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DmC Fair Criticism Thread

Does this count as hating on DmC?


  • Total voters
    23
It is a bit slow because it has little canceling and there is way too much buffering going on. Some moves cannot be cancelled into anything and are ridiculously slow, like the Arbiter. I'm sure that 99% of the time I get hit is because I try to cancel out of a move that I cannot cancel out of.

In older DMCs, if you are fast enough, you might be able to stop an enemy attack by using a royal guard in the middle of one of your own attacks. It's nuts.

It was nuts, which is why I miss it so damn much. Let's bow our heads for a moment of silence. R.I.P. Royalguard.


I don't really understand these slow gameplay arguments. If you'll excuse the willy-waving, I've S-ranked every mission in every DMC (except 2) and at no point did I ever find Myself stopping and asking "Why the Hell is this so slow?"

And as for the argument for style being based on damage; It's always been based on damage for as far as I can remember. In DMC 1, a fully charged Ifrit combo on Nightmare's cores would have taken You from nothing to Stylish.

I just taunted and used charged ifrit combos to raise my DT meter all the way before spamming meteor. That giant fireball raised my style and went right through enemies like Griffin, so it was extremely useful.
 
DMC3, I might be able to believe this if I didn't recently play it without turbo mode. Even with the bare minimum (in the beginning of the story) It felt faster than playing as DmC Dante.

But faster than DMC4? I think not.

The animations may look faster, yes. But the pauses in between each attack account for way too much. The pauses are way too slow and awkward which changes the flow of combat.

Then don't do the pause combos.

Also DmC can be as fast as that, but in terms of flow and excision of the attack, DmC is faster to me.
 
Also, just to get this across, I hate the whole "Well DmC is just as fast as DMC if turbo mode is off"

That's just the thing. Turbo mode was put into the game just in case if you wanted to still wanted to speed up the gameplay. It was taken out of the console versions in DMC4 while leaving only the PC with turbo mode, but it was still apart of the game. And it worked well.

Well it is. DmC is as fast as the DMC games when not on turbo.
 
Then don't do the pause combos.

Now you're implying that I should limit myself just because I find DmC to be slower? That's not right.

Also, when I mean pauses, I mean pauses during his attack animations. Not for pause combos. It feels like I'm playing a game of "Red Light, Green Light" where I'm constantly pausing in between attacks.

And physics wise, DmC is actually visually faster. than DMC3/4, without turbo mode of course. But in terms of executing said attacks, DmC is much slower. And the main problem for me is that instead feeling punished for making a mistake, I feel punished because my own attacks were too slow (or I can't cancel out of them) and I can't react out of them fast enough. That is why I believe it's slow and why it bothers me.
 
Now you're implying that I should limit myself just because I find DmC to be slower? That's not right.

I didn't say that. I said that "it is as fast as DMC when not on turbo". "Not you have to limit yourself in order to play."

Also, when I mean pauses, I mean pauses during his attack animations. Not for pause combos. It feels like I'm playing a game of "Red Light, Green Light" where I'm constantly pausing in between attacks.

Those really don't seem like that big of a deal since they're like one milisecond long.

And physics wise, DmC is actually visually faster. than DMC3/4, without turbo mode of course. But in terms of executing said attacks, DmC is much slower. And the main problem for me is that instead feeling punished for making a mistake, I feel punished because my own attacks were too slow (or I can't cancel out of them) and I can't react out of them fast enough. That is why I believe it's slow and why it bothers me.

It's not about getting every attack out. Sometimes you have to dodge when you need to or attack at the right times. Just like it's been for past DMC games.
 
Honestly, I love Vergil's redesign. After I saw his reveal trailer, I instantly started looking up some of his concept art and he is easily my favorite looking character in the game right now.
BTW I love this guy's hair, I don't think it looks greasy, it looks really wavy and fluffy, like a giant white cloud
As for the lack of Royalguard, that never bothered me because I always used either Trickster, Sword Master, or Doppelganger.
I only used Royalguard in DMC4, never in DMC3
 
I didn't say that. I said that it is as fast as DMC when not on turbo. Not you have to limit yourself in order to play.

