Macabre
Your Friend and Mine
Counting the success of games in "Units Shipped" is a really awful economic practice Capcom has taken to recently in lieu of their massive failures. A game is shipped based on expectation, it succeeds based on how many consumers actually buy the damned thing. If there's a huge discrepancy between product shipped and product sold it shows that the retailers lost a huge amount of money and that faith between them and the publisher has been damaged. If retailers have no faith that a publisher's products will sell, the next time a triple-A release comes along they won't buy as many as before.
It's like if a logger counts twigs instead of trees. He might be pleased with himself now, but he's going to freeze when winter comes.
It's like if a logger counts twigs instead of trees. He might be pleased with himself now, but he's going to freeze when winter comes.