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I'm Disappointed at Gamescon

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Yeah I know Gamescon is long and pass and we have PAX to look forward to but....I just always wanted to b*tch about this.

I know DmC won a bunch of awards and some at Gamescon but I personally was rather disappointed.

I was expecting more. At Comic Con Alex Retard Jones at Gamescon that there will be something that will appeal or get a lot of old fans attention or something that will blow us away.

At Gamescon.....that didn't happen...I was expecting something that will blow our minds or shock us...like some big teaser but no nothing...and even so what was shown at Gamescon was barely anything.

At the beginning it was interesting starting it up with the Vergil debut trailer.

All we got was a new stage with the same bland platforming as usual. Angel pull here, smash this, angel glide there, don't fall off. What happened to the environment trying to kill you....but I do admit the laser beam part was pretty crazy and the demons appearing from the bridge pieces looked badass.
A new demon weapon that looks terrible, at least Osiris, Arbiter, Rebellion, & E&I look decent or good, Eryx looks like flaming poop, and it appears to be another low quality weapon (Nevan all over again) but this would've been better if they had showed off another angel weapon or the Shotgun but nope. Now I'm mostly worried about the amount of weapons in the game.

What actually interested me was:
The Bob Barbas boss fight (though it looked mad easy) it was very creative and innovative idea.
They made some minor improvements to the gameplay such as Angel Glide cancelling, every move now has a name outside Rebellion Combo A or Osiris Combo B.

Now the Poison boss fight looks like sh*t (visually)..okay maybe not sh*t but it looks low quality compared to E3.

They said they were going to answer a lot of questions...they caused more questions than they answered but.....I guess that is a good thing.

Overall I was expecting big stuff based on what Alex Troll Jones said or at least something big.....Vergil being in the game isn't all that big of any news especially if its for the old time fans.

What I got was bland platforming, minor improvements, easy yet creative boss fight, a new crappy weapon that looks like sh*t no it looks like a flaming turd and that is it, and Vergil.

Final Verdict...

1988874-son_i_am_disappoint_super.gif

I gotta say I was fairly disappointed too. It seems like most people in this thread keep trashing you for not sharing the common opinion that everyone thinks. But I agree with you. I'm not seeing anything in the trailers or game demos that looks like anything as fun, challenging, innovative, or different from the old games.

If anything, the combat and platforming look like they were made alot easier. You can stay in the air for way too long, the Style ranking doesn't time out anymore so unfortunately, you don't have to be very quick on your toes anymore. The Devil/Angel Lift seem taken directly from Nero's Devil Bringer arm and Grim Grip, the frame rates were dropped from 60 to 30fps so even if DmC were running at full capacity, it'd still be half as smooth or georgeous looking as the series old standard, the Bob Barbas boss battle looks like the glitzed up version of the terrible Trismagia fight in Devil May Cry 2, the Poison boss battle looks recycled from the excellent Colossus of Rhoads boss fight in God of War 2 which includes Kratos swinging to different areas during the battle, none of the weapons seem as inspired as the orgy of creative weapons we saw in Devil May Cry 3, and overall the story just doesn't strike me as much as the old series.

Not to say that you agree with all of these points, but I can definitely say, you're not the only one who's disappointed with the new DmC. But then again, after it was first announced in 2010, the actual game will be released in 2013. So maybe after three years, Tammeem and his team will have actually made something worth the money it will cost for me to rent it. But in the end, I cant say that I'm impressed with anything NT has released concerning the new reboot.
 
I gotta say I was fairly disappointed too. It seems like most people in this thread keep trashing you for not sharing the common opinion that everyone thinks. But I agree with you. I'm not seeing anything in the trailers or game demos that looks like anything as fun, challenging, innovative, or different from the old games.