You said "Then don't do pause combos." You're essentially telling me that I need to limit myself in order to make DmC "feel" faster than it apparently is.

Those really don't seem like that big of a deal since they're like one milisecond long.

Yes it does matter. Especially when using an extremely slow weapon like Arbiter against enemies you have to use it against. And it's a lot more than one millisecond. The only weapons that I remember in DMC3/DMC4 (since I've mainly played those two games) which were just as slow were Gilgamesh/Beowulf as well as Pandora's Box. And that's if you constantly charge Gilgamesh/Beowulf.

It's not about getting every attack out. Sometimes you have to dodge when you need to or attack at the right times. Just like it's been for past DMC games.

I know that. Yet in DMC3/DMC4 (again using these games since I only played them) I could react in almost any situation given. The only times I can ever recall not being able to react fast enough when I'm Dante is when I use Pandora's Box, specifically Omen and Argument (fully charged). And those are high damaging moves that normally 1 hit killed most enemies. That's about it.
 
You said "Then don't do pause combos." You're essentially telling me that I need to limit myself in order to make DmC "feel" faster than it apparently is.

That was a suggestion. You don't have to, but if you want it to be fast then by all means. Besides every DMC has pause combos anyway.

Yes it does matter. Especially when using an extremely slow weapon like Arbiter against enemies you have to use it against. And it's a lot more than one millisecond. The only weapons that I remember in DMC3/DMC4 (since I've mainly played those two games) which were just as slow were Gilgamesh/Beowulf as well as Pandora's Box. And that's if you constantly charge Gilgamesh/Beowulf.

Well that's all about timing and when to utilize it.


I know that. Yet in DMC3/DMC4 (again using these games since I only played them) I could react in almost any situation given. The only times I can ever recall not being able to react fast enough when I'm Dante is when I use Pandora's Box, specifically Omen and Argument (fully charged). And those are high damaging moves that normally 1 hit killed most enemies. That's about it.

You've only played 3 and 4?

Boy, if you play DMC1, you'll be worrying about more then slow gameplay.:shifty:
 
You've only played 3 and 4?

Boy, if you play DMC1, you'll be worrying about more then slow gameplay.:shifty:

I don't include DMC1 since it was literally the first of it's series. Not to mention if I ever played DMC1, it would be for the story. DMC2 is another story...

Capcom has evolved gameplay with each series, in exception to DmC. Things have been changed and tweaked in order to obtain a decent feel for the game.

It's like complaining that Ninja Gaiden on the NES didn't have combos when it's essentially the first of it's kind.
 
MY rants for the game:


1. Why did NT made most of the bosses ugly? I could imagine what Mundus would look like in demon form. So far, I think the buzzsaw bot is one of the good-looking ones.

2. Why did they remove the smoking habit for Dante? I'm not saying smoking's cool, I'm just saying that it would've given him a more unique style, but noooo the fans had to cry about that! Well...at least they still kept Vergil's fedora and mask.

3. Couldn't Dante swear a bit less, not that I have a problem with it, but for the fan's sake so that it won't be all over the company.

4. Could've added a couple more delaying combos for the Rebellion sword.


That's all, anyway can't wait for the game!
 
My personal crticism.

1. I quite miss the 2010 Dante. He looked completely the devil.
He had no mercy, and the look in his red eyes gives me the shivers. That trailer made me wonder what whould happen next in a good meaning. ( I like the adittional changes too though.) BUT that gamefile "new character" looked quite like him. I don't know for sure though,

