I'm still a bit iffy on some of the glitches too, because they seem to require inhumanly fast mashing of a bunch of buttons people might not do :x
I've come across the flying Dante glitch but everything else Chaser said I took as gameplay mechanics. Awkward buffering times are what you need to learn. The cancelling of Angel Prop again, another mechanic.
^ Nope. That's the confirmed reason. Tam said that a taunt button would conflict with the narrative. Which makes sense as You would hardly want a "Woo, yeah, let's party!" literally seconds after a serious cutscene.
I'm still a bit iffy on some of the glitches too, because they seem to require inhumanly fast mashing of a bunch of buttons people might not do :x
While yeah, the "inhuman" timing might not be necessary, I suppose I just feel like if a glitch requires a lot of inputs, it becomes less of a problem that a regular player will encounter. I still haven't come across any of the glitches you or others have, and it sorta skews the perceived quality because someone declares a glitch to be exceedingly widespread, when it may not be. I mean, how often in regular play would many of these glitches even appear? I guess I just sorta remain cautiously skeptical about it, since they don't seem to be extremely common, and it's possible they're simply demo bugs, and not release product bugs.
That's pretty cocky of him.Oh and apparently Tameen made a tweet about DmC, saying that there is "nothing to fix".
Don't quote me on this, but if this is true, then happy glitch hunting when the final build comes out.
Ah, that one is a little iffy >_<The more glitches are found within the build, the more people tend to worry about the functionality of the game. Especially if someone is a casual player looking to see how their favorite game will play out by playing the demo, encountering these glitches, and becoming really skeptical on playing the actual game.
Also, here's a glitch in DmC in which I know could happen to someone on accident.
Requires no actual skill. All you need to do is just kill the enemy right near the door that's blocked off and then your rank is preserved after a next cutscene.
And I do see where you're coming from though. Uncommon glitches are essentially found by people who are looking for them. Not a regular player would find these glitches in their own time. But if you have easily encounter-able bugs within the demo, then that is a problem.
Oh and apparently Tameen made a tweet about DmC, saying that there is "nothing to fix".
Don't quote me on this, but if this is true, then happy glitch hunting when the final build comes out.
I think what's happening in your video may just be the launch properties of Prop in general; it pops the enemy up, keeps them there to get sliced, and then it can lead into them falling into Shredder. Certain moves force a certain amount of like..."float" on enemies they hit. Some stuffs pops enemies up and then they fall right back down, and some pop them up and they're descent is slowed a bit. I could totally be wrong, but that's what I've noticed with my time in the demo.Not to plug my video but you can cancel Prop right away once the enemy hits with Guns or Dodge. It launches them into the air while Dante has free movement.
Like so:
That's ridiculous if he did. No game is 100% bug free and any developer that says something like this is guna get a huge slap round the face when something happens to the final game.Oh and apparently Tameen made a tweet about DmC, saying that there is "nothing to fix".
Don't quote me on this, but if this is true, then happy glitch hunting when the final build comes out.
. Honestly I think either their game testers aren't very good or they are trying too hard to keep to a tight deadline they blatantly can't make. I fear DmC could be following a similar path.
Well, after searching for about several minutes, I found this. Read from bottom to up.
Replies are read from top to bottom.
It's clear that Tameen knows about these glitches due to the videos that are being posted.
That's ridiculous if he did. No game is 100% bug free and any developer that says something like this is guna get a huge slap round the face when something happens to the final game.
I'm guna use Borderlands 2 as an example. Randy Pitchford had said that they have finished polishing out bugs and what not, and began developing character DLC instead. On release not only did I find a massive exploitable glitch a day after UK release, there was also a glitch that could happen where certain things got completely reset. It's still an issue now but luckily Gearbox are releasing a patch/restoration attempt. But the number of people that now refuse to play/buy the game is increasing as more people get hit with it. Honestly I think either their game testers aren't very good or they are trying too hard to keep to a tight deadline they blatantly can't make. I fear DmC could be following a similar path.
I always wanted to do game QA work but when I saw how they were treated I just moved away from the idea. It is quite bad how they are worked, but then again some I have spoken to have had no complaints and enjoy it. It is a definite iffy area all over. A real shame since it is such an important thing for game development and some of the best are just turning away from it.I think they're might also be a wider-spread problem of western QA being really, really ****ty. Having read up on a lot of that side of game development, QAs get worked like dogs for little pay nor respect. There was actually a mention how Japanese QA was so different when one English-speaking person had to work with the JP QA, despite the need for translations and all.
I do share the thought that there is definitely something different between QA in different parts of the world. There's so many bugs in so many western games, but you don't really see them in JP developed games...either that, or somehow people embrace them differently depending on the game :/
But yeah "nothing to fix" had nothing to do with a bug or glitch, but someone saying that Poison being too easy to parry should be fixed.
I always wanted to do game QA work but when I saw how they were treated I just moved away from the idea. It is quite bad how they are worked, but then again some I have spoken to have had no complaints and enjoy it. It is a definite iffy area all over. A real shame since it is such an important thing for game development and some of the best are just turning away from it.
They should fix that. If you're playing a boss at a high difficulty setting, parrying should have some sort of a change. Possibly in terms of priority. If it stays the same, the difficulty could possibly prove to be too easy just because of that exploit whenever you're fighting a boss.
And it still doesn't explain the It's only broken if it's played in a way that breaks it" that Isaiah Olson quoted as well.
And why he didn't dismiss it.
Yeah, but there aren't many ways you can change something like that, is there? Unless they make the swipe really fast, I guess. Maybe less of a broadcast, but...just the way the boss fight was designed, I'm not sure how they can "fix" that :x
That "only broken if it's played in a way that breaks it" thing was't something that Tameem ever said. I follow him on Twitter, and he's never said that. I think the guy was just making a gross generalization for that quote.
Oh yeah! I knew PS plus wasn't a waste of money! LOLIt seems that another demo is going to be released on december... PS exclusive...
"As usual, you can also expect exclusive PS Plus discounts on lots of titles (including the phenomenalRayman Origins), as well as an exclusive PS Plus members-only demo of DmC: Devil May Cry later in December. We’ll update you on these offers in the weekly Store posts."
http://blog.eu.playstation.com/2012/11/28/playstation-plus-your-december-content/
Where does it say that??? There is no mention of DmC Devil May Cry in there.It seems that another demo is going to be released on december... PS exclusive...
"As usual, you can also expect exclusive PS Plus discounts on lots of titles (including the phenomenalRayman Origins), as well as an exclusive PS Plus members-only demo of DmC: Devil May Cry later in December. We’ll update you on these offers in the weekly Store posts."
http://blog.eu.playstation.com/2012/11/28/playstation-plus-your-december-content/