Tried it out.
Really good. Not even Muramasa has a guard system this precise.
Oh thanks. =)
Even though the game was made up from my own ideas and blueprints, it's Dounan (programmer) who helped put my preferences together.
I did all the illustrations, character designs and animations.
Would you mind telling what exactly turned out to be so difficult to do? I've wanted to make a game for some time myself, so every bit of experience is valuable to me
I totally did not know how to do tiling at the time.
When you're making stages, you need to have multiple "pieces" of the background, like tree trunks, tree stumps, stones, pillars, grass, bushes, stone walls, etc. and then repeat all these pieces over and over to create the stages.
I already have my hands full animating the main character, enemies and the boss (not shown in this playable demo), so I thought we should hire a background artist.
We couldn't get anyone.
Some 2D games have really beautiful backdrops, despite them having repeated assets, like Rayman Legends or Odin Sphere.