@TWOxACROSS you see, you don't "fight" the controls in DMC4 to be better. It's not the control scheme itself that's the obstacle in order to be high level player, it's figuring out how to combine the moves of each weapon and Style. That's what skill consists of in this game, for the most part.
The problem (as far as I'm concerned) with DmC's system is that moves that in DMC are Style-related, have now dedicated buttons. One one side, it simplifies the controls making them a bit more accessible. But on the other side, it
does restrict you, because for how the control scheme is designed, the dedicated buttons necessarily prevent the implementation of a higher number of moves. They "steal space", so to speak. Cause the Angel and Devil modes don't unlock additional moves that you can use
together with your current weapon's moves, they unlock the weapon's moves themselves.
And those additional moves are there, but cause of this system, they are a "toned down" version of their DMC counterparts, allowing you less possibilities in combat. Others are just absent.
So a lot of things you can do in DMC4, it's simply impossible to pull off with this system, cause the controls scheme itself prevents their implementation.
I explained like sh!t, I know, it's hard for me to get complicated points like this across, cause English is not my native language :/
Some moves being exclusive to a Style makes DMC4's system so rewardingly skill based. Cause you need to plan on your next move, you need to already think about what your next move will be, and switch Style according to it. It's not much of a physical effort (fighting the controls you were talking about... it's just tapping a button), it's more of a mental one, that distinguishes the pro player from the average or noobish one. And provides such a sense of satisfaction when you pull off a really stylish looking combo as a sweet reward.
Yeah, it can indeed feel clunky for the inexperienced player at first, but once you know that Swordmaster does this, Trickster does that, etc., the thumb naturally slides on the D-Pad to select the Style you want at the moment no problem.
That being said, your idea to add more airborne directional moves, and more pause moves I think it rocks, that's a nice suggestion that sticks to the topic! You had any specific moves in mind? Would be nice to hear some animations ideas too.
About your reworking of DmC's controls... it's interesting, I suggest you opening a thread like this in the DmC section and post it there, so that other people can make suggestions on how to improve DmC's combat system as well. This way fans of both systems will be happy
- group attacks for Nero and Dante? gotta be honest i'm not verymuch deep into the combat in DMC4, but if i remember correctly, there's no such thing there..
What do you mean with that? Moves that can hit a large number of enemies at the same time? Cause if that's the case, Nero has his exceed moves, Red Queen Combo C and Shuffle, for example, while Dante has Shock or Pin-Up (if used properly).
But they need to expand on that, nice suggestion.