If anything, the combat and platforming look like they were made alot easier. You can stay in the air for way too long, the Style ranking doesn't time out anymore so unfortunately, you don't have to be very quick on your toes anymore. The Devil/Angel Lift seem taken directly from Nero's Devil Bringer arm and Grim Grip, the frame rates were dropped from 60 to 30fps so even if DmC were running at full capacity, it'd still be half as smooth or georgeous looking as the series old standard, the Bob Barbas boss battle looks like the glitzed up version of the terrible Trismagia fight in Devil May Cry 2, the Poison boss battle looks recycled from the excellent Colossus of Rhoads boss fight in God of War 2 which includes Kratos swinging to different areas during the battle, none of the weapons seem as inspired as the orgy of creative weapons we saw in Devil May Cry 3, and overall the story just doesn't strike me as much as the old series.

Not to say that you agree with all of these points

Though I'm disappointed in certain aspects of the game....you are right about the last statement.

Its late so I'm going to bed but I argue this though....

The Bob Barbas boss fight and Trismagia have nothing in common outside both are floating heads...Trismagia you have to fight him far away with times he comes close to you but with Bob he is there on the same field with you and they don't have any similar attacks and use a different strategy to beat them. Just because Bob is a floating head like Trismagia doesn't mean his boss fight is just like Trismagia.

The frame rate isn't a big deal because Berto played the demo and he even 100% confirmed the game plays faster than DMC4 & just as fluid. Capcom (well Itsuno) themselves (who helped NT with the creation/development themselves) said the game will feel as if your playing a 60 fps game. Have you played the demo but as for looks and aesthetics...debatable...in fact I'm sure the other members (DragonMaster2010, Agility, & chocolateghostpanda) are willing to debate that with you.

The Style Rankings still go down but doesn't go disappear....this is because this time unlike past DMC games (well not DMC2) your fighting in a larger spread area and the enemies are scattered over the place and there is no lock-on mechanism so its harder to pinpoint enemies and its ultimately because apparently since the combat speeds up when you reach S rank to feel DmC at its best (its own Turbo Mode) NT feels making the combat more accessible/fair even to newcomers and casual gamers...its not going to affect professional or DMC-nuts (Brea, Dango). I played DMC2 and one of its big flaws (and it had a lot) was how quick the style gauge disappeared...literally 3 seconds and bam its gone. Plus this time the Style Gauge has an affect on the combat unlike before.

As for the weapons design...yes Eryx looks like sh*t but I think Osiris & Arbiter as just as a nice and very creative design as DMC3 & DMC4 weapons (cause DMC3 wasn't the only DMC4 with nice and culturally inspired weapons in DMC). The weapons do have a great mythological reference to them Eryx is the name of some Greek God or something who tried to challenge Hercules in a match of athleticism and strength but lost so that is why its a fist/brawler weapon and Osiris is named after the Egyptian god of the afterlife and he is associated with both death and rebirth and was murdered by his jealous brother Set for over the throne and cut his body to pieces to ensure he would never return but he was reconstructed by Isis and became the new god of the underworld thus Osiris being a scythe weapon suits the myth well because a scythe cuts things to pieces quite effortlessly due to its curved blade and a scythe is a weapon associated with the Grim Reaper (Death) as reference to Osiris "death & rebirth" theme. Plus Osiris design has a very Egyptian glamazon design.
 
Heh.

How about this then.

What interests you? What impresses you? What's the name of that video game?

Videogames that are punishingly hard that keep you on your toes with interesting storylines and characters interest me, Hideki Kamiya's "Team Little Devils" and Itsuno's team behind Devil May Cry 3 impress me, Wanna know the name? Devil May Cry 1 and 3.
 
Videogames that are punishingly hard that keep you on your toes with interesting storylines and characters interest me, Hideki Kamiya's "Team Little Devils" and Itsuno's team behind Devil May Cry 3 impress me, Wanna know the name? Devil May Cry 1 and 3.

Are you really sure about that statement for DMC1?

Itsuno's team also made DMC2 & DMC4.
 
Are you really sure about that statement for DMC1?

