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General DMC 5 Discussion

Street Fighter 5 Arcade Edition remedied most complaints people had about the launch not to say that it wasn't a bad move by Capcom but it also ignores some of the bs other game companies has gotten away with that honestly worse then what Capcom has done with SFV. Example T7 launched with less characters than T6, an arcade mode with no endings(mind you characters episodes made this null and void), and T7 had even less content when it was in arcades. Then thiers also the fact that Namco made people pay for TK- bowl(a mink game that already free in previous tekken games) and veteran characters like Anna, Lei Wulong, Marduck, Armor King, and Julia. These characters were promised originally to be free by Harada but were still made purcasable later on. With SFV implementation of Fight-Money you're able to afford dlc characters without using real money plus theirs costumes that's affordable as well with it.


MVCI is a pretty bad example since it's quite obvious thier was some meddling from Disney since the roster itself was majority MCU centric as with most other Marvel products post Disney buy outs(Disney Infinity and Marvel Heroes Omega comes to mind). Infinite also had many other problems like clashing art style and voice acting.

We are talking about Capcom. Who cares if there are companies who have done just as bad or worst and trust us there are plenty of companies who are far worst than Capcom. Just cause Namco made worst mistakes it doesn't excuse Capcom's. It is quite obvious Capcom rushed out SFV for some Capcom cup or world tour and released it without an Arcade Mode (a feature that is single player staple for fighting games) whether they fixed it or not at the time of release it was very bone headed of them to launch it without and they got tons of flack for it.

I'm not talking about the lack of XMen characters and more focus on MCU characters but the fact the overall game looks like **** and other signs that reeks of the fact it was rushed out. And even then still proves my point as this parallels back to the exclusive demo as both were the result of the meddling of outside companies (Disney/Microsoft) and the end result would be negative fan feedback. Granted MvCI (and probably MvC as a whole) is dead whereas Capcom received no backlash from the exclusive demo.

These examples are shown to illustrate Capcom still to this day makes mistakes that makes them falls from the graces from the fans. They're still murking the waters and will continue to. But at least they're not Namco or EA....or Konami.
 
Due to how the Devil Breakers work, I guess Nero won't be able to do Hold anymore?
Holding down the Devil Breaker button while quipped with the Buster Arm will have you execute Super Buster instead (which breaks the arm after use).

I think some people will say "it's not a move I normally use anyway" but I kinda utilize the move from time to time.
 
Due to how the Devil Breakers work, I guess Nero won't be able to do Hold anymore?
Holding down the Devil Breaker button while quipped with the Buster Arm will have you execute Super Buster instead (which breaks the arm after use).

I think some people will say "it's not a move I normally use anyway" but I kinda utilize the move from time to time.

I'd imagine they thought it was a reasonable sacrifice since it didn't have as many uses to warrant its existence. Even you yourself only use it "from time to time."
 
Even you yourself only use it "from time to time."
I may actually miss it a bit.
It's a good bypass if you have trouble timing an enemy attack or good alternative for enemies with defensive measures, like the Chimera Assault or Blitz.

It felt really Stylish when I block Agnus's absorbing charge attack with a Gladius and then throw that same Gladius to Agnus.
 
Due to how the Devil Breakers work, I guess Nero won't be able to do Hold anymore?
Holding down the Devil Breaker button while quipped with the Buster Arm will have you execute Super Buster instead (which breaks the arm after use).

I think some people will say "it's not a move I normally use anyway" but I kinda utilize the move from time to time.

Based on demo impressions its takes a while for the DB to charge up (not too long about as long if not a few seconds longer than your average charge attack in the DMC series) and Hold is performed by holding the Buster button as it connects (not before) it could be easily put in but I guess if Itsuno can "forget" to put in Wall Running he can "forget" to put in Hold.

A lot of pro players utilize Hold so it would be rather upsetting to lose it to a lot of people. Maybe not a deal breaker but tragic none the less. I would utitlize it more if it was easier to execute...no better yet maintain. Never liked the idea of continuing to have Hold active by still holding the button. Wish once the enemy was in Hold we didn't need to keep holding the Button and could trigger the Buster animation by just pressing the Buster button again. It would better with the DB system. Be neat if we could blow up the arm with the Enemy in Hold too.
 
Can anyone confirm if V's Shadow can extend a spike and V stands on it to jump higher or for a special move?
It would be a nice callback to the fighting method to fight them back in DMC1.
 
What kind of Familiars do you picture V using with Griffon, Shadow & Nightmare? Any from DMC3-DMC2?
phantom would be fun and one of the weird ape dudes from 2.
Can anyone confirm if V's Shadow can extend a spike and V stands on it to jump higher or for a special move?
It would be a nice callback to the fighting method to fight them back in DMC1.
V has 3 summons and in another trailer he uses the bird summon to fly.
 
Petal Ray is best used when there's a ceiling.
Anytime I see it being used out in the open, it doesn't last as long because any shots that bounced upwards will simply disappear.
 

