All this microtransaction stuff, and for nothing. It was stupid to worry about in the first place. 4se had it, and it went unnoticed. This isn't Capcom circa 2010. The only concerns people even had were because of the precedents set by other devs and other games' shenanigans, of which Capcom is wholly bereft of.
I couldn't even really find much wrong with it. This isn't Shadows of War-levels of greed, where the entire fundamental concept of the game is changed to suit a business model. If you know enough about the industry, and talk of "whales" and whatnot, that's what this kind of transaction covers, someone with more money than time. As I get older, and see that there is much that can take time away from this hobby, being able to spend some disposable income (three dollars even) to skip the grind and enjoy having more skills isn't a terrible idea. Being able to accommodate to the busier fans isn't a bad thing either, it ensures they buy a copy of the game in the first place if they know there's a way they can still enjoy it, even if they have to toss down a few extra bucks. Just below the people who don't care about your game and won't buy it, is the customer who does care, but doesn't buy because they know they won't have the time to play.
Poor DMC5, though. After so many years of vilifying a pretty fun DMC game, people are piling onto the other extreme where DMC5 is the last hope of the franchise and has to be good, now going absolutely nuts over every little detail that reminds them that this is just another game, made by people with their own ideas and concerns, and not the masterpiece designed especially for them.