2. About movesets.
I just liked the old movesets...I mean the ones like in 2011 TGS.
Did anybody noticed he had this rebellion downward stab? It was a very cool move.
It seems to me that NT applied this to Eryx but again he doesn't have this finishing pose and large explosion.
Also I miss a lot of Dante shouting words while in moves. I simply don't know why they took that out.
And yep, because of the lock-on they omitted the "Down+style/melee" command which traditionally made you do the strongest attack of your selection. I really think this is bad. And because I like using guns, this is crucial.
Possibly there isn't a gun-stinger with the shotgun or honeycomb fire which I loved in 4. (I liked to mow down scarecrows with this move in LDK mode while using DT.) Dante in this game could do loads of cool stuff but I think it came out with a price....But couldn't they just made a demonic/angelic charge shot with your selected gun? That would be nice? wouldn't it?
Also yet again judgement cut isn't the spherical blue version I liked...couldn't they just made that another move?

3.moving the chamera.
Although DmC succeded in making the camera nice, locking the camera in place is one big effort.
Possibly they should have needed a lock-on after all to adjust it easily...But lock-on doesn't fit in DmC.
 
My only criticisms are:

End of mission rank being harsher.

Easier input for stinger - I know there are alt control schemes but I just want the stinger to be the only change, the input isn't that bad it is just that occasionally I do the two forwards too quickly :(
 
Yeah, there was a theory that it was Vergil. Dante was obviously looking at something, spread his arms open like he was saying, "come at me, bro", smirked at whatever he was looking at, then put his guns away as he fell off the building after the voiceover said, "My name is Dante."

The theory was, is that he was looking at Vergil. And the "blue thing" that appeared just above him while he was falling served as "confirmation".


It's at 1:39 in this vid. I checked it myself. Be warned, however, that you'll have to repeatedly pause it in order to get a good look at it. And even then, it's little more than a "Blue Blur".

Yes. I compared to Vergil to Sonic. What. :troll:
Uhm, do you mean this thing?
http://s1321.beta.photobucket.com/user/SunakaMarien/media/Rock.png.html

(Sorry, but just inserting the picture doesn't seem to work D: )

Because then I'm sorry to dissapoint you, but that's not Vergil... it's a rock!

About the game:
My biggest concern (and pretty much the only thing I'd actually call a concern :P) is that DmC seem actually pretty easy, even on Nephlim... and that the increase in difficulty from Nephilim to SoS is insane (O_O);;
I've also gotta agree that seeing the story as is was originally going to be would have been really interesting, in fact, I've been really looking forward to it and was a little dissappointed to see that they changed it so much :/

However, I did not encounter any glitches until now; exept for the texture of that CCTV camera in the cutscene, it dosen't show up correctly sometimes.
And, uh, I have to admit I prefer the soft lock on over the hard lock on, it just feels more natural to play that way (^.^);

But, yeah, curses on DLC >_<
 
Uhm, do you mean this thing?
http://s1321.beta.photobucket.com/user/SunakaMarien/media/Rock.png.html

(Sorry, but just inserting the picture doesn't seem to work D: )

Because then I'm sorry to dissapoint you, but that's not Vergil... it's a rock!

About the game:
My biggest concern (and pretty much the only thing I'd actually call a concern :P) is that DmC seem actually pretty easy, even on Nephlim... and that the increase in difficulty from Nephilim to SoS is insane (O_O);;
I've also gotta agree that seeing the story as is was originally going to be would have been really interesting, in fact, I've been really looking forward to it and was a little dissappointed to see that they changed it so much :/

However, I did not encounter any glitches until now; exept for the texture of that CCTV camera in the cutscene, it dosen't show up correctly sometimes.
And, uh, I have to admit I prefer the soft lock on over the hard lock on, it just feels more natural to play that way (^.^);

But, yeah, curses on DLC >_<

I would like to start a new thread over this.

VERGIL OR ROCK?

No seriously, I really do want to. Thanks a ton for putting that picture up. However, I stand by my assumption. And while I thoroughly admit that it's only an assumption, I still say it's Vergil. Look, there's a little sliver of silver right next to the rock. I still say that that is Yamato.

