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DmC Fair Criticism Thread

Does this count as hating on DmC?


  • Total voters
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Even still, so what? Dante swears because he's a new Dante. Look at the new Spiderman, younger, different hairstyle, MUCH cockier Spiderman and new suit. Replace Spiderman and we have a new Dante.
has the term "reboot" lost all meaning now?

Too often I've seen people say "This isn't the original DMC! It's a reboot. It's completely different!" when comparing this DmC to the others. It's basically a lame way of saying "Don't compare this game because it's different".
It's funny since a lot of reboots/remakes do get compared to the original series. Spider-Man is a prime example. As well as Batman, Superman, and etc.

There's also video games as well including:

  • Street Fighter IV (Yes, this is actually considered to be a reboot.)
  • Tomb Raider
  • Sonic (Comics and games)
  • Rayman
  • Twisted Metal
These games constantly get compared to their older counterparts and there are a good amount of people who support this. But for some strange reason, some the DmC fans exclude comparing and contrasting this game to the original series. (When it's clearly Devil May Cry related.) It frustrates me to no end. This is just something I really wanted to point out.
 
Too often I've seen people say "This isn't the original DMC! It's a reboot. It's completely different!" when comparing this DmC to the others. It's basically a lame way of saying "Don't compare this game because it's different".
It's funny since a lot of reboots/remakes do get compared to the original series. Spider-Man is a prime example. As well as Batman, Superman, and etc.

There's also video games as well including:

  • Street Fighter IV (Yes, this is actually considered to be a reboot.)
  • Tomb Raider
  • Sonic (Comics and games)
  • Rayman
  • Twisted Metal
These games constantly get compared to their older counterparts and there are a good amount of people who support this. But for some strange reason, some the DmC fans exclude comparing and contrasting this game to the original series. (When it's clearly Devil May Cry related.) It frustrates me to no end. This is just something I really wanted to point out.

Personally, I think that it is ok to compare it to the original series, no, it's actually important to do that, since without the original, DmC wouldn't even exist. It is also perfectly legitimate to say, "ok, I liked this and that better in the original games". But at the same time we must remeber that it is a reboot, so naturally there will be things that are different, and like it or not, we have to accept that. But, don't get me wrong, it's ok to criticize these things, not everyone likes the same stuff, yet we must keep in mind that it isn't the original series anymore.
 
Too often I've seen people say "This isn't the original DMC! It's a reboot. It's completely different!" when comparing this DmC to the others. It's basically a lame way of saying "Don't compare this game because it's different".
It's funny since a lot of reboots/remakes do get compared to the original series. Spider-Man is a prime example. As well as Batman, Superman, and etc.

But my point/comparison to DmC and Spiderman is the same. Two new personalities compared to the previous games/films. Spiderman retains his powers, Dante retains his fighting skills. But everything else is different. I'm saying, you can compare them but this is supposed to be different with references to the previous games. This IS DMC but a different DMC. What I don't understand is why DmC is being crapped on but no other reboots? Tomb Raider looks like Uncharted and Spiderman was far too cocky.

I dunno if I would consider SF a reboot, but I'm someone who played 3s to no end(and still do despite online being empty) and absolutely LOVED SSFIV. Like DmC, the mechanics are there but easier for new players, it has a new graphic style and is a different story.
 
But my point/comparison to DmC and Spiderman is the same. Two new personalities compared to the previous games/films. Spiderman retains his powers, Dante retains his fighting skills. But everything else is different. I'm saying, you can compare them but this is supposed to be different with references to the previous games. This IS DMC but a different DMC. What I don't understand is why DmC is being crapped on but no other reboots? Tomb Raider looks like Uncharted and Spiderman was far too cocky.

Oh I'm sorry, I was actually referring to your "has the term "reboot" lost all meaning now?" quote.

In my opinion, I think DmC has been crapped on so much is that:

1) Not a lot of people like for their series to get a dramatic change. Especially when they grew up with it.
2) Capcom has been doing horribly in terms of treating their consumers. So that also feeds anger to the fans as well.
3) Capcom/NT has made a lot of changes to the game for the fans. (examples being character concept was changed twice, capcom/NT changed from a DMC game to a rebirth and then reboot.)They flip-lopped quite a lot. And I'm sure it has even raged people further.



