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DmC sources

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Oh wait a hood....SHE'S AN ASSASSIN! ASSASSIN'S CREED INSPIRATION RIGHT THERE! *rolls eyes* no matter how much we speculate, we'll never know until NT tell us.
We have concluded this so far:
1) Inception
2) Punk movement
3) Heavenly sword
4) John Carpenters movie "They Live"

The last one is kinda doubtful because it could be a coincedence but if you look at earlier pages where i show a video of DmC trailer and where in video + "They Live" movie comparison - you will see VERY like similarties.
So it's not offical but it's 99.9% accurate to say it's an source of idea.

And the things we discuss that we aren't 99.9% sure is a source of idea or inspiration is something we dismiss if it's not highly possible. For example Twilight inspiration - this i dismissed RIGHT away because everyone convinced me it's just a random coincedence that i find it looking like Twilight. And it does not resemble Twilight that much.

So we aren't speculating. We are discussing things that are highly possible.

What we do with these highly possible suggestions of inspiration or idea sources? We can ship them to Ninja theory to confirm them.

If you don't agree with something then reply to me in a mature way.
If you can't do that then just don't take part in this thread.
 
LOL there is no HS. DmC is not as clunky or stiff as HS. The only MAYBE comparison is that you have a heavy/light/aerial weapon option, and we're not even sure how they're working that out in DmC or if u even need to for different enemies, as you had to do in HS.
 
1:00 Finisher in Heavenly Sword
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2:17 Finisher in DmC


Heavenly sword - three stances with different weapons.
DmC - three forms with different weapons (scythe (angel), sword (human), axe (demon))
 
lots of games feature both finishing cinematic sequences and 3 weapons, but I do recall NT saying that there were more than 3 in DmC. You're just making the connection because it's easy.
 
I have to agree with CoolDemon on this part. The gameplay feature with the switching weapons is probably inspired from Heavenly Sword. But that's about it. No angel inspiration from Heavenly Sword.
 
lots of games feature both finishing cinematic sequences and 3 weapons, but I do recall NT saying that there were more than 3 in DmC. You're just making the connection because it's easy.
Because Ninja theory are used to Unreal Engine and not other engine Capcom didn't mind.
Are you trying to convince me that Ninja theory used cinematic finishers from a other game than their own? That they added three stance from a other game?
If so then tell me what games? And show me the videos where a finisher is being done.

I am making the connection because it's a connection not because it's easy.

I will say it again if you want to take part in this thread don't reply to me and others like a cry baby attitude. If your gonna reply to me at least counter my argument with a argument of yours.
That's right - you have no argument other than "You just make the connection because it's easy".
 
Now now, CoolDemon, no need to be all in-your-face about it. He's right that we can only speculate, but you are right in that it does indeed seem like an obvious connection, and it probably is as well, but GGC has every right to question it.
 
Because Ninja theory are used to Unreal Engine and not other engine Capcom didn't mind.
Are you trying to convince me that Ninja theory used cinematic finishers from a other game than their own? That they added three stance from a other game?
If so then tell me what games? And show me the videos where a finisher is being done.

I am making the connection because it's a connection not because it's easy.

I will say it again if you want to take part in this thread don't reply to me and others like a cry baby attitude. If your gonna reply to me at least counter my argument with a argument of yours.
That's right - you have no argument other than "You just make the connection because it's easy".

Hahahahahaha the pot is calling the kettle black there my friend. Where's you're argument? Where are your facts? I called you out on it because you are just making the easy connection. God of War was on Unreal Engine...guess what, it had cinematic finishers. I'm not even talking about boss battles, but in general, it was cinematic, granted the scene was split up as a QTE. They use "stances" for weapon effects and damage lol...But that's HS...DmC, as you can see, gets completely new moves and effects, as well as the fact that the WEAPON CHANGES. In HS, the only thing that gave it away was the glow of the weapon. Using a limited number of weapons/move set isn't exactly a new concept lol. OMG CONNECTION! In Assassin's Creed, you have to hold L1 to get new moves just like in DmC...ooooh and the girl has a hood, therefore AC=DmC! That's what you're sounding like, just because there are similarities does not mean that those past games inspired it. Just because HS is a hack-and-slash does not mean DmC is inspired from it. That's like saying Prince of Persia caused Assassin's Creed, yeah there is similarity in platforming, but that doesn't mean Ubi did the platforming BECAUSE of PoP.
 
I don't think you should take the name heavenly sword too literally since they could just called it heavenly since it fell from the sky or it was forged from the materials found in a meteorite therefore making it heavenly. You got to take context into consideration. for example the dragonfly that trip uses in enslaved is a mutated CDC camera but since trip doesn't know what that is, it's a dragonfly to her.
 