Itsuno's team also made DMC2 & DMC4.
I suspect that DMC4 was a victim of executive orders, since it is a known fact that they tried to draw in a larger female audience so they toned down the violence and creepier stuff, made it a love story and threw dante in for the original fans, and dante only acted cheesier than usual when you were controlling him, but the savior battle and Nero's cutscene's he acted fine like a mix of dmc1 and 3 dante,

but I digress you've probably only think of the cutscene's of dmc1 but that's only half the story, all over the castle are spots were you can learn what happened on mallet island and it is really interesting.
 
I suspect that DMC4 was a victim of executive orders, since it is a known fact that they tried to draw in a larger female audience so they toned down the violence and creepier stuff, made it a love story and threw dante in for the original fans, and dante only acted cheesier than usual when you were controlling him, but the savior battle and Nero's cutscene's he acted fine like a mix of dmc1 and 3 dante,

but I digress you've probably only think of the cutscene's of dmc1 but that's only half the story, all over the castle are spots were you can learn what happened on mallet island and it is really interesting.

But those castle hotspots and their history played no relevance to the overall story outside learning the history of an island that would prove irrelevant later....like DMC3 showed off those fallen angel statues in some point in the game and they proved relevant to the story. Even DmC did it how Limbo(malice) alter the environment and it has a big role to the story outside the sake of better platforming and those lost souls you can see wandering around while your in Limbo are souls of probably human victims dragged into Limbo and tortured and it proves quite relevant to the story and even the gameplay cause shooting apparently they drop items and useful items.
 
Though I'm disappointed in certain aspects of the game....you are right about the last statement.

Its late so I'm going to bed but I argue this though....

The Bob Barbas boss fight and Trismagia have nothing in common outside both are floating heads...Trismagia you have to fight him far away with times he comes close to you but with Bob he is there on the same field with you and they don't have any similar attacks and use a different strategy to beat them. Just because Bob is a floating head like Trismagia doesn't mean his boss fight is just like Trismagia.

The frame rate isn't a big deal because Berto played the demo and he even 100% confirmed the game plays faster than DMC4 & just as fluid. Capcom (well Itsuno) themselves (who helped NT with the creation/development themselves) said the game will feel as if your playing a 60 fps game. Have you played the demo but as for looks and aesthetics...debatable...in fact I'm sure the other members (DragonMaster2010, Agility, & chocolateghostpanda) are willing to debate that with you.

The Style Rankings still go down but doesn't go disappear....this is because this time unlike past DMC games (well not DMC2) your fighting in a larger spread area and the enemies are scattered over the place and there is no lock-on mechanism so its harder to pinpoint enemies and its ultimately because apparently since the combat speeds up when you reach S rank to feel DmC at its best (its own Turbo Mode) NT feels making the combat more accessible/fair even to newcomers and casual gamers...its not going to affect professional or DMC-nuts (Brea, Dango). I played DMC2 and one of its big flaws (and it had a lot) was how quick the style gauge disappeared...literally 3 seconds and bam its gone. Plus this time the Style Gauge has an affect on the combat unlike before.

As for the weapons design...yes Eryx looks like sh*t but I think Osiris & Arbiter as just as a nice and very creative design as DMC3 & DMC4 weapons (cause DMC3 wasn't the only DMC4 with nice and culturally inspired weapons in DMC). The weapons do have a great mythological reference to them Eryx is the name of some Greek God or something who tried to challenge Hercules in a match of athleticism and strength but lost so that is why its a fist/brawler weapon and Osiris is named after the Egyptian god of the afterlife and he is associated with both death and rebirth and was murdered by his jealous brother Set for over the throne and cut his body to pieces to ensure he would never return but he was reconstructed by Isis and became the new god of the underworld thus Osiris being a scythe weapon suits the myth well because a scythe cuts things to pieces quite effortlessly due to its curved blade and a scythe is a weapon associated with the Grim Reaper (Death) as reference to Osiris "death & rebirth" theme. Plus Osiris design has a very Egyptian glamazon design.

Well first off, I initially commented because I felt bad for you getting **** on by everyone else in this thread because you happened to have a different opinion than the majority. I was hoping to maybe help you inspire others to realize that maybe the new DmC is not in fact perfect, nor greater than the original series, but I guess I'm alone on that one. I accept your difference in opinion and only hope to argue it with the respect and tact that I have not seen from others in regards to your thoughts.