I dunno if I would consider SF a reboot, but I'm someone who played 3s to no end(and still do despite online being empty) and absolutely LOVED SSFIV. Like DmC, the mechanics are there but easier for new players, it has a new graphic style and is a different story.

I consider SSFIV a reboot since it has changed so much, mainly the artstyle of it. (being transferred from 2D to 3D and staying as such) However it stays true to the original more than anything.



Personally, I think that it is ok to compare it to the original series, no, it's actually important to do that, since without the original, DmC wouldn't even exist. It is also perfectly legitimate to say, "ok, I liked this and that better in the original games". But at the same time we must remeber that it is a reboot, so naturally there will be things that are different, and like it or not, we have to accept that. But, don't get me wrong, it's ok to criticize these things, not everyone likes the same stuff, yet we must keep in mind that it isn't the original series anymore.

I know that we all have opinions and that people will prefer a reboot over the original series.

But my main point is that there are people out there who think that reboots shouldn't be compared to their predecessor, which is stupid since every reboot will have some sort of comparison. That's pretty much all I'm saying.
 
Oh I'm sorry, I was actually referring to your "has the term "reboot" lost all meaning now?" quote.

In my opinion, I think DmC has been crapped on so much is that:

1) Not a lot of people like for their series to get a dramatic change. Especially when they grew up with it.
2) Capcom has been doing horribly in terms of treating their consumers. So that also feeds anger to the fans as well.
3) Capcom/NT has made a lot of changes to the game for the fans. (examples being character concept was changed twice, capcom/NT changed from a DMC game to a rebirth and then reboot.)They flip-lopped quite a lot. And I'm sure it has even raged people further.

1)True but look at Megaman, New Tomb Raider and Resident Evil. I get it's not a good DMC game but it's not a bad game.
2)I would know. Capcom have turned into a-holes since 2010
3)I bet


I consider SSFIV a reboot since it has changed so much, mainly the artstyle of it. (being transferred from 2D to 3D and staying as such) However it stays true to the original more than anything.

Good point

I know that we all have opinions and that people will prefer a reboot over the original series.

But my main point is that there are people out there who think that reboots shouldn't be compared to their predecessor, which is stupid since every reboot will have some sort of comparison. That's pretty much all I'm saying.
Yeah indeed. They should be referenced to where the series began but when it's called a reboot it should be viewed from a different angle. In the same way where telling Dantes story from a different perspective. This newDmC has a twist where:
'We have the same names Dante and Vergil and the weapons. Dante is a ruffian, Vergil is leader of The Order and Mundus is a crime boss'.
'Or Dragonball which is a spin of the Monkey King series (again NT did a spin of the Monkey King game with Journey) where Monkey(Goku) is a boy looking for the Dragonballs'
Or 'Tomb Raider where it's the origin story of Lara Croft. Not shooting dinosaurs but trying to survive'
Or 'Alice Madness which has a spin on the series where Wonderland is actually her mental escape and ends up costing her-her sanity and isn't full of tea parties and flowers'
Or in the Comic Book world 'Where (my childhood comic ended(from 2002-2011)) where Spiderman died and is now a black dude in a black costume with a completely different background'.

This new DmC is why I don't have a problem with it and don't consider it a bad game. It's well crafted game with that NT polish. Is it a good DMC game however? Well, then that's your opinion. That's just how I see this new game. I think it's good they at least tried to make the combat indepth but it's not quite full DMC combat, but the story is really the key part here; as with any NT game.
 
Yeah indeed. They should be referenced to where the series began but when it's called a reboot it should be viewed from a different angle.

That is definitely true.

In the same way where telling Dantes story from a different perspective. This new DmC has a twist where:
'We have the same names Dante and Vergil and the weapons. Dante is a ruffian, Vergil is leader of The Order and Mundus is a crime boss'.
'Or Dragonball which is a spin of the Monkey King series (again NT did a spin of the Monkey King game with Journey) where Monkey(Goku) is a boy looking for the Dragonballs'
Or 'Tomb Raider where it's the origin story of Lara Croft. Not shooting dinosaurs but trying to survive'
Or 'Alice Madness which has a spin on the series where Wonderland is actually her mental escape and ends up costing her-her sanity and isn't full of tea parties and flowers'
Or in the Comic Book world 'Where (my childhood comic ended(from 2002-2011)) where Spiderman died and is now a black dude in a black costume with a completely different background'.

