**** you!
.... See what I did there?
Yeah, awesome counter
If you want to lend me a camera.
I'll lend you a potato, it has a nice lens which makes the recordings sharper
**** you!
.... See what I did there?
Yeah, awesome counter
If you want to lend me a camera.
I'll lend you a potato, it has a nice lens which makes the recordings sharper
i would say dmc4 was about 10 hours long too on an average playthrough. hopefully DmC will be even longer.10+ hours? is that a long enough story? How long was DMC4?
Heavenly sword was just about 7hours with absolutely no replay value
and enslaved was maybe 15 hours or less? NO replay value
Well thats good news. If DmC keeps away from backtracking as much as DMC4 did, I will be very happy about that. Plus all the other playthroughs on harder difficulties... i'm guessing getting a platinum will take around 60-70 hours. Took me over 100+ on bayonetta to get everythingi would say dmc4 was about 10 hours long too on an average playthrough. hopefully DmC will be even longer.
yeah no lame ass back tracking. dmc3 did it right, which i would like to see some of in DmC.Well thats good news. If DmC keeps away from backtracking as much as DMC4 did, I will be very happy about that. Plus all the other playthroughs on harder difficulties... i'm guessing getting a platinum will take around 60-70 hours. Took me over 100+ on bayonetta to get everything
NT has never done any backtracking in any of their games. Its always brand new levels and areas everytime, which makes for a better experience and more memorable moments.yeah no lame ass back tracking. dmc3 did it right, which i would like to see some of in DmC.
well as long as the new areas are as beautiful and give good puzzle, traversal and gameplay mechanics.NT has never done any backtracking in any of their games. Its always brand new levels and areas everytime, which makes for a better experience and more memorable moments.
I really wanted to see the Night club in action. Guess we gotta wait till tgs or gamescon