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First DmC Review

There's 7 in DMC4

Berial
Dagon/Beal
Echidna
Agnus
Credo
Sanctus
Dante

The Savior can go to hell as well as the "window boss" in mission 6...
Yep, so in DmC we have 7 as well
Hunter Demon
Poison
Bob Barbas
Mundus' spawn
Lilith
Mundus

And one spoilery boss fight that I shouldn't talk about openly because it wasn't officialy revealed.

People really love Credo, but I'm very fond of Echidna myself.
 
Nah, I never thought about doing it. It'd be slightly annoying for me anyway since I don't like facing multiple bosses (didn't like Agni and Rudra in DMC3 that much)


Fair enough, it's puts a different spin on the it, but it is defiantly like the A+R fight. With keeping them blocking or stunned etc
It's just fun to do Royal Guard shannanigans on them, plus it feels quite rewarding when you can get a decent air combo on then. At least for me, I always found Credo to have such an odd JC hitbox, feels like a Mega Scarecrow or something.

EDIT:
Best boss for me is Berial, guy taught me how to JC :)
 
I don't know, maybe since you have to fight them in stages like with the Poison fight it is a bit repetitive? That's what I'm guessing.
That's one of the reasons, yes. Also the mid boss fight cutscenes interrupting the flow of the combat, the scripted (and very buggy) events required for you to procceed with the fight (which is almost as bad as a QTE really) and how braindead easy the fight is. I mean, you can just stay there in the back of the stage, demon dodge the slap (she'll only do this and another attack if you're standing in the back because she can't move, so those are the only ones that reach you), overdrive, then demon dodge the second slap and overdrive again, in the second overdrive she'll fall down, you approach her and just do tremor (R2 + /\ /\ /\), at that point you already have SSS rank, just do that 2 or 3 times and BAM, dead Poison on SoS mode.


Fair enough, it's puts a different spin on the it, but it is defiantly like the A+R fight. With keeping them blocking or stunned etc
It's just fun to do Royal Guard shannanigans on them, plus it feels quite rewarding when you can get a decent air combo on then. At least for me, I always found Credo to have such an odd JC hitbox, feels like a Mega Scarecrow or something.

EDIT:
Best boss for me is Berial, guy taught me how to JC :)
Berial is so godlike <3


I only disliked Savior and Bael, loved all the other boss fights in DMC4.
 
That's one of the reasons, yes. Also the mid boss fight cutscenes interrupting the flow of the combat, the scripted (and very buggy) events required for you to procceed with the fight (which is almost as bad as a QTE really) and how braindead easy the fight is. I mean, you can just stay there in the back of the stage, demon dodge the slap (she'll only do this and another attack if you're standing in the back because she can't move, so those are the only ones that reach you), overdrive, then demon dodge the second slap and overdrive again, in the second overdrive she'll fall down, you approach her and just do tremor (R2 + /\ /\ /\), at that point you already have SSS rank, just do that 2 or 3 times and BAM, dead Poison on SoS mode.

I agree. I found Poison to be relatively easy the second time around.
The first time around, I wasn't taking advantage of Demon Dodging or Parrying (didn't know Parrying existed when I was first playing). And the moment I heard about the parrying mechanics, I found out how easy it was to fight Poison. And as well as this I thought it was repetitive and slightly boring.

Now if all bosses have a parrying system as easy as Poison, then it would be a major problem. Especially sense using Osiris is really easy to parry.
 
I agree. I found Poison to be relatively easy the second time around.
The first time around, I wasn't taking advantage of Demon Dodging or Parrying (didn't know Parrying existed when I was first playing). And the moment I heard about the parrying mechanics, I found out how easy it was to fight Poison. And as well as this I thought it was repetitive and slightly boring.

Now if all bosses have a parrying system as easy as Poison, then it would be a major problem. Especially sense using Osiris is really easy to parry.
I love the idea of the parry system. But it sometimes it feels a tad broken. Poison isn't even a problem. I would love a parry system like Third Strike where you would block, negate and then follow up with an attack. Kind of...an improved royal guard parry.
 
I love the idea of the parry system. But it sometimes it feels a tad broken. Poison isn't even a problem. I would love a parry system like Third Strike where you would block, negate and then follow up with an attack. Kind of...an improved royal guard parry.

