Actually no, you're saying that apparently i shouldn't be rewarded for putting in practice and getting rewarded for it, that instead i should be satisfied with a battle system so pathetically easy that it only tailors to people who don't care about that sort of thing. I'm selfish for apparently wanting something easy to pick up but difficult to master. THIS is what you imply and THAT is what gets on my nerves. Why should i be denied when all i want is to feel rewarded for my efforts? Not all gamers play for the simple satisfaction of just finishing the story, some of us like to have reason for continued play and to challenge our own personal limits. DmC does NOT offer this on the scale of previous games and that's what i was trying to discuss here.
You paint a picture of me wanting a game that's too hard for "casuals" to pick up, which i'm calling you out for as a load of bull, ever since i started posting in this thread i've never even HINTED at wanting any player shut out, instead i'm making a case for why the style system could have been better implemented into DMC4 and by extension future DMC/DmC games. So that everybody can have fun, feel good about the moves they're doing while giving that extension to players who like to chain together all those combos and rack up a massive score by performing in style.
So tell me again exactly, how am i being selfish, as opposed to you who says "Gaming isn't about what you want." It SHOULD be what i want. It SHOULD be what others like me want. But that says NOTHING about it not being able to be what YOU want too.