First off, your comment about Trismagia amused me: "The Bob Barbas boss fight and Trismagia have nothing in common outside both are floating heads..." By the same token, giving some punk kid black and white guns and a sword does not make him Dante. But that's another story. My point in bringing up Trismagia is that a giant floating head boss already exists within the Devil May Cry series, further validating my thesis that everything Tameem has introduced in his new reboot is either directly stolen or copied from the original series. And honestly, DMC2 can't be the only Devil May Cry game you've played. You can't bring up issues with the gameplay in what is THE WORST (or once the reboot comes out, second worst) DMC game in existence. Especially when the same team rebounded and brought us what is arguably one of the best Devil May Cry games: DMC3 and it's lesser, DMC4 and its fantastically superior combat system. The problems you're talking about have already been solved two-fold.

Additionally, your well worded comment about how the Style Ranking "doesn't go disappear" and how the combat is "more accessible/fair" basically prove my point in your own words about what is wrong with the new game's combat. It's essentially that, watered down and made more "accessible," which was Tameem's point in making the game. Sacrificing quality over the money he would make promoting it to a greater fanbase. I talked to Berto about this as well as the framerate drop, and while you shouldn't use the opinions of others to validate your own, Berto does in fact agree with me on this last point. I'd much rather hear your opinion on the frame rate drop, of which I am not impressed. Your other comment "there is no lock-on mechanism so its harder to pinpoint enemies," confused me. The lock-on system, an integral part of the series combat, is removed. An irritating move which Tameem assured that "nobody really missed the lock on." And yet you yourself admit that it makes the game harder to play, thus necessitating the change to the Style Ranking. So by this logic, Tameem removed the lock on (bad) which made them change the Style Rating so it "doesn't go disappear" (bad), and overall made the gameplay more accessible (bad), and you expect me to believe that "its not going to affect professional or DMC-nuts" such as myself? Do you even know what you're talking about?

Your last comment is irrelevant. Egyptian culture and history is incredbily fascinating and diverse. Rich with interesting stories, you'll notice that none of it was in fact created by Tameem and his team. Because believe it or not, Egyptian cultural history was not written by them. It was written by the Egyptians. Thus Tameem only further proves his propensity for copying off various materials that do have creativity, hoping that it will somehow imbue his project with creativity itself. I still stand by my opinion: Tameem is not introducing anything that interests me, because the majority of creativity in his new reboot is "inspired" or ripped off things that are actually creative by themselves. Namely? The original series. Judging by the fact that you don't rebut my thoughts on the Poison boss battle, the ripoff moves copying Nero's devil Bringer, and the story being less gripping, I'll assume that we do agree on those points.
 
I liked what they did show during gamescom...

Vergil reveal trailer

A new boss battle

A new gameplay for a new mission
 
Are you really sure about that statement for DMC1?

Itsuno's team also made DMC2 & DMC4.

Absolutely I am sure about my statement for DMC1. Keep in mind, Kamiya CREATED everything in terms of combat that many big titles, namely the God of War series use to this day. The original Devil May Cry forever changed combat for future generations of titles, much as Resident Evil 4 brilliantly created the implementation of the over the shoulder camera. Additionally the brilliant score by Misami Ueda truly set the tone for the game, and its story is both rich and emotionally engaging. Devil May Cry is a true testament to creativity and boundary breaking game making that should and will be remembered for years to come. Since you don't trash Devil May Cry 3, I'll assume we can agree that it is a game of true quality and storytelling so I won't discuss it. As far as Devil May Cry 2, you're preaching to the choir. DMC2 is and forever will be a ****ty game. Capcom wanted another DMC title after Kamiya's resounding success changed videogames forever, so they rushed DMC2 into production and the fans (at least this time) rose up and smacked it down for the crap that it was. Itsuno's team was then given the chance to start again and gave us the one-two punch that was DMC3 and 4. For whatever reason people always brand DMC4 as terrible and move on. Did they forget the innovation of the Devil Bringer arm which Tameems team couldn't help but steal for the reboot? Did they forget Nero's passionate and brilliant execution by Johnny Young Bosh? Besides the fact that each subsequent Itsuno game sold more games than even the original's suscessful 2.0 million debut, each of the games in the original series brings storytelling, combat and platforming together in a truly enjoyable and genre defining way.