Technically DMC3/DMC4 has that. Royal Block, basically. Acts pretty much like a parry from Third Strike.
 
Unfortunately, i'd take "professional" reviewers like IGN seriously if it wasn't for their predicablity over a game like this. Since day 1 they have not questioned or raised awareness of criticisms. REAL fans have either enjoyed the demo or mined it by looking for ways to understand the game. Fans have stumbled upon glitches that have either prevented them from playing or enjoying the game overall, and yet the mainstream media does not report this. IGN is best known for being ignorant when it comes to things like Sonic, or non open world Spider-Man games. They are doing it here. In fact other organizations who claim to "represent" gamers are jumping on the bandwagon sadly. Thats not the only problem now is it?

It will be really pathetic if this game ends up getting a patch after all that has come before it. Most glitches didn't destroy the old devil may crys. In fact occurences in DMC3 like Jump Cancel, Distorted Real Impact, Dradnaught, and negating damage during Quicksilver all (or save for one) went on to be recognized as legitimate tactics in Devil May Cry 4.

If DmC is going to be given an balanced approach at examination, than it will be difficuly for it to beat Devil May Cry 3, a game many still consider to be the best in the series. Bayonetta ranks up pretty high. The original DMC1 will always be considered top notch, since it started an entire gaming genre. We'd be in a far different place without it.

From what I have played with an opening into this new title it will at least be a 5 to 7. NT games have never revolutionized anything. When it comes to publishers and reviewers, projects people are not so happily accostumed to, are always overhyped just for clicks and adrevenue.
 
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Personally fighting poison I didn't enjoy it playing no parrying and with parrying, I could tell I wouldn't before the demo even came out simply because she stays in one of 3 spots that are exactly the same, pretty much just making it one possible position. I prefer a boss that can rapidly go across my screen and catch me off guard, or at least challenge reflexes. Any fight that can do that really gets me hyped. Poison just didn't do that for me, but if the fight had a few more variables it would have been much better imo. For instance Cerberus is in the same kinda style of fixed position boss (Almost) and yet it was still much better than Poison since attacks had variables and taking off a head didn't require some flow breaking cutscene, and you could aim for a head specifically if you knew that attack was giving you a hard time. Why couldn't each hand of poison have a different attack so you could figure out based on how you play which is best to take out first.

Again, a moment where I hope for improvements in the final game, they just seem to pile up. I'm just hard to please I guess :/
 
Unfortunately, i'd take "professional" reviewers like IGN seriously if it wasn't for their predicablity over a game like this. Since day 1 they have not questioned or raised awareness of criticisms. REAL fans have either enjoyed the demo or mined it by looking for ways to understand the game. Fans have stumbled upon glitches that have either prevented them from playing or enjoying the game overall, and yet the mainstream media does not report this. IGN is best known for being ignorant when it comes to things like Sonic, or non open world Spider-Man games. They are doing it here. In fact other organizations who claim to "represent" gamers are jumping on the bandwagon sadly. Thats not the only problem now is it?

I hate IGN's reviews. They are the main reason on why I don't look at online reviews anymore. Rather than listening to the people as well as looking at the game myself.

I remember seeing games like Sonic Unleashed get a low score (4.5) on the PS3/Xbox 360 version. Yet the Wii version received a decent score, higher than the other consoles when it was actually pretty inferior. And I'll admit, Sonic Unleashed wasn't the best of the bunch in terms of Sonic games, but it revolutionized how newer Sonic games would be in terms of gameplay.

It will be really pathetic if this game ends up getting a patch after all that has come before it. Most glitches didn't destroy the old devil may crys. In fact occurences in DMC3 like Jump Cancel, Distorted Real Impact, Dradnaught, and negating damage during Quicksilver all (or save for one) went on to be recognized as legitimate tactics in Devil May Cry 4.

If DmC is going to be given an balanced approach at examination, than it will be difficuly for it to beat Devil May Cry 3, a game many still consider to be the best in the series. Bayonetta ranks up pretty high. The original DMC1 will always be considered top notch, since it started an entire gaming genre. We'd be in a far different place without it.

