darkslayer13
Enma Katana no Kami
3) I'm saying that they had the idea for HS finishers and stances from other games. Therefore, the other games would be inspiration for the gameplay as well as HS and not HS directly. I'm saying you're putting all of your eggs in one basket and putting way too much credit in HS. The game itself looks completely different. And who says they HAVE to have been inspired by it? Maybe they just genuinely enjoy putting that type of gameplay in, without essentially looking at their past games. Again, I'll go to Ubisoft as an example. Just because they make amazing Splinter Cell games does not mean that every game they make that includes sneaking around or being a spy is based off of Splinter Cell. Just because platforming in Prince of Persia is amazing does not mean it gave them the idea for Assassin's Creed. And just because NT had finishers and stances in Heavenly Sword does not mean it inspired or even led to anything created in Devil May Cry.
why are you so against the idea of Ninja Theory basing some elements of DmC gameplay on Heavenly Sword? there doesn't seem to be any reason to argue about it.
Heavenly Sword is a game made by Ninja Theory that has three stances (one balanced one focused on power one focused on speed ) selected by holding down L1 or R1
DmC is a game made by Ninja Theory that has three forms (one balanced one focused on power one focused on speed ) selected by holding down L2 or R2 (LT and RT on Xbox 360)
most of DmC's gameplay is based on Devil May Cry. but there is no way you can reasonably say the three forms are not a more refined version of the three stances from Heavenly Sword.