I mean, why would NT put a rock at the very end of the trailer, knowing that fans were going to nitpick it to death, looking for information? Why would they put Dante's name and part of his background in those flashbacks he had when being interrogated? They knew fans were going to stop and analyze every second, searching for clues as to what the story was. Especially since NT didn't have any new information all the way up to E3?

Sure they had tidbits about the game here and there, but nothing concrete showed up, no, not even a new video until that day. Incidentally, that was also the first gameplay vid to come out as well, which I was finally grateful to see after waiting for over five months or so for any new information. I mean, there was nothing else to do, so why even bother looking at anything else that was new and DmC related unless it was in the release trailer.

To come out and say that's just a rock would do more harm than good. Although, I know why NT would say that (if they did). They don't want any more hate against Vergil.

Besides, who was he looking at before he fell? He was looking at something. Besides, maybe it was a rock monster chasing after Dante. Something was chasing him. That much I am almost positive of.

Sorry, but that picture just made me believe more than ever that that is indeed Vergil. I wonder if this is how Christians feel, even after finding out that nearly all religions are based off of Egyptian sun worship.

Yeah, I pray to the sun, as well. What? :troll: Right now, I put more stock in Tarot cards than any established religion. But I'm not an atheist. I'm agnostic.

Either way, I'm glad you liked the idea of the original story, and I'm happy to hear you say that SOS is insane, because everyone else has been calling it noob easy. At this point, I'm just going to wait for the game itself. And even then I'm going to wait even more before I decide to buy it. I will, eventually, just not on day one.

I'm also glad to hear that you had next to no glitches. I think that's some very good luck, right there. All things considered, anyway.

Anyway, guys. Should I start a vote thread? Come on, I need feedback.

http://s1321.beta.photobucket.com/user/SunakaMarien/media/Rock.png.html

ROCK OR VERGIL?
 
It's actually not even a rock. It's a piece of rubbish paper from when Dante kicks off the wall.

It's not even shaped like person. Man, people really reach too much.
 
It's actually not even a rock. It's a piece of rubbish paper from when Dante kicks off the wall.

It's not even shaped like person. Man, people really reach too much.

You gonna call me a conspiracy theorist over this too? :/

Edit:

Ha! I watched the trailer again. It is not, I repeat, is NOT part of the debris that Dante kicks off of the wall.

Check 1:37 - 1:39. You'll see it for yourself. It fell or jumped off the roof, after Dante jumped off the wall.

And it still has that small piece of metal attached to it. It's plain as day here.

http://s1321.beta.photobucket.com/user/SunakaMarien/media/Rock.png.html
 
YES!

..no. It's just I see it a lot in games coming out, where people start to make really broad reaches in making something out of literally nothing.
 
YES!

..no. It's just I see it a lot in games coming out, where people start to make really broad reaches in making something out of literally nothing.

Fair enough. But it wasn't a part of the debris either. Put it on full screen. Download it off of youtube so that you can see it for yourself. Firefox has an add-on you can download for that.

I mean, you don't have to, but if you want to see it for yourself, maybe that's the best way to see it.
 
Like someone else said on here, I'm going to judge the game once it comes out and I can play it through. We haven't been given much for the story, so that's my main focus, as well as character progression. I can at least say I like the art, so far.
 
MY rants for the game:


1. Why did NT made most of the bosses ugly? I could imagine what Mundus would look like in demon form. So far, I think the buzzsaw bot is one of the good-looking ones.

Cause there's really no such thing as a handsome devil.

2. Why did they remove the smoking habit for Dante? I'm not saying smoking's cool, I'm just saying that it would've given him a more unique style, but noooo the fans had to cry about that! Well...at least they still kept Vergil's fedora and mask.

I was mad about this too. Dante smoking seemed like a habit he should have.

3. Couldn't Dante swear a bit less, not that I have a problem with it, but for the fan's sake so that it won't be all over the company.

Dante hardly says the F-bomb in the game so there's that.

4. Could've added a couple more delaying combos for the Rebellion sword.

I just hope for more combos in general with rebellion.

That's all, anyway can't wait for the game!
 
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