Yes I stand by that statement.
 
Well first off, I initially commented because I felt bad for you getting **** on by everyone else in this thread because you happened to have a different opinion than the majority. I was hoping to maybe help you inspire others to realize that maybe the new DmC is not in fact perfect, nor greater than the original series, but I guess I'm alone on that one. I accept your difference in opinion and only hope to argue it with the respect and tact that I have not seen from others in regards to your thoughts.

No one said DmC was perfect. Just a different interest.

First off, your comment about Trismagia amused me: "The Bob Barbas boss fight and Trismagia have nothing in common outside both are floating heads..." By the same token, giving some punk kid black and white guns and a sword does not make him Dante. But that's another story. My point in bringing up Trismagia is that a giant floating head boss already exists within the Devil May Cry series, further validating my thesis that everything Tameem has introduced in his new reboot is either directly stolen or copied from the original series. And honestly, DMC2 can't be the only Devil May Cry game you've played. You can't bring up issues with the gameplay in what is THE WORST (or once the reboot comes out, second worst) DMC game in existence. Especially when the same team rebounded and brought us what is arguably one of the best Devil May Cry games: DMC3 and it's lesser, DMC4 and its fantastically superior combat system. The problems you're talking about have already been solved two-fold.

DMC has had two larger then life bosses, so it's not like DMC has always had original bosses. DMC1 had Mundus and DMC4 had the Savior.

How can you say second worst if you haven't played it yet? That's like me calling DMC3 worst gameplay to two years of me playing Kingdom Hearts 2. I can't call it worst if I haven't played it at all.


Additionally, your well worded comment about how the Style Ranking "doesn't go disappear" and how the combat is "more accessible/fair" basically prove my point in your own words about what is wrong with the new game's combat. It's essentially that, watered down and made more "accessible," which was Tameem's point in making the game. Sacrificing quality over the money he would make promoting it to a greater fanbase. I talked to Berto about this as well as the framerate drop, and while you shouldn't use the opinions of others to validate your own, Berto does in fact agree with me on this last point. I'd much rather hear your opinion on the frame rate drop, of which I am not impressed. Your other comment "there is no lock-on mechanism so its harder to pinpoint enemies," confused me. The lock-on system, an integral part of the series combat, is removed. An irritating move which Tameem assured that "nobody really missed the lock on." And yet you yourself admit that it makes the game harder to play, thus necessitating the change to the Style Ranking. So by this logic, Tameem removed the lock on (bad) which made them change the Style Rating so it "doesn't go disappear" (bad), and overall made the gameplay more accessible (bad), and you expect me to believe that "its not going to affect professional or DMC-nuts" such as myself? Do you even know what you're talking about?


Your last comment is irrelevant. Egyptian culture and history is incredbily fascinating and diverse. Rich with interesting stories, you'll notice that none of it was in fact created by Tameem and his team. Because believe it or not, Egyptian cultural history was not written by them. It was written by the Egyptians. Thus Tameem only further proves his propensity for copying off various materials that do have creativity, hoping that it will somehow imbue his project with creativity itself.

So by this logic Hedeki Kamiya copying the sword "Alastor" from other mythologies is uncreative?

I still stand by my opinion: Tameem is not introducing anything that interests me, because the majority of creativity in his new reboot is "inspired" or ripped off things that are actually creative by themselves. Namely? The original series. Judging by the fact that you don't rebut my thoughts on the Poison boss battle, the ripoff moves copying Nero's devil Bringer, and the story being less gripping, I'll assume that we do agree on those points.

