Most of this seems like it'll be in the game. They've said look at previous DMCs to gauge the of missions, modes and difficulties. Even mentioned difficulties for hardcore players who want a challenge. The only thing that doesnt seem like it will be in there to me is challenging platforming, Virgil mode and Boss Battle mode. The platforming just seems like an extra to keep u occupied when you're going from point A to point be that looks cool. When it comes to weapons if u count guns as well there's at least 7 atm E&I, Shotgun, Erxy, Arbiter, Osiris, second angel weapons yet to be shown, and Rebellion so it seems likely that more than 10 or at least 10 weapons will be in the game.
Well okay maybe not challenging but at least it gotta be fun other than angel lift here, demon pull this, angel glide over there and advance. That type of platforming would've worked if the stages were well more intense....the Night Club stage doesn't reuse the old angel and demon pull gimmick but it does incorporate the angel and demon mode gimmick in a creative way that makes it remotely challenging and they even applied this platforming to the enemy battles to make the platforming more interesting.
Cause sure past DMC games had static platforming that was mainly solving puzzles and overcoming obstacles but at least those obstacles and puzzles tested my collective and puzzle solving skills. Now its like a cheap Sonic-MegaMan type platforming....I would be fine if they used Sonic type platforming but its a cheap version of that.
Sure it looks nice but its nothing else than that...granted the Night Club does have nice platforming and I'm not against the angel and demon weapon gimmick being the main source of the platforming but when its done uncreatively like Overturn...is when I lose interest. Underwatch actually had some pretty neat platforming....but it was mainly at the church part and the parts where the walls are trying to crush you.....even if they move slow as hell.
Besides the laser beam/Search Light at the near end of Overturn made it pretty fun as well...I guess....but it seemed pretty easy...like I was expecting more of an intense challenge..not it shooting at an obvious area or it chasing you like slow as hell.
Oh geez the Virility Factory.....from what I've seen it looks the worst....maybe I'm wrong but looks the most bland...at least Overturn had that laser beam and the angel boost (kinda like that air boost from Sonic Heroes) to add some spice to the platforming but all the Virility Factory has is demon pull that and angel lift to those....something Underwatch did but better.
Out of 4 stages showed this far.....that is my current thoughts on the platforming....Night Club (Devil Dalliance) looks like the best because the platforming was more enemy & combat orientated, Underwatch is pretty good and I cut it some slack since its early in the game and not too shabby, Overturn is meh....it could've been better if the stage was a bit more intense and it seems way too easy, and Virility Factory.....UGH.
I just hope there is more to each of those stages and much more stages that have better & more creative platforming.