Good examples. Although I heard stories about Alice in Wonderland originally being twisted. Not sure if this is true though. Even then, if this were to be true, the Alice in Wonderland movie would technically be a reboot. :P Haha.

This new DmC is why I don't have a problem with it and don't consider it a bad game. It's well crafted game with that NT polish. Is it a good DMC game however? Well, then that's your opinion. That's just how I see this new game. I think it's good they at least tried to make the combat indepth but it's not quite full DMC combat, but the story is really the key part here; as with any NT game.

The main problem for me is that I've already heard Alex Jones stating that DmC will "evolve" gameplay from previous DMC games. I haven't been getting majorly upset about the game itself. I have just had problems with the developers constantly taunting to the old fans. It's rather insulting to see them act this way.

I know it's their way to deal with the "haters", but it's one to act professionally about it and another to act like completely immature.
 
Whoa whoa whoa. How is saying "DmC will evolved the gameplay from previous DMC games" immature or insulting O_o
 
Whoa whoa whoa. How is saying "DmC will evolved the gameplay from previous DMC games" immature or insulting :blink:

I never said that. All I'm saying is that I don't like how the devs are treating the audience. But that does annoy me that Alex Jones said that.

I understand that they are possibly like that because of constant bombardment with hate, but it's rather annoying to hear legitimate complaints from users only to get dismissed, saying that there's nothing to fix when there is clearly a problem. Even though it's their game, it's not an excuse to be immature about it.
 
Well, you and I have talked about that "nothing needs to be fixed" thing that Tameem said, and that wasn't for a glitch or anything. I don't really see anything they've said as "taunting the old fans," as you say.

What we do have is things like people spamming Angel Lift and calling it a problem, and Tameem responding in as nonsensical a way as the "problem" was addressed to him.

I don't quite understand what can be construed as "taunting the old fans" when they're just trying to promote the new game they poured funds and years of development into.
 
Well, you and I have talked about that "nothing needs to be fixed" thing that Tameem said, and that wasn't for a glitch or anything. I don't really see anything they've said as "taunting the old fans," as you say.

I know that this isn't a glitch. Rather than an exploit. But it definitely needs to be fixed since it's extremely easy to do (I've done it a lot more than I normally do royal guard in DMC4). At least change the frames in which you can Demon Dodge so it can be harder. The same thing can be said about parrying.

What we do have is things like people spamming Angel Lift and calling it a problem, and Tameem responding in as nonsensical a way as the "problem" was addressed to him.

I don't see how it's nonsensical when the person only said "could NT at least balance it so that the enemy doesn't get interrupted then they try to attack you? my tip". He wasn't the original uploader of the video as well, so Tameen saying the whole face-palming bit deemed unnecessary in my opinion. Especially since the person didn't say anything. (from what I've read). However I don't see that as a glitch as well. Basically, another exploit.

I don't quite understand what can be construed as "taunting the old fans" when they're just trying to promote the new game they poured funds and years of development into.

I'm not only talking about NT, I'm talking about Capcom too. (I should have said this.) They have constantly trolled the fans about their franchises, excluding DmC. And that is just unforgiving to me since Capcom doesn't seem to learn that well. Now, this is just me not liking their practices and how they behave towards their fans.
 
Hitting a run-of-the-mill, generic enemy with a grappling attack interrupts it, and apparently that's supposed to be a super horrible bad thing that should be addressed? Let's take a look at Nero using Snatch repeatedly on a basic Scarecrow, and the same thing will happen to the same extent. That's my problem, they're making up bullshit complaints, and Tameem is tired of their sh*t, so he gives an equally nonsensical response.

And seriously, what kind of exploit is that, really? Using Ophion can interrupt a basic enemy's action, whoop-de-friggin'-do! That's like complaining that shooting E&I interrupts an enemy...

And maybe it is too easy to do Demon Evade, or it isn't - you're a pro-level player, Chaser, did you ever think that all this stuff is just really easy to you because you're actually really good at action games like this...? That really goes for a lot of the people who keep saying how easy it is. A lot of us here are DMC vets, so much so that we know the ins, outs, and in-betweens of action like this, playing on extremely high, unforgiving difficulties like Son of Sparda and Dante Must Die. Is it easier than the other DMCs? Yes, but dare I say, not nearly as easy as people make it out to be, and especially because of all the weapons and tools we're given this time around.