Hahahahahaha the pot is calling the kettle black there my friend. Where's you're argument? Where are your facts? I called you out on it because you are just making the easy connection. God of War was on Unreal Engine...guess what, it had cinematic finishers. I'm not even talking about boss battles, but in general, it was cinematic, granted the scene was split up as a QTE. They use "stances" for weapon effects and damage lol...But that's HS...DmC, as you can see, gets completely new moves and effects, as well as the fact that the WEAPON CHANGES. In HS, the only thing that gave it away was the glow of the weapon. Using a limited number of weapons/move set isn't exactly a new concept lol. OMG CONNECTION! In Assassin's Creed, you have to hold L1 to get new moves just like in DmC...ooooh and the girl has a hood, therefore AC=DmC! That's what you're sounding like, just because there are similarities does not mean that those past games inspired it. Just because HS is a hack-and-slash does not mean DmC is inspired from it. That's like saying Prince of Persia caused Assassin's Creed, yeah there is similarity in platforming, but that doesn't mean Ubi did the platforming BECAUSE of PoP.
Here is my arguments:

Angel race:
Theory 1) Angel race comes from David Hume. This philospher talked about good and bad side of humans. In DmC trailer there is a quote from David Hume. Tameem Antoniades even said "He's between two sides" (demon-angel).

Theory 2) Angel race comining from the word "Heavenly" and i have SAID the possibility for this is low so it's a dismissable theory.


Theory 3) Cutscenes and stances come from Heavenly sword: Ask yourself why go and use cinematics and stance idea from other developers game when your OWN game has those ideas.
Cinematic finishers and stances is not a idea that HS originally implemented into Gaming industry. But it's ideas that HS have and that is why HS is a source of idea for DmC. I will repeat: Why use cinematic and stance idea from a game developed by OTHER people when you can use your OWN games ideas?

Are you trying to convince everyone that Ninja theory thought "Hey let's add in cinematics finishers and stances because it's ideas that are generally good in Gaming".
Cinematic finishers and stances is two of MANY general ideas in Gaming. Why did they use these two in particular? Why?
What led to them into thinking "Let's add cinematics finishers and stances?".

You want to know the answer? Heavenly Sword.
 
To answer your points:

1) Sounds plausible.
2) It is indeed dismissable.
3) Sounds plausible as well.

But these are still speculations only. Remember that. Neither of us can know anything for certain until we got official word on where they have gotten inspiration from.
 
If I remember right jurney to the west also involved devine pressesces, so maybe NT also likes to work on stories that involve a devine form or another.
 
If I remember right jurney to the west also involved devine pressesces, so maybe NT also likes to work on stories that involve a devine form or another.

Maybe, but there were no real divine presence in Enslaved really... Though based on "Journey to the West", the "divine" was represented as technology in Enslaved.
 
Here is my arguments:

Angel race:
Theory 1) Angel race comes from David Hume. This philospher talked about good and bad side of humans. In DmC trailer there is a quote from David Hume. Tameem Antoniades even said "He's between two sides" (demon-angel).

Theory 2) Angel race comining from the word "Heavenly" and i have SAID the possibility for this is low so it's a dismissable theory.


Theory 3) Cutscenes and stances come from Heavenly sword: Ask yourself why go and use cinematics and stance idea from other developers game when your OWN game has those ideas.
Cinematic finishers and stances is not a idea that HS originally implemented into Gaming industry. But it's ideas that HS have and that is why HS is a source of idea for DmC. I will repeat: Why use cinematic and stance idea from a game developed by OTHER people when you can use your OWN games ideas?

Are you trying to convince everyone that Ninja theory thought "Hey let's add in cinematics finishers and stances because it's ideas that are generally good in Gaming".
Cinematic finishers and stances is two of MANY general ideas in Gaming. Why did they use these two in particular? Why?
What led to them into thinking "Let's add cinematics finishers and stances?".

You want to know the answer? Heavenly Sword.

1) David Hume was not the first person to talk about the good and evil in humans, nor is he the first to mention humanity's internal struggle between the two sides. Every single philosopher in history has, first of all. Second of all, you could find that connection anywhere. The Bible has the struggle as one of it's undertones. I think you're really zooming in too far when there is so much of a broader scope.

2) It is VERY dismissible, since heavenly doesn't exactly mean from heaven or of angels. It could mean benevolent, sacred, extraordinary, etc.

3) I'm saying that they had the idea for HS finishers and stances from other games. Therefore, the other games would be inspiration for the gameplay as well as HS and not HS directly. I'm saying you're putting all of your eggs in one basket and putting way too much credit in HS. The game itself looks completely different. And who says they HAVE to have been inspired by it? Maybe they just genuinely enjoy putting that type of gameplay in, without essentially looking at their past games. Again, I'll go to Ubisoft as an example. Just because they make amazing Splinter Cell games does not mean that every game they make that includes sneaking around or being a spy is based off of Splinter Cell. Just because platforming in Prince of Persia is amazing does not mean it gave them the idea for Assassin's Creed. And just because NT had finishers and stances in Heavenly Sword does not mean it inspired or even led to anything created in Devil May Cry.
 
The Hume quote, I'm assuming, was there not because of his inspiration on the game but rather because it was fitting.
 
2) It is VERY dismissible, since heavenly doesn't exactly mean from heaven or of angels. It could mean benevolent, sacred, extraordinary, etc.

This is so true. I could eat a piece of cake and say "Lords, this tastes heavenly!" without associating it with anything religious. It is simply because it is extraordinary, as you say. So to say that I think the cake was made by angels would be a wrong connection to put in. XD
 
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