I'm not quite sure what you were getting at, in regards to changes, I was talking about how the demo is very different from the final product, right down to enemy waves remixed, or entirely gone in the church's case, and having access to things you might not have in the full game. It had nothing to do how DmC was different from the classic series, but how the demo is changed drastically from the final game :x
I actually said this same thing to you in your YouTube video about the glitches (I'm Derekoe on there)
However, I wonder...how easy is it to do these near-gamebreaking glitches? Don't you have to be mashing a lot of buttons, too?
And, actually what console are all you guys playing on anyways that you're finding these glitches? I've been playing on the PS3 and haven't come across any glitches...so I wonder if the demo is just jacked on one console or something >_<
When I'm talking about changes, I mean changes in the franchise. DmC changed a lot of things compared to the games before and we all obviously know that already.
As for the glitches that I've found, most of them were from experimentation. I only played for a good 30 - 45 minutes and I just happened to come across all of them in that short amount of time. I believe what makes this believable is because I'm pretty varied when it comes to games, along with being a playtester for a fan mod of SSBM. They aren't that hard to do. In fact I'll explain them.
1st Glitch: Cancelled Prop Shredder.
I did this after I figured out you could cancel Rising Rainstorm immediately after by pressing the jump button. After that I kinda wondered if I could attack/do anything else out of it. The result was that.
I noted that using Arbiter and Rebellion didn't result in the same manner as using Rake because of the fact in which Dante hangs in the air. With Arbiter, he'll gain a bit of height slowly as he's attacking. And with Rebellion, the same happens. Except when using Aerial Rave. Instead he'll just attack with a short hop then use Aerial Rave, although I haven't tested this thoroughly. With Rake, he hangs in the air while extending his arm below him in order to use Rake. I assume that has to do with it.
So basically it's Rising Rainstorm -> Angel Glide -> Prop Shredder.
The timing for this is kinda strict. With practice, you should nail it. And from what I can tell, it's not beneficial at all since you cannot do anything until Dante "puts Osiris away".
2nd Glitch: Invisible Platform.
Like I said before, I had no idea what I was doing in the video. I got EXTREMELY bored since I noticed that Dante would sometimes slide against the wall as he's using Angel Glide. Then that happened.
3rd Glitch: Arbiter Drop not causing damage
This is kinda self explanatory.
I JC'd Drop while I was in midair and I noticed that it didn't cause my rank to change at all. In fact it was never listed that I actually performed the move as well. A user who I assumed that was subscribed to me told me that Arbiter wasn't increasing my style meter at all so I wanted to make sure if it caused damage or not, even though I was clearly hitting the enemy. That caused me to go to the secret mission, the one with the S rank achievement, counted the amount of hits it took to kill a basic enemy, and starting using JC'd Arbiter Drops on it after I got it to low health. After that I knew that the attack didn't cause any type of damage in midair.
4th Glitch: Automatically Charging E&I
I had a field day with this one.
Basically I got bored with the game and wanted to see if I could somehow cancelled charged shots. So I started charging E&I and immediately rolled before I fired it. The result? E&I still fired for some reason
after the roll, which was weird.
So afterwards, I inputted a second attack to see what would happened, using Prop Shredder right after the roll since it's a long lasting move. The charged shot was completely cancelled and E&I started charging by themselves, even though I wasn't holding down the gun button. They never fired until I pressed the gun button down.
I honestly have no idea why this works. I can only assume that it works because of the buffer window for the after the first attack (which causes the charged shot to happen after the first attack rather before it). Then the second attack possibly "locks" the charging in place. I'm only guessing here.
This can be beneficial if you don't want to hold down the gun button, but that's about it.
5th Glitch: Unused weapons.
This branched off from the 4th glitch, when I accidentally inputted the commands for it wrong.
The weapons that Dante uses are just located on his back while he swings around with nothing in his hands. This works for all weapons (cept for guns).
And of course the last finding was just two horribly positioned attacks showing off the ridiculous hitbox range.