Okay, here's my two cents. Framrates really have nothing to do with speed. sacrificing quality over money? Really? There's a S*it load of time being put in this game. Three years worth. How is that sacrificing quality? If anything there's as much work being put in to this as there was with DMC3. Just because it's being handled by different people and just because it's not the same DMC people are use to, it shouldn't be written off as "worst" or "watered down." I understand not liking it and just leaving it alone and all, but calling it terrible without playing it for yourself is way too out of the ball park for that. Also I find your whole "being alone in realizing DmC isn't perfect" thing is a bit two sided. You'd be defending your favorite game if someone called it lousy or not inspiring at all, so you really shouldn't be surprised that others feel the same way. Like MGS. People call that game watered down and slow, but you'd probably be one of the first to say otherwise.

You're free to be skeptical on the game and are intitled to your opinion on it, but don't think I won't defend it, just like others will defend there favorite games.
 
Here is my 2 cents: The skeptics and supporters both are entitled to there opinion, but at least make sure your points are valid instead of just sounding valid. It's just like blast processing and the Sega Genesis. Despite the fact that Nintendo made the SNES more powerful and a better console than the Sega Genesis in every way possible except one, the processing , Sega used that one to make its console LOOK 10x better. Nowadays, I've seen alot of stupid members on the forum acting like their points were valid, and then somebody just came along and tore the argument apart, and keep in mind, these stupid members were on both sides.
 
Your last comment is irrelevant. Egyptian culture and history is incredbily fascinating and diverse. Rich with interesting stories, you'll notice that none of it was in fact created by Tameem and his team. Because believe it or not, Egyptian cultural history was not written by them. It was written by the Egyptians. Thus Tameem only further proves his propensity for copying off various materials that do have creativity, hoping that it will somehow imbue his project with creativity itself. I still stand by my opinion: Tameem is not introducing anything that interests me, because the majority of creativity in his new reboot is "inspired" or ripped off things that are actually creative by themselves. Namely? The original series. Judging by the fact that you don't rebut my thoughts on the Poison boss battle, the ripoff moves copying Nero's devil Bringer, and the story being less gripping, I'll assume that we do agree on those points.

Okay..1. I never said Tameem and NT created Egyptian culture and story...don't know what sh*t your blabbering about
2. WTF....so when Tameem & NT uses ancient myth and other cultures for references its a bad thing but when Kamiya & Itsuno does it for 4 games its okay and that is all DMC is one big reference to other cultural and past time legends and classics...I can list everything from DMC used.

DMC1: Alastor was a demon in Christian demonolgy that was the executioner of hell and in some myths a demon of lightning, Ifrit I think is famous as being the Muslim/Arabic fire devil, Griffin is a griffon a mythological beast from Roman/Greek myth, and pretty much Mallet Island & the castle and design are based of a western gothic culture. Most of DMC is one big reference to Dante's Alighieri's Divine Comedy with Dante, Vergil, & Trish(Beatrice).

DMC2: Ohhh good one....there was a boss in DMC2 that had was Egyptian based and designed (Nefarritus was it's name), Plutonian & Tartarussian, bosses named after Roman Gods (Pluto), Argosax & Arius being one big reference to Legion from the Bible, Arius name as well...forgot what his name stood for, all the Ouroboros references weren't from Resident Evil since the term Ouroboros existed long before gaming or technology, Trismagia was based off Satan in the Divine Comedy which was a 3 headed demon with descriptions that fits Trismagia, and Bolverk, in Norse myth Odin came to the Earth and disguised himself as a human warrior by the name as Bolverk and had 2 wolf companions Freki & Geki.

DMC3: Cerberus, self explanatory, Nevan was based off the Irish leanshe, a succubus like vampire, Beowulf, the name of a book about a guy named Beowulf who slayed a demon that looks like Beowulf from DMC3 and this beast also appears in the Divine Comedy, Geryon, a horse from the Divine Comedy, Agni & Rudra, were Hindu gods of an element of nature that suited their game counterparts, Arkham & Jester was one big Batman reference, Leviathan, a giant sea beast from the Bible, and lets not forget the 7 Deadly Sins & Artemis.