Ayy it's me again, just instead of Japanese, translating something Chinese this time (a language I'm a lot better at).

Well... not so much a translation, since most of the info are redundant and things most people already know (such as Nico being the Granddaughter of the gunsmith of Ebony and Ivory, etc.).

Brackets are my speculations and opinions.

Key points:

  • As you may know already, failed exceed will still give partial exceed meter, the reason they did this is to encourage the players to use the exceed mechanic more.
  • Although Lady and Trish will appear, they won't appear as playable characters, just further cementing of the fact.
  • After modification, you can carry up to 8 devil breakers (wth?)
  • Completing bonus achivements like triple kills, environment destruction will affect your style rankings (not just orbs?).
  • Trailers we've seen so far are directed by Itsuno, Okabe Michiteru worked on adding new details to each trailer.
  • The past of V will be one of the biggest mysteries of DMC5.
  • V is real strength is just weak as a human's, so V's gameplay is a battle with the demons while protecting V at the same time. When enemies are close to death, V needs to do a finisher himself as well (Sounds strange, since in the previous magazine I translated they talked about using shadow to do a cool finisher in a stylish combo).
  • The demons reside in V's black hair and black tattoos on his body, when they are summoned, the tattoos will disappear, and his hair will turn white.
  • V's familiars consists of a panther, a giant bird, and a giant, which is similar to [an old anime] (https://en.wikipedia.org/wiki/Babel_II). Itsuno says he liked that show when asked aboutu the similarities (not sure if it's really inspired though).
  • Itsuno hinted that Shadow and Griffon both are demons from DMC1, the same as V (not sure what that meant), he cannot reveal as to whether that is something important.
  • Although they didn't cover Dante much today, there are still many weapons and moves that will be revealed in the future (doe he meant to the people in China? Or there are still new weapons? It's really hard to believe that Dante still has many weapons to be revealed...)
  • Single Shared Play (Cameo, shared single play, single shared play, make up your mind already Capcom) will let the 3 protagonist advance the story, sometimes just passing by each other, sometimes cooperating. Currently V takes a smaller portion of the story compared to Dante and Nero which are about even. You can't freely choose characters when replaying missions.
  • Number of enemies will increase when cooperating with other players, but you won't need to wait for other players, and you can play offline.
  • Itsuno talks about the troubles he had when designing the system. When actually playing, the system will automatically save the player's data, when the offline player reaches locations where other characters appear, the game will use the player's own gameplay data as priority, or use data created by the developers to demonstrate the character playstyle.
  • Online players will be randomly matched with other players or just their game data. After battle, players can choose to give a thumb up, rewarding them a gold orb.
  • When asked for the reasoning behind such system, Itsuno answered that it's like when riding on a bicycle, sometimes you meet other bicyclers and it just kind of makes you feel like competing, and maybe sometimes making new friends. He hopes that when people play DMC5, they will have the chance to meet other players that are passionate about this game through a similar way, to find a good friend or a significant other, giving the gameplay a little more meaning.
  • Itsuno will be very happy if people are able to form new bonds through this system.
  • DMC5's story is something he wanted to do before (DMC5 is even planned, I assume), it will be an emotional story.
Kind of it.
 
I'm not sure how to feel about DMC5. Dante's gameplay alone gives me that feeling of "I hate this game / this isn't the DMC I wanted". I assume it's the same feeling that some fans had about DmC. None the less, hopefully I won't hate it as much as DMC4. I'll stay pessimistic about it until I get to play / test Dante... if that all works out, then who knows... I like to think that maybe this stands a chance of being as good as DmC.


Haven't looked into the demo at all, but I'm crossing my fingers for a playable Dante when the demo hits PC. I really want to see instant weapon switching. In DMC4, there's a fairly long transition period between weapon switches - I literally want it to be instant. If you press R2 twice within a fraction of a second, I want it to go to the appropriate weapon. I also want to see level / enemy designs that are closer to DMC1, but I'm actually a little hopeful based on what I've seen.
 
I'm not sure how to feel about DMC5. Dante's gameplay alone gives me that feeling of "I hate this game / this isn't the DMC I wanted". I assume it's the same feeling that some fans had about DmC. None the less, hopefully I won't hate it as much as DMC4. I'll stay pessimistic about it until I get to play / test Dante... if that all works out, then who knows... I like to think that maybe this stands a chance of being as good as DmC.


Haven't looked into the demo at all, but I'm crossing my fingers for a playable Dante when the demo hits PC. I really want to see instant weapon switching. In DMC4, there's a fairly long transition period between weapon switches - I literally want it to be instant. If you press R2 twice within a fraction of a second, I want it to go to the appropriate weapon. I also want to see level / enemy designs that are closer to DMC1, but I'm actually a little hopeful based on what I've seen.

Capcom has said there won't be a PC demo due to how RE7 was datamined and 90% spoiled from the demo given.
 
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