DmC: Devil May Cry vs. Devil May Cry... (keep it civil, or else).

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Classic Dante v. Rebooted Dante (The Old and the New)


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Why change something to begin with? To try something different. To attempt something new. They wanted to try some new things with an existing franchise, and they wanted to do so without affecting the franchise, so they created a completely new and different universe still tied to that DMC DNA that they could play with.

If people were going to throw their stupid b!tch fits even if they applied DmC's gameplay to the normal universe, then why bother affecting that universe at all? Why not leave it as is, and see what new things they can try.

It's actually pretty f#cking insane to me that people b!tched so much about DmC existing, when the alternatives were things that would have actively ruined/changed/affected the classic franchise. I mean, for f#ck's sake, they created a brand new universe they could do whatever with, essentially completely protecting the classic series. Everyone who doesn't like DmC should be grateful to Capcom for not even applying anything to classic series!

And no, it did not "entirely fail." Not at all. They set out to make different DMC that emphasized story presentation and had a more accessible gameplay style - they totally succeeded in that.
Again, why try something new when the majority didn't ask for that to begin with, and was fine with things as they were? All the past games sold just fine. Capcom's only reason to reboot should have been because the majority didn't like the past games, and didn't spend money on the games.

That's just factually not the case. All the past games sold well, way better than DmC at that. Furthermore, the fans took the time to buy the HD remakes just to show Capcom the error in their ways to do a reboot. We loved classic DMC, and we loved Classic Dante. Our money was and is still available to Capcom once they give up on this reboot, and get a better company (ideally Platinum games) to make DMC5.

It's quite simple really.
 
No, not you, sorry >_< I had quoted Lionheart, but he didn't actually say anything, just...quoted me.


I quoted you, and responded within that quote. The bolded part is what I said. Sorry for the confusion.

I think it's because the percentage of fans who love DMC for (and pride themselves on) the higher difficulty may not be part of the overall majority.

...So you make the higher difficulties very easy as well? This doesn't make any sense to me. Why create higher difficulties if you're not trying to appeal to that percentage of fans who love DMC for its higher difficulties and pride themselves on doing great combos? I understand they were aiming for a more casual player base, but that doesn't necessarily mean the higher difficulties should be made easier, too. Casual gamers can play the game on the lower difficulties, right? That's the whole point of difficulty settings.
 
A bunch of stuff


Quit trying to speak "for the majority of fans." You don't have that right to just declare sh!t like that :/ for every person you see that agrees with you, there's one that doesn't, and there's countless more that don't give two sh!ts enough to comment either way. One common thing I hear a hell of a lot while I had the gameplay trailer from DmC playing at my GameStop was "what is that? It looks a lot like Devil May Cry with all the shooting and sword stuff."

Bottom line is that to the common player, this is very much a Devil May Cry game based purely on its gameplay style. As I said, the majority of things that you can do in the classics can be done in DmC, and you're really just putting a whole lot of emphasis on differences without acknowledging all that has stayed the same.

Did you also know that, if Capcom hadn't decided to go ahead and make DmC, there actually wouldn't be any more Devil May Cry games? It would have ended ad DMC4 and that would have been that.

You have no real way of being 100% sure that "Capcom didn't need to reboot the series," because you don't work for them. You have no idea what internal discussions went on, or how Capcom felt about it. Also keep in mind that DMC was actually one of Capcom's lowest selling franchises. It was fifth on the list out of five, and their fourth best-selling franchise sold double what Devil May Cry did, so that disparity is...pretty alarming. The (I'd say lesser) action franchise God of War sold better than Devil May Cry, also by double, I believe.

DMC really is a niche franchise, and a lot of the things that made it popular with some disinterested most.
 
He's speaking for himself, myself, and pretty much everybody that didn't support DmC, and made it a point to buy the HD remakes.
Well, look who's decided to get confrontational.

I was joking when I said "speak for yourself," btw.
One common thing I hear a hell of a lot while I had the gameplay trailer from DmC playing at my GameStop was "what is that? It looks a lot like Devil May Cry with all the shooting and sword stuff."

Don't tell them where you work. You know how these stalkers are, man.

I'm actually serious. Another member (who shall remain nameless) said that Marionette Cherry and Terrutas stalk him on his steam account and flame him on his DmC page every chance they get.

Wow. That is beyond unhinged.
 
Well, look who's decided to get confrontational.

I was joking when I said "speak for yourself," btw.


Don't tell them where you work, you know how these stalkers are, man.

I'm actually serious. Another member (who shall remain nameless) said that Marionette Cherry and Terrutas stalk him on his steam account and flame him on his DmC page every chance they get.

Wow. That is beyond unhinged.


Let's keep the ''unnamed member possibly said accusative things etc etc'' comments out of this, alright? It's just not part of the purpose of this thread, it doesn't add anything, and only serves to incite hatred (even if it might be meant cynically sometimes).
 
Again, sales do all the talking to Capcom. If they're smart, they'll take the hint along with my and the majority of fans advice.

Simple as that.

It's fine that you feel that way, but for every person like you that may come back to the franchise if they reverted exactly back to the way it was, they'd lose all the new fans because they'd be confused as to what is going on. I keep hearing about how ninja theory is this or that, but I think they did a fantastic job. So, I don't care if people feel that they didn't, but it'd be nice if people would phrase their disagreements without making it seem like that if you found DmC to be a good game you're an idiot or don't understand DMC.
 
I quoted you, and responded within that quote. The bolded part is what I said. Sorry for the confusion.

I think it's because the percentage of fans who love DMC for (and pride themselves on) the higher difficulty may not be part of the overall majority.

...So you make the higher difficulties very easy as well? This doesn't make any sense to me. Why create higher difficulties if you're not trying to appeal to that percentage of fans who love DMC for its higher difficulties and pride themselves on doing great combos? I understand they were aiming for a more casual player base, but that doesn't necessarily mean the higher difficulties should be made easier, too. Casual gamers can play the game on the lower difficulties, right? That's the whole point of difficulty settings.


Because...they weren't trying to appeal to the crowd that has a hard-on for difficulty.

That's what I was saying, that those people aren't the majority of DMC's fanbase, so they didn't expressly cater to them.

DmC's difficulty does go up on those higher modes, the curve just isn't as steep. I'm sorry that I can't find the difficulty not being so retarded at times as a bad thing like you guys do. I just can't get behind this "you can have the lower difficulties, the true difficulties are for us pros," thing. It's an elitist mentality I just don't like.
 
Because...they weren't trying to appeal to the crowd that has a hard-on for difficulty.

That's what I was saying, that those people aren't the majority of DMC's fanbase, so they didn't expressly cater to them.

DmC's difficulty does go up on those higher modes, the curve just isn't as steep. I'm sorry that I can't find the difficulty not being so retarded at times as a bad thing like you guys do. I just can't get behind this "you can have the lower difficulties, the true difficulties are for us pros," thing. It's an elitist mentality I