Hitting a run-of-the-mill, generic enemy with a grappling attack interrupts it, and apparently that's supposed to be a super horrible bad thing that should be addressed? Let's take a look at Nero using Snatch repeatedly on a basic Scarecrow, and the same thing will happen to the same extent. That's my problem, they're making up bullshit complaints, and Tameem is tired of their sh*t, so he gives an equally nonsensical response.
Yeah, Snatch interrupts an enemy. But you would need to do that in midair in order to be safe, which requires jump cancelling (A mechanic in which Capcom probably still didn't test fully when playtesting it and not many people knew how to utilize in the beginning). You can do it on the ground all you can like but you'll eventually get hit by another enemy (unless you are multi-locking with Snatch). With the exploit that people found in DmC, you could do that by knocking an enemy in midair and do it
without jump cancelling as many times as you'd like.
And if he's tired of responses like that then he shouldn't respond to them like that, otherwise his reputation will continue to get worse because of it. The least he can do is just completely ignore them.
And maybe it is too easy to do Demon Evade, or it isn't - you're a pro-level player, Chaser, did you ever think that all this stuff is just really easy to you because you're actually really good at action games like this...?
First off,
I'm not a pro player. I've been saying this for quite some time now.
I'm just decent when it comes to input execution.
It's why people think I'm extremely good because I pull off complex combos and maneuvers that require skill. In terms of dealing with multiple enemies while being stylish and smart, I'm sub par at best. You want pro players? Look at his1nightmare and brea.
That really goes for a lot of the people who keep saying how easy it is. A lot of us here are DMC vets, so much so that we know the ins, outs, and in-betweens of action like this, playing on extremely high, unforgiving difficulties like Son of Sparda and Dante Must Die. Is it easier than the other DMCs? Yes, but dare I say, not nearly as easy as people make it out to be, and especially because of all the weapons and tools we're given this time around.
The only reason why I say Demon Dodging is too easy is because the input window for you to do this is actually pretty huge. The fact I'm able to Demon Dodge almost any time I
attempt to do it is just silly. I still even have problems using Nero's Table Hopper, which has a larger input frame window than Royal Guarding. And it's already sad enough that Demon dodging gives you a damage boost, granting an easy SSS.
In fact, I believe another problem lies with having the enemies telegraphs their attacks
for a WHOLE second. Some enemies take
even longer to execute their attacks. I definitely wouldn't be complaining if the enemies weren't always like:
"Oh, I'm gonna get ya. YOU BETTER MOVE OUT THE WAY NOW!!!!!"
As stated by Alarmhat: I never feel any sort of pressure, there's no fear of death.
Anyway, I still believe that Demon Dodge is too easy. Nothing is going to change that unless the devs change it themselves. And I know that DmC is different. But if it wants to stick to the core mechanics, it needs to be difficult at the least.
I'm actually extremely tired of this bullshit "customer is always right" stuff, because people use it to act like dickbags, and then get offended when they are treated the same in kind. We're finally reaching a point where developers are tired of taking that crap, especially all the bullshit NT and Tameem has had to deal with, constantly being scrutinized for every little goddamn thing they do or say.
Well I'm sorry, but that's how the world works these days. A company/developer will receive bad reputation due to their actions. And I'm not asking the devs to completely change how they run things. All I am saying is that I'm tired of how Capcom/NT are treating the consumers as well as their practices to earn extra money. Especially with their DLC tactics. Do I think they are going to change the way they act? Most likely no, because at this point they are probably tired of their consumers act already. But it won't change the way I think about them unless they do something about it.