Personally I’m fine with them doing a couple of games without him. If they had done DMC 4 properly they probably could’ve left him out of it.
I was just answering your question "why do we need a new protagonist?".I mean, dante already has done everything in DMC1, he defeated the Demon God and reclaimed his father's powers. His story arc was finished. In 2&4, dante was barely there in the story. The only 2 games that had Dante at the center of the story was DMC 1&3.
DMC 5 is said to be end of the "sons of sparda saga" which is very vague but my guess is that it means Dante is involved in the plot more than he was before. IMO i just don't see the point keeping him around just for fan service, they should just get rid of him if they don't want to make the games with dante anymore.
I also think Capcom believes that DMC won't sell as well if they to Dante out.
This right here so much, I'll always say that Capcom most terrible decision was making Dante more powerful than his father and Mundus because who would be a challenge for Dante.I actually have to agree with some of you guys on this.
I feel like Dante's character pretty much peeked once Devil May Cry 3 and Devil May Cry 1 were done. After that, there really wasn't much of a challenge for him anymore and he became fan service.
I'm sure a lot of fans would probably say "well he's the heart of Devil May Cry!" That's true, but if that were the case, then why is he playing second fiddle to Nero when he should be the protagonist? There's just not much to do with him anymore. Every major challenge in his life was long behind him until DMC5, in which case it might be a powered up Vergil.
But if he beats THAT, then what would be the point of him carrying the series anymore since he's been said to surpass the most powerful demon to ever exist?
Looking back, Dante's role as a psuedo-antagonist/eventual mentor was a good idea but not used well. Granted Vergil probably would have been better as a pseudo-mentor/uneasy ally turned antagonist but you could still use Dante as the guy forced to clean-up after Nero loses to Vergil.I’m not against him being in Devil May Cry games, but only if he’s ACTUALLY needed. Devil May Cry 4 was a game where I felt like it wasn’t really necessary him being there. I’m not saying that this game will be the same case (it’s meant to be the end of the son of Sparda saga), but Dante definitely could’ve been left out of 4, that’s for sure.
DmC has way too many hanging threads that it would feel really odd to just drop all that. Plus I'm actually invested in where thise characters' lives will go next.PS. Would people be ok if future DmC sequels had seperate stories with different protagonists?
DmC has way too many hanging threads that it would feel really odd to just drop all that. Plus I'm actually invested in where thise characters' lives will go next.
So to answer your question, no.
DmC has way too many hanging threads that it would feel really odd to just drop all that. Plus I'm actually invested in where thise characters' lives will go next.
So to answer your question, no.
Reminds me of the situation with the Persona series. The entire dev team got swapped in between 2 & 3 and as a result the devs absolutely refuse to touch anything pre-3 and so we've had multiple spinoff games of crossovers between the casts of 3 & 4, and now they're making the biggest crossover yet... 3, 4 and 5! :banghead:Theory: Itsuno isn't too keen on Dante because he's Kamiya's creation, and has wanted to phase him out for Nero (or DmC Dante) for a long time to move the series forward without clinging to the past.
Nope. It was definitely marketing. The hate towards DmC stemmed far back to the initial trailer. Had they waited until the final game was completed, none of this hate would have spiraled out of control the way it did. It was obvious they didn't do any of that focus testing to see how people would react to a drug addict, punk looking Dante. The second version of Dante (the final version we got in DmC), didn't really fix the issue people originally had about Dante. It exacerbated the issue rather than fix it. So, a lot of people didn't bother to buy the game. Those that did, however spoke ill of the final game because it did have some issues.No, it wasn't the marketing. It never stood a chance with this fanbase. They hated it the moment the announcement trailer dropped; people spread rumors about dial-a-combo and overheating guns with no basis; they complained about Dante's hair despite a rep pointing out that he had a splash of white and him saying there's a reason; they claimed Tameem put himself in the game despite looking nothing like the placeholder, it being completely unrealistic that two companies would sign off on it, and that Tim Phillips portrays Dante; and just generally people refused to accept that it was a game that was made differently, but not "bad". They did propose it as a game that was more welcoming to newcomers, but according to fans, that was an insult.
Nope. It was definitely marketing. The hate towards DmC stemmed far back to the initial trailer. Had they waited until the final game was completed, none of this hate would have spiraled out of control the way it did. It was obvious they didn't do any of that focus testing to see how people would react to a drug addict, punk looking Dante. The second version of Dante (the final version we got in DmC), didn't really fix the issue people originally had about Dante. It exacerbated the issue rather than fix it. So, a lot of people didn't bother to buy the game. Those that did, however spoke ill of the final game because it did have some issues.
Honestly I really loved the blotch of white hair he had, it was a really nice touch.But his hair was always black? They didn't change it to brown >_>
The only thing that changed from the announcement trailer was some subtle differences in his coat and shirt, and Tim Phillips' likeness instead of the placeholder.