, I don't see a lot of love for
DMC3 outside of that version of Dante's appearance in the
Marvel games.
Also, what if it suddenly became 'inconvenient' to hire Mr. Langdon? What if it became more convenient to hire someone else, consistency be damned.
....they'd replace him, like they did with Roger Craig Smith as Chris Redfleid?
The fact that they were willing to do that with a far more popular franchise like
Resident Evil is proof of how quick Capcom is to utilize such a practice.
These are the people that had a completely different representation of Rebellion in DMC2 before swapping to a radically-different design for the rest of the series. But would that still be OK if it was some random actor or does it really have to be Langdon? And that's just the voice actor.
Luckily, I think the chances of Capcom replacing Langdon are INCREDIBLY slim, and that's largely because of Capcom's extremely good working relationship with the mo-cap company Langdon works with, Just Cause Productions. Just Cause and Langdon have both been brought in to do motion capture for characters in practically every
Resident Evil game of the last 10 years, and do minor work for smaller projects like
DMC, and their studios are LITERALLY in the same vicinities of their Tokyo and LA branches, making them a
phone call away.
The only reason they'd ever change Dante's voice is if something tainted their work relationship with Just Cause, or if they were compelled by some artistic reason to cast someone else (which, as we've already covered, is an artistic pursuit well out of habit for an entity as lazy & money-minded as Capcom).
When you make a game it's not just the director who makes the game what it is, he just picks and puts together what the staff create and a lot of that key staff is gone, scattered (and a lot didn't go to P*) and some even dead. The people who'd be left to the task would only interpret what they think made the game what it was or change it to their preferences. The reason REmake worked so well is because it was Mikami making the game he envisioned without the restrictions of technology, but the game was essentially the same: mechanics, combat, ecstatic camera, stage design and even puzzles, but what you're asking for disposes of a lot of what makes the game what it is and if they had taken your approach with REmake it would've been unrecognizable as the same title.
I don't see how anything I proposed would render
DMC1 unrecognizable.
AGAIN, for the eleventh time,
Yakuza Kiwami has a different combat system, graphics engine, script, soundtrack, feature-set, and mini-game selection than its PS2 original, and there was no failure to recognize it as a remake of the first game. I don't hear the SEGA forums erupting in fits of rage over the "betrayal" or removing the godawful PS2-era setbacks like stiff combat mechanics and camera problems....you know, the kind of things I'm proposing for
DMC1?
Ultimately, though, this argument will only go on and on, we're just going in circles. At this point I'm just repeating myself. It's not as though it matters, either. The idea was that Kamiya was showing his interest in making a DMC game and your ideal notion of a remake. I've mentioned my thoughts on that matter and made my feelings on it clear. Not really much else worth saying on the matter.
Evidently not. We haven't progressed this conversation an inch since my first post, and it's largely due to me having to repeat myself like a caffeine-jumped parrot, re-establishing points you're consistently ignoring.
I never even brought up the
HD Collection in any capacity in my original post, and yet somehow, that's what 75% of this discussion randomly became about.