From what I have played with an opening into this new title it will at least be a 5 to 7. NT games have never revolutionized anything. When it comes to publishers and reviewers, projects people are not so happily accostumed to, are always overhyped just for clicks and adrevenue.

If this game receives a bunch of patches, it's either because of:

1) They were trying to meet a deadline, failed, and had to fix DmC after the release or
2) People complained loud enough to a point where the devs felt the need to fix the problem when it was overlooked.

I wouldn't dish out scores yet since we don't know much of the story. I will point out that I'm only interested in the story and I kinda of want to see what actual pros can do with the final release. I'm not touching it if advanced gameplay looks incredibly boring and glitchy to me.
 
I hate IGN's reviews. They are the main reason on why I don't look at online reviews anymore. Rather than listening to the people as well as looking at the game myself.

I remember seeing games like Sonic Unleashed get a low score (4.5) on the PS3/Xbox 360 version. Yet the Wii version received a decent score, higher than the other consoles when it was actually pretty inferior. And I'll admit, Sonic Unleashed wasn't the best of the bunch in terms of Sonic games, but it revolutionized how newer Sonic games would be in terms of gameplay.



If this game receives a bunch of patches, it's either because of:

1) They were trying to meet a deadline, failed, and had to fix DmC after the release or
2) People complained loud enough to a point where the devs felt the need to fix the problem when it was overlooked.

I wouldn't dish out scores yet since we don't know much of the story. I will point out that I'm only interested in the story and I kinda of want to see what actual pros can do with the final release. I'm not touching it if advanced gameplay looks incredibly boring and glitchy to me.




Patches are what ruin the industry besides garbage reviewers who get paid to turn fans of of a community against each other. These things were never a luxury like they are now. Developers these days are a little bit arrogant in their beliefs that a digital quick fix is the only way to solve a problem, as opposed to making a game done right the first time. On top of that $60 is a price point far too unreasonable these days. I can buy the Avengers on DVD and BlueRay for a 1/3 of that price in comparison and call it new.


The only thing keeping me is the gameplay with Osiris, Abritier and the new Rebellion (for the most part transitions Neros swingstyles to new Dante if you look at it sharply enough). This game went gold and many videos have been found with bosses stuck and unresponsive, players stuck (angle glide), enemies stuck, ranks that jump too high with little effort, permanent white screen from out of nowhere after failing a platforming segment. All of these things should raise the eye, and ire of any fan really. This demo came out after the game went gold. If they can make a game like DMC3 in an earlier generation of gaming without its problems, why should I give Ninja Theory the benefit of the doubt in a more advance era of console and PC's? I am against this game, with the desire to be proven wrong about worse case scenarios.

DmC isn't the first game to have its high volume of hits and misses. Im looking at you DMC2 and 4.
 
Allright, I got the magazine in my hands right now but im a bit too tipsy to translate or take pics right now. Ill say this though, I was wrong about the controls though, the reviewer does say it is better than the other DMC games (which to me is just a big lie but that is just my opinion). I only glossed over the review last but its my fault for misunderstanding.

Ill translate and take pics tomorrow when im sober.
 
how can you say its a paid review ?

CAPCOM didnt pay for RE6 when it had 600 developers working on it they didnt pay reviews
I know right? Resident Evil to Capcom is much bigger than Devil May Cry. If they were gonna pay reviewers to give them a good score it would be for Resident Evil.
But anyway super glad to see DmC is starting off with good reviews. But I don't really care much though. I'm getting the game no matter what anyone says
 
Bit late and haven't had the time to take pics of the review itself but I'll get going to it after I had some sleep. Atleast I can show you that I got it.

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Stay tuned!
 
Double post but I got the photos.

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And lastly the comment that I feel is quite necessary to bring up.

74592_10151224901738367_1932075763_n.jpg


It translates to "The combo system have been simplified for the worse. Why?"

To me, it's strange to have this complain and yet give it a 9/10, especially when NT stated "The combat will be as good if not better" before.

Just my thoughts though.
 
First off, thankies for the photos :3
I'm not sure what the reviewer means by simplified combo system, though :/ Sure, I can only judge from the demo, but making combos didn't seem easier then what it was like in previous games? Unless they mean the style system, because yeah, it seems a bit easier to get high rankigs and stuff. But the combos themselves??
 
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