DMC4: All of the Order based characters (Gloria, Credo, Agnus, Sanctus, & Kyrie) are all named after songs in Catholicism, Nero got his name from the Roman Emperor Nero whose violent acts toward Christians is referenced to Nero's violent or intense personality and him bringing down the Order, a religious society, Echinda is a She-Viper, which in Roman myth is the mother of Cerberus, Bael, the prince of hell and personification of gluttony which is why he is big, fat, and hunts and eats a lot of stuff, Dagon is a fish god from Jewish myth, and even their seductive bait Rusalka is a female, ghost, water nymph, succubus, or mermaid-like demon that dwells in a waterway from Slavic myth.

And ohh the references and cultural connections to other long existing myth doesn't stop there (Aegis Shield, Sephirothic Fruit, the Vajra, and a sh*t load of other items in DMC games have an already existing background before DMC was even though off before gaming and technology wasn't even made yet).

So then Kamiya & Itsuno must've created the Bible, Divine Comedy, Slavic, Greek, Roman, and Norse myth, Judaism, Christianity, Islam, Hinduism, and history all together??? Cause that is references found in DMC (1-4)....so when NT does what Capcom have been doing for years with DMC its now a bad thing.

So obviously you should pay more attention to the stuff you say/post and know all your facts and think "geee is this smart to post".
 
Here is my 2 cents: The skeptics and supporters both are entitled to there opinion, but at least make sure your points are valid instead of just sounding valid. It's just like blast processing and the Sega Genesis. Despite the fact that Nintendo made the SNES more powerful and a better console than the Sega Genesis in every way possible except one, the processing , Sega used that one to make its console LOOK 10x better. Nowadays, I've seen alot of stupid members on the forum acting like their points were valid, and then somebody just came along and tore the argument apart, and keep in mind, these stupid members were on both sides.

Side talking. Calling members stupid when you do stupid stuff like troll.

Knock it off.

On top of that, since you wanna call everyone stupid. Didn't I rip apart any argument you ever tried to hold with me, by your logic, wouldn't that make you a stupid member?
 
Okay..1. I never said Tameem and NT created Egyptian culture and story...don't know what sh*t your blabbering about
2. WTF....so when Tameem & NT uses ancient myth and other cultures for references its a bad thing but when Kamiya & Itsuno does it for 4 games its okay and that is all DMC is one big reference to other cultural and past time legends and classics...I can list everything from DMC used.

DMC1: Alastor was a demon in Christian demonolgy that was the executioner of hell and in some myths a demon of lightning, Ifrit I think is famous as being the Muslim/Arabic fire devil, Griffin is a griffon a mythological beast from Roman/Greek myth, and pretty much Mallet Island & the castle and design are based of a western gothic culture. Most of DMC is one big reference to Dante's Alighieri's Divine Comedy with Dante, Vergil, & Trish(Beatrice).

DMC2: Ohhh good one....there was a boss in DMC2 that had was Egyptian based and designed (Nefarritus was it's name), Plutonian & Tartarussian, bosses named after Roman Gods (Pluto), Argosax & Arius being one big reference to Legion from the Bible, Arius name as well...forgot what his name stood for, all the Ouroboros references weren't from Resident Evil since the term Ouroboros existed long before gaming or technology, Trismagia was based off Satan in the Divine Comedy which was a 3 headed demon with descriptions that fits Trismagia, and Bolverk, in Norse myth Odin came to the Earth and disguised himself as a human warrior by the name as Bolverk and had 2 wolf companions Freki & Geki.

DMC3: Cerberus, self explanatory, Nevan was based off the Irish leanshe, a succubus like vampire, Beowulf, the name of a book about a guy named Beowulf who slayed a demon that looks like Beowulf from DMC3 and this beast also appears in the Divine Comedy, Geryon, a horse from the Divine Comedy, Agni & Rudra, were Hindu gods of an element of nature that suited their game counterparts, Arkham & Jester was one big Batman reference, Leviathan, a giant sea beast from the Bible, and lets not forget the 7 Deadly Sins & Artemis.

