GamblingGambitCloud
LoD Come Back!!!
Fair enough
We have concluded this so far:Oh wait a hood....SHE'S AN ASSASSIN! ASSASSIN'S CREED INSPIRATION RIGHT THERE! *rolls eyes* no matter how much we speculate, we'll never know until NT tell us.
in HS you don't "seamlessly" switch weapons. It's not that smooth. If you're gonna compare it, then this is how HS SHOULD have been.
Because Ninja theory are used to Unreal Engine and not other engine Capcom didn't mind.lots of games feature both finishing cinematic sequences and 3 weapons, but I do recall NT saying that there were more than 3 in DmC. You're just making the connection because it's easy.
Because Ninja theory are used to Unreal Engine and not other engine Capcom didn't mind.
Are you trying to convince me that Ninja theory used cinematic finishers from a other game than their own? That they added three stance from a other game?
If so then tell me what games? And show me the videos where a finisher is being done.
I am making the connection because it's a connection not because it's easy.
I will say it again if you want to take part in this thread don't reply to me and others like a cry baby attitude. If your gonna reply to me at least counter my argument with a argument of yours.
That's right - you have no argument other than "You just make the connection because it's easy".
Here is my arguments:Hahahahahaha the pot is calling the kettle black there my friend. Where's you're argument? Where are your facts? I called you out on it because you are just making the easy connection. God of War was on Unreal Engine...guess what, it had cinematic finishers. I'm not even talking about boss battles, but in general, it was cinematic, granted the scene was split up as a QTE. They use "stances" for weapon effects and damage lol...But that's HS...DmC, as you can see, gets completely new moves and effects, as well as the fact that the WEAPON CHANGES. In HS, the only thing that gave it away was the glow of the weapon. Using a limited number of weapons/move set isn't exactly a new concept lol. OMG CONNECTION! In Assassin's Creed, you have to hold L1 to get new moves just like in DmC...ooooh and the girl has a hood, therefore AC=DmC! That's what you're sounding like, just because there are similarities does not mean that those past games inspired it. Just because HS is a hack-and-slash does not mean DmC is inspired from it. That's like saying Prince of Persia caused Assassin's Creed, yeah there is similarity in platforming, but that doesn't mean Ubi did the platforming BECAUSE of PoP.
If I remember right jurney to the west also involved devine pressesces, so maybe NT also likes to work on stories that involve a devine form or another.
Here is my arguments:
Angel race:
Theory 1) Angel race comes from David Hume. This philospher talked about good and bad side of humans. In DmC trailer there is a quote from David Hume. Tameem Antoniades even said "He's between two sides" (demon-angel).
Theory 2) Angel race comining from the word "Heavenly" and i have SAID the possibility for this is low so it's a dismissable theory.
Theory 3) Cutscenes and stances come from Heavenly sword: Ask yourself why go and use cinematics and stance idea from other developers game when your OWN game has those ideas.
Cinematic finishers and stances is not a idea that HS originally implemented into Gaming industry. But it's ideas that HS have and that is why HS is a source of idea for DmC. I will repeat: Why use cinematic and stance idea from a game developed by OTHER people when you can use your OWN games ideas?
Are you trying to convince everyone that Ninja theory thought "Hey let's add in cinematics finishers and stances because it's ideas that are generally good in Gaming".
Cinematic finishers and stances is two of MANY general ideas in Gaming. Why did they use these two in particular? Why?
What led to them into thinking "Let's add cinematics finishers and stances?".
You want to know the answer? Heavenly Sword.
2) It is VERY dismissible, since heavenly doesn't exactly mean from heaven or of angels. It could mean benevolent, sacred, extraordinary, etc.