I'm actually extremely tired of this bullshit "customer is always right" stuff, because people use it to act like dickbags, and then get offended when they are treated the same in kind. We're finally reaching a point where developers are tired of taking that crap, especially all the bullshit NT and Tameem has had to deal with, constantly being scrutinized for every little goddamn thing they do or say.
 
I guess i cand say something negative, i like how this game is ending up, but do not like how they are doing a crappy port to the ps3. I dont like to nit pick but really?? Whats up with ports these days? Silent hill hd sucked on 360 (not really surprised), bayonetta was a travesty on ps3, i could go on. Im not impressed with all these ports missing by a mile on the hit or miss meter. So i hope they have plans to fix the ps3 demo issues in the main game.
 
Hitting a run-of-the-mill, generic enemy with a grappling attack interrupts it, and apparently that's supposed to be a super horrible bad thing that should be addressed? Let's take a look at Nero using Snatch repeatedly on a basic Scarecrow, and the same thing will happen to the same extent. That's my problem, they're making up bullshit complaints, and Tameem is tired of their sh*t, so he gives an equally nonsensical response.

Yeah, Snatch interrupts an enemy. But you would need to do that in midair in order to be safe, which requires jump cancelling (A mechanic in which Capcom probably still didn't test fully when playtesting it and not many people knew how to utilize in the beginning). You can do it on the ground all you can like but you'll eventually get hit by another enemy (unless you are multi-locking with Snatch). With the exploit that people found in DmC, you could do that by knocking an enemy in midair and do it without jump cancelling as many times as you'd like.
And if he's tired of responses like that then he shouldn't respond to them like that, otherwise his reputation will continue to get worse because of it. The least he can do is just completely ignore them.


And maybe it is too easy to do Demon Evade, or it isn't - you're a pro-level player, Chaser, did you ever think that all this stuff is just really easy to you because you're actually really good at action games like this...?

First off, I'm not a pro player. I've been saying this for quite some time now.

I'm just decent when it comes to input execution.
It's why people think I'm extremely good because I pull off complex combos and maneuvers that require skill. In terms of dealing with multiple enemies while being stylish and smart, I'm sub par at best. You want pro players? Look at his1nightmare and brea.

That really goes for a lot of the people who keep saying how easy it is. A lot of us here are DMC vets, so much so that we know the ins, outs, and in-betweens of action like this, playing on extremely high, unforgiving difficulties like Son of Sparda and Dante Must Die. Is it easier than the other DMCs? Yes, but dare I say, not nearly as easy as people make it out to be, and especially because of all the weapons and tools we're given this time around.


The only reason why I say Demon Dodging is too easy is because the input window for you to do this is actually pretty huge. The fact I'm able to Demon Dodge almost any time I attempt to do it is just silly. I still even have problems using Nero's Table Hopper, which has a larger input frame window than Royal Guarding. And it's already sad enough that Demon dodging gives you a damage boost, granting an easy SSS.

In fact, I believe another problem lies with having the enemies telegraphs their attacks for a WHOLE second. Some enemies take even longer to execute their attacks. I definitely wouldn't be complaining if the enemies weren't always like:

"Oh, I'm gonna get ya. YOU BETTER MOVE OUT THE WAY NOW!!!!!"

As stated by Alarmhat: I never feel any sort of pressure, there's no fear of death.

Anyway, I still believe that Demon Dodge is too easy. Nothing is going to change that unless the devs change it themselves. And I know that DmC is different. But if it wants to stick to the core mechanics, it needs to be difficult at the least.


I'm actually extremely tired of this bullshit "customer is always right" stuff, because people use it to act like dickbags, and then get offended when they are treated the same in kind. We're finally reaching a point where developers are tired of taking that crap, especially all the bullshit NT and Tameem has had to deal with, constantly being scrutinized for every little goddamn thing they do or say.

Well I'm sorry, but that's how the world works these days. A company/developer will receive bad reputation due to their actions. And I'm not asking the devs to completely change how they run things. All I am saying is that I'm tired of how Capcom/NT are treating the consumers as well as their practices to earn extra money. Especially with their DLC tactics. Do I think they are going to change the way they act? Most likely no, because at this point they are probably tired of their consumers act already. But it won't change the way I think about them unless they do something about it.
 
