• Welcome to the Devil May Cry Community Forum!

    We're a group of fans who are passionate about the Devil May Cry series and video gaming.

    Register Log in

DmC Official Demo Thread

Possibly.

I'm also interested to try doing some Return Cancels from Dissidia with the aerial Evade in DmC. Those became a preeeeeetty big part of that game's combo system :p I'm just curious if it would work here, too.
 
Possibly.

I'm also interested to try doing some Return Cancels from Dissidia with the aerial Evade in DmC. Those became a preeeeeetty big part of that game's combo system :P I'm just curious if it would work here, too.
How do return cancels work? I've never heard of them.
 
In Dissidia, if you used a Dodge action you could cancel out of the cooldown of an attack, and sometimes be able to lead into another attack while the opponent was still in hitstun.

Return Cancels were similar, but when you dodged, you would move the analog stick back and forth really quickly during the move, so you'd like...dodge back and forth in one motion. Return Cancels also cut down on the animation frames of the dodge, so you could act sooner than a normal Dodge Cancel.

If I remember correctly, it was discovered when someone tried to do a Turn Cancel, which was when you would dodge to a side of the enemy by sweeping the analog stick (sorta like a down-to-forward fighting game input) to dodge and stay near the enemy at the same time.

These didn't work on the ground, though.

So I'm just curious to see if their mechanic might have a similar feel to it, and if it's possible. I know it's a long shot, but eh...might as well try :p
 
In Dissidia, if you used a Dodge action you could cancel out of the cooldown of an attack, and sometimes be able to lead into another attack while the opponent was still in hitstun.

Return Cancels were similar, but when you dodged, you would move the analog stick back and forth really quickly during the move, so you'd like...dodge back and forth in one motion. Return Cancels also cut down on the animation frames of the dodge, so you could act sooner than a normal Dodge Cancel.

If I remember correctly, it was discovered when someone tried to do a Turn Cancel, which was when you would dodge to a side of the enemy by sweeping the analog stick (sorta like a down-to-forward fighting game input) to dodge and stay near the enemy at the same time.

These didn't work on the ground, though.

So I'm just curious to see if their mechanic might have a similar feel to it, and if it's possible. I know it's a long shot, but eh...might as well try :P
Well that sounds like it could be possible. See already a new technique that might be possible just because of the innovation of aerial dodges.
 
Gregaman has already shown off using air dodges to extend airtime and set-up other moves like Eryx's "Smash<Air Dodge>Stomp" combo he did in the Overturn stream.
 
I wonder if aerial dropping attacks are amplified by height...or if it was just something they liked doing on stream to make it look flashy.
 
Jump Cancel usually requires an enemy to jump off of, or at least that you have double jump to spend. Otherwise and evade should do the trick :P
 
Oooooooh, he meant like the dive kick into a JC. Sorry, completely misread that. I'd imagine they should, since the JC works the same way as it always has.
 
Oooooooh, he meant like the dive kick into a JC. Sorry, completely misread that. I'd imagine they should, since the JC works the same way as it always has.
It would be like jump cancelling Volcano Punch from the original series, you could do it you just have to have precise timing.
 
So mad I have a 6 hour class on Tuesday. Argh! Of all the schedule changes before Thanksgiving, it had to be for the DmC demo drop date! :mad:

Hopefully I could get my fix in the morning if the Live services update. If not, I'll have to wait until after class to play the entire day. :lol:
 
So mad I have a 6 hour class on Tuesday. Argh! Of all the schedule changes before Thanksgiving, it had to be for the DmC demo drop date! :mad:

Hopefully I could get my fix in the morning if the Live services update. If not, I'll have to wait until after class to play the entire day. :lol:
Take the day off, I'm sure you deserve a day at home. :)
 
I'm waiting for the demo to come out so I can have the final verdict on whether to get this on day 1 or not o_o
 
shootin3_by_paexiedust-d5lk0dj.gif

shootin4_by_paexiedust-d5lk04u.gif

SHOOTIN' FOR NOV 20/21
 
Back
Top Bottom