DragonMaster2010
Don't Let the Fall of America be Your Fall
Well okay maybe not challenging but at least it gotta be fun other than angel lift here, demon pull this, angel glide over there and advance. That type of platforming would've worked if the stages were well more intense....the Night Club stage doesn't reuse the old angel and demon pull gimmick but it does incorporate the angel and demon mode gimmick in a creative way that makes it remotely challenging and they even applied this platforming to the enemy battles to make the platforming more interesting.
Cause sure past DMC games had static platforming that was mainly solving puzzles and overcoming obstacles but at least those obstacles and puzzles tested my collective and puzzle solving skills. Now its like a cheap Sonic-MegaMan type platforming....I would be fine if they used Sonic type platforming but its a cheap version of that.
Sure it looks nice but its nothing else than that...granted the Night Club does have nice platforming and I'm not against the angel and demon weapon gimmick being the main source of the platforming but when its done uncreatively like Overturn...is when I lose interest. Underwatch actually had some pretty neat platforming....but it was mainly at the church part and the parts where the walls are trying to crush you.....even if they move slow as hell.
Besides the laser beam/Search Light at the near end of Overturn made it pretty fun as well...I guess....but it seemed pretty easy...like I was expecting more of an intense challenge..not it shooting at an obvious area or it chasing you like slow as hell.
Oh geez the Virility Factory.....from what I've seen it looks the worst....maybe I'm wrong but looks the most bland...at least Overturn had that laser beam and the angel boost (kinda like that air boost from Sonic Heroes) to add some spice to the platforming but all the Virility Factory has is demon pull that and angel lift to those....something Underwatch did but better.
Out of 4 stages showed this far.....that is my current thoughts on the platforming....Night Club (Devil Dalliance) looks like the best because the platforming was more enemy & combat orientated, Underwatch is pretty good and I cut it some slack since its early in the game and not too shabby, Overturn is meh....it could've been better if the stage was a bit more intense and it seems way too easy, and Virility Factory.....UGH.
I just hope there is more to each of those stages and much more stages that have better & more creative platforming.
Well let me ask this; would you rather all those levels be so fast, so hard, and almost too far away that you'd have to be a complete master of DMC past games in order to manuver your way past them, which involves first a grapple hook, then an air glide, then pull something out, then do a double jump, then wall plant, then air dodge, then another air glide after a jump cancel on a given platform, then do a stinger fly, and finally to the place you need to go without them telling you to do all this...and then do all that all over again but in a different motion?...
Yeah, I don't think so. Not for me anyway. I'd rather leave all the hard stuff to the combat and leave the transversals the way they are, because the way I see it, you're gonna have more of a bad time with trying to get to the next area then fighting the demons.