DMC4: All of the Order based characters (Gloria, Credo, Agnus, Sanctus, & Kyrie) are all named after songs in Catholicism, Nero got his name from the Roman Emperor Nero whose violent acts toward Christians is referenced to Nero's violent or intense personality and him bringing down the Order, a religious society, Echinda is a She-Viper, which in Roman myth is the mother of Cerberus, Bael, the prince of hell and personification of gluttony which is why he is big, fat, and hunts and eats a lot of stuff, Dagon is a fish god from Jewish myth, and even their seductive bait Rusalka is a female, ghost, water nymph, succubus, or mermaid-like demon that dwells in a waterway from Slavic myth.

And ohh the references and cultural connections to other long existing myth doesn't stop there (Aegis Shield, Sephirothic Fruit, the Vajra, and a sh*t load of other items in DMC games have an already existing background before DMC was even though off before gaming and technology wasn't even made yet).

So then Kamiya & Itsuno must've created the Bible, Divine Comedy, Slavic, Greek, Roman, and Norse myth, Judaism, Christianity, Islam, Hinduism, and history all together??? Cause that is references found in DMC (1-4)....so when NT does what Capcom have been doing for years with DMC its now a bad thing.

So obviously you should pay more attention to the stuff you say/post and know all your facts and think "geee is this smart to post".

Hey dude, from the beginning I stated I just want to talk about our opininos. You obviously are starting to get ****ed off. Cool it for a second.

Okay, now to continue, of course, there's tons of references to different religions and histories implicit in the series. But I'm not blasting Tameem using them as references. I'm blasting Tameem for applying them to his own bland ideas in hopes it will make them appear creative. The subtext and other references in the games help imbue the original games with a sense of style, while Tameem seems to be creating a melting pot of random histories and ideologies with no intent or purpose whatsoever. The British Union flag on Dante's costume for example, the tasteless Fox News parody in Raptor News, the underground V for Vendetta rip off movement that Vergil leads, the switch to a more European and dubstep style of music, not to mention every single one of the other problems I explained to you which you have not addressed. It's like Tameem is surfing the internet, looking up what he thinks is cool, or what will get him the most attention, and throwing it into his game. Watching everything he throws in there does have a singular purpose: getting him attention. Most people don't need quality, thought provoking entertainment. They can just do what Tameem does by appealing to the music everyone is listening to, the politics he thinks most people agree with, the jaded teen antihero he thinks people will want to play, and then stick them all in a blender. It's ridiculous. I don't respect that and neither should you dude.

For the record, since the "religion" thing was the only thing you could think of to rebuke my earlier posts, I'll assume that you agree with everything else I've said up to this point, since it seems you don't want to persue arguing them.
 
Side talking. Calling members stupid when you do stupid stuff like troll.

Knock it off.

On top of that, since you wanna call everyone stupid. Didn't I rip apart any argument you ever tried to hold with me, by your logic, wouldn't that make you a stupid member?


No, not really, other people have torn apart my arguments, but it took them at least a little bit of time. All you do is constantly get butthurt over minor things like criticism or people not liking the game.
 
Oh God. This threads going to hell...Why do I feel it's my fault?:/

I dunno dude, people were blasting the hell out of StylishNero before I tried to back him up, and now he's ****ed off at me, so I feel like it would've been either or. Just goes to show what happens when you don't have the same opinion as everyone else
 
No, not really, other people have torn apart my arguments, but it took them at least a little bit of time. All you do is constantly get butthurt over minor things like criticism or people not liking the game.

When someone like you doesn't know what you're talking about and keep stating things as if they are a fact, I come in and shut you down. Just like my last post.

Do not come into a thread, post some opinion and try to pass it along as fact to downsize a game. You get upset everytime I correct you. Then when I do correct you, you say you're trolling anyway.

The difference between me and you is that I teach you things and you teach me nothing.

Grasshopper.
 
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