Demon Evade does not automatically grant a SSS, far from it. What we've seen it that bullshit video is a guy using precision, timing, grouping, and taking a risk for pulling out an attack that leaves you open, and then hitting multiple opponents multiple times.

And that's not a new thing either. It's combining several different features together, and getting them to work just right for a big payout. Using Arbiter, and especially Trinity Smash, is a high risk vs reward system, just as Dom Matthews explained. Trinity Smash leaves you open for an extended period, which can lead to damage and lost Style, but can also get you a nice amount of Style for using it at the right time, and even moreso if you manage to group more than one enemy with the attack, and even more than that if you manage to do it all within the short amount of time that you have Demon Evade's power boost.

There are so many circumstances there that people are ignoring :/
 
Demon Evade does not automatically grant a SSS, far from it. What we've seen it that bullshit video is a guy using precision, timing, grouping, and taking a risk for pulling out an attack that leaves you open, and then hitting multiple opponents multiple times.

And that's not a new thing either. It's combining several different features together, and getting them to work just right for a big payout. Using Arbiter, and especially Trinity Smash, is a high risk vs reward system, just as Dom Matthews explained. Trinity Smash leaves you open for an extended period, which can lead to damage and lost Style, but can also get you a nice amount of Style for using it at the right time, and even moreso if you manage to group more than one enemy with the attack, and even more than that if you manage to do it all within the short amount of time that you have Demon Evade's power boost.

There are so many circumstances there that people are ignoring :/

I know that it doesn't automatically grant a SSS. I said it grants an easy one.
Meaning, as soon as you do it, all you need to do is Trillion Stab, Drive, or abuse Arbiter tactics.

And I know it's not a new thing. People have exploited the stylish ranking system horribly. I'm not ignoring all of the possibilities for an easy triple S rank. But it's already bad enough ranks do not drop until you are hit. Even though when DMC4 ranks dropped, they dropped down to S rank if you were at SSS.

And as for this "risk vs reward" system, what about the risk/reward system for Royal Guarding? It granted you meter in order to grant health/invincibility during enemy attacks when you execute Ultimate/Dreadnaught after filling your gauge (in DMC3/DMC4). Same thing goes for using Just Release (which also increased the amount of damage given when timed correctly).

It was a risk/reward system that made you work for it with multiple blocks, rather than just one roll. And it granted you with different options as well as being harder to pull off while fighting since you needed to switch to the style (except in DMC3) in the middle of your attacks, as well as having a harder time frame to execute it perfectly.That's why bothers me that Demon Dodging is really easy to pull off. Because it's a very little risk for a high reward, especially if online ranking is involved.
 
I know that this isn't a glitch. Rather than an exploit. But it definitely needs to be fixed since it's extremely easy to do (I've done it a lot more than I normally do royal guard in DMC4). At least change the frames in which you can Demon Dodge so it can be harder. The same thing can be said about parrying.
The thing about "infinite grapples" is that it's not really an exploit either. It's part of the game to let you keep enemies combo'd however, as with any DMC game (Like constantly doing grapple on enemies) your style point goes down. You can do it as much as you but you'll be punished with less of a score. They want to you to stop repeating the same move, as with the previous DMCs.

I agree with you on what Alex Jones said. He did say it would be an improvement, but it doesn't feel like it. It feels watered down if anything, but enough that you can still make some bread out of it. I give him credit as well for bother to acknowledge that DMC isn't a generic hack 'n' slash like Dantes Inferno or God of War (which are in no way- bad games).

I'm also with you on Capcom BS. But not NT. NT put a lot of effort into games and have fantastic ideas and try to be creative as possible. As soon as they go to Capcom, there's all this DLC BS and I don't stand for it either (I was someone who bought SFxT and raged like hell with all the DLC(plus the game was ARSE))! Once we get the full game where enemies are more difficult then we can see how tough the game is. I didn't find SoS hard but the damage taken was pretty severe so I expect Hell and Hell to be tough. Also, I made a video response to Alarmhat and he didn't accept. I proved him wrong on so many points and that he was just a button mashing scrub like everyone else. Amount of dislikes I got for that, ha. But that's YouTube.

