Personally, I'd go with a medieval Japan setting rather than modern day to give it a more unique style.Ninja in modern day dealing with yokai (it grew out of a ninja gaiden revamp)
The player character would be a lady. The enemy and environment would be as generic as possible because I have no art or 3D modelling skills.
That's what I wound up with, only the game is a 2D side-scroller.If I were to seriously try and make one, I would make one room, with one enemy type that has one attack, and isolate the combat to a few core actions (basic combo, launcher, maybe gunfire, a dodge, and a double jump). Even that would be a monumental task. Never mind having any mechanics or gameplay elements beyond just that. As for story I guess I could have a screen text explain that it's a Matrix-style digital training simulation exercise.
Mind sending me the link in PM?The game me and my pal made allows you to guard, parry and even deal a critical hit, Onimusha-style.
You can play it on Newgrounds or deviantART.Mind sending me the link in PM?
Me and my programmer realized that what we wanted was way too ambitious for just two people.
Oh thanks. =)Tried it out.
Really good. Not even Muramasa has a guard system this precise.
I totally did not know how to do tiling at the time.Would you mind telling what exactly turned out to be so difficult to do? I've wanted to make a game for some time myself, so every bit of experience is valuable to me![]()