I m not trying to change you mind,
That's what everybody who tries to change my mind for the past 10+ years say.
I've had this conversation with different people a million times.
I say something and people form a queue to try and change the way I think.
And then deny about trying to change my mind when I call it out.
It's the same running gag and you can't pretend you're any different.
I will continue walking the earth thinking that the new setup for Charged Shots is
objectively bad and there's nothing you can do about it.
You want to change that, either get better at arguing or back off.
"Opinions" is often abused as some sort of magic ticket to get out of arguments free when people are wrong.
A color-coded indicator provides more information than an ambiguous animated icon that prompts players to look closer for confirmation.
There's no "opinions" about that.
You prolong the argument by avoiding to address my rebuttals, like how I have to tell you "being good at a poor interface doesn't change that it's a poor interface"
twice.
You also ignore my detailed explanations about how color-coding is integrated into human everyday life, while not explaining yourself, making your forced argument one-sided.
99% of the time, people who tell me "we're done talking", "I'm not going to respond anymore", etc. will
always return to get the final word.
That being said... I also think there's a lot of subjectivity involved. You can form statements about certain features being more efficient, and prove them with studies... but does it improve the experience? I think that question is much harder to debate.
I've seen enough Air Crash Investigations and Seconds From Disaster to know that there are such things as a "bad interface".
There's no "subjectivity" in the matter.
It's all black and white, right and wrong, functional and dysfunctional.
There's "preference", like whether you want to choose inverted or non-inverted, adjust your analog stick pressure sensitivity and so on but there are other aspects that are clearly "good" or "bad".
Nero's DT is touch sensitive. If you not holding down the L stick (he does the DMC4 DT burst uppercut) and it cancels whatever you are doing but if you're holding it down it doesn't and DT like how Dante does where nothing is cancelled. I'm not 100% sure I haven't gotten much time to practice everything in the game but that seems to be the case.
After I warned everyone about this, I totally did this myself earlier.
I am also seeing other S-Rank videos where other players made the same mistake and start Showdown, thinking that time has slowed.
I don't know why people are so upset about Fury's. They make it sound like they're such an incredibly hard enemy to deal with when in reality they're so easy to parry (maybe V is the only one who's got trouble) and they got little health.
You don't even need to parry them in some cases, since they're totally vulnerable as they appear.
Take Mission 8 for example.
The second the Fury appears, I just Break Away one of my Breakers to knock it down and then do a Super Buster to instantly kill them.
But you gotta Break Away when it can be knocked down.
If you do it when its spawning animation isn't completed, it will tank the attack.
Is that just me over thinking everything or has that annoyed anyone else before now?
I knew from the start Balrog will be trouble upon hearing that you have to "toggle" between kick and punch modes.
You're already toggling weapons, toggling style and toggling between kicks and punch will only make it more confusing.
I thought King Cerberus was going to be the same s***, since it has three different forms but it's designed in a way where all its moves are accessible without any mode change on the weapon itself (Swordmaster required, though).
I use Balrog due to my Real Impact dependency since DMC3 but I'd accidentally switch to kick mode from time to time.