I do want more though. Teleports, a harsher ranking system and enemies that are tougher. The chainsaw dudes are a good example.
 
The thing about "infinite grapples" is that it's not really an exploit either. It's part of the game to let you keep enemies combo'd however, as with any DMC game (Like constantly doing grapple on enemies) your style point goes down. You can do it as much as you but you'll be punished with less of a score. They want to you to stop repeating the same move, as with the previous DMCs.

True, but I feel with some of the level designs, people will learn how to bypass entire sections because of this (as well as using jump cancelling).

In fact, I sorta fear for this game since you can already sequence break in the demo. Who knows what you'll be able to do in the main game in terms of sequence breaking.

I agree with you on what Alex Jones said. He did say it would be an improvement, but it doesn't feel like it. It feels watered down if anything, but enough that you can still make some bread out of it. I give him credit as well for bother to acknowledge that DMC isn't a generic hack 'n' slash like Dantes Inferno or God of War (which are in no way- bad games).

I'm glad that someone agrees with me on this.

When I first heard that Alex Jones were improving the gameplay aspect, I knew something was up. Especially when I saw the videos for the game early on. (I did NOT think there would be any improvements.) So far the only improvement I see is not having to cycle through weapons. But this presents a problem due to the horribly inconsistent buffering system.

I'm also with you on Capcom BS. But not NT. NT put a lot of effort into games and have fantastic ideas and try to be creative as possible. As soon as they go to Capcom, there's all this DLC BS and I don't stand for it either (I was someone who bought SFxT and raged like hell with all the DLC(plus the game was ARSE))! Once we get the full game where enemies are more difficult then we can see how tough the game is. I didn't find SoS hard but the damage taken was pretty severe so I expect Hell and Hell to be tough. Also, I made a video response to Alarmhat and he didn't accept. I proved him wrong on so many points and that he was just a button mashing scrub like everyone else. Amount of dislikes I got for that, ha. But that's YouTube.

I do want more though. Teleports, a harsher ranking system and enemies that are tougher. The chainsaw dudes are a good example.

Yeah, Capcom has been pushing my buttons lately when they announce DLC. They are the sole reasons on why I used to think DLC should be banned. (And yes I'm quite serious about this.) Fortunately there are companies that do good DLC. And personally, I think DLC should be announced AFTER the game's release. Not before.

Also you'll need to show me your comment on Alarmhat's video. I've seen some of his stuff and I'll have to agree that he seems to button mash/use simplistic tactics when playing DMC games.
 
And as for this "risk vs reward" system, what about the risk/reward system for Royal Guarding? It granted you meter in order to grant health/invincibility during enemy attacks when you execute Ultimate/Dreadnaught after filling your gauge (in DMC3/DMC4). Same thing goes for using Just Release (which also increased the amount of damage given when timed correctly).

It was a risk/reward system that made you work for it with multiple blocks, rather than just one roll. And it granted you with different options as well as being harder to pull off while fighting since you needed to switch to the style (except in DMC3) in the middle of your attacks, as well as having a harder time frame to execute it perfectly.That's why bothers me that Demon Dodging is really easy to pull off. Because it's a very little risk for a high reward, especially if online ranking is involved.

Demon Evasion has just as much risk of screwing up as Royal Guard did - damage, and lost Style. But that's the thing, that's really where the similarities end. Demon Evade doesn't have a stored effect like Royal Guarding, so you have to make use of that power boost before it's gone, and you can't just sit on it. Since the defensive moves and benefits have been transferred onto more offensive actions, they're going to work differently. Plus, just because you do a Demon Evade doesn't mean you're going to be able to make ample use of its boost, especially on higher difficulties where enemies can block attacks and flank you in unpleasant ways, making attacking a riskier move.

I dunno man, I think you're falling into the problem of comparing DmC mechanics that vaguely resemble one in DMC, and you're getting too upset over their obvious differences.

And you can sequence break the demo O_o How?
 
One thing that aggravates me is the extent people go to to hate. One guy said to me "boss healths are like 2/3 of the ones in DMC4" to which I promptly replied "in DmC you deplete the bar THREE TIMES SO THEREFORE IT IS MORE" >:(

He then decided to block me...
 
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