Nelo The Great
Well-known Member
tell me when psn has it
That actually sounds like a decent challenge to me and since the full game should have more difficulties like DMD. I just wonder what the enemies DT like state will be in this game.For the most part it is Fodder enemies, but in SoS made they throw in a few new faces. Most of the normal fodder is replaced with upgraded, more intelligent fodder, capable of blocking Your Demon pull. Along with more Chainsaw Enemies, and Angel/Demon unique enemies, that require their respective stance to damage.
And Harpies. Holy God damn are the Harpies and Cherrups are a royal pain in the arse.
The Air evade appears to extremely limited, especially in comparison to the ground roll version. So many times I noticed a telegraph, air dodged by a milometer and got clipped. Or Chainsawed.
I think the area around the enemy you want to JC off is quite lenient.
I also have a small glitch I found, but not sure if I'll make a vid for that yet.
If that looks as awesome as it sounds, I hope they don't fix itNo mine is different. But that made me laugh like hell xD
It seems like that glitch was because of the angle scoop, I did another glitch involving the same move where I did prop without the animation. Made it look like Dante was slicing him up with his mind. Unfortunately it's not on record :/ might try and recreate it though.
It REALLY is.
Also is it this glitch?
Had me in tears of laughter such an epic bug.
Precise reason I'm contemplating if I should upload any glitches I found. Some can be really good for making combo vids better, but at the same time could be used as a kind of exploit. Might wait it out till game release, see if they are still there then upload tutorials.If that looks as awesome as it sounds, I hope they don't fix it
Can you at least PM me how to do it?Precise reason I'm contemplating if I should upload any glitches I found. Some can be really good for making combo vids better, but at the same time could be used as a kind of exploit. Might wait it out till game release, see if they are still there then upload tutorials.
DMC's high level play has been all about exploits - Jump Canceling itself wasn't something you were supposed to be able to do, people just had impeccable timing. If it can help combos, by all means let 'em rip, but if they're game breakers, then unveil them so that NT can be aware of them for some last minute tweaks or something.
PM MEEEEEEEEEEEEEI can see your point, but still guna keep it under wraps for now. If there are any glitches that are purely combo related I'll upload but the main one I'm on about has combo potential but at the same time in the hands of a skilled enough player can be used to potentially exploit. Nothing like a huge game braking glitch or anything but still something that NT may look at as a bug that needs fixing. Even the mind prop one they might patch because they would see it as bad advertisement rather than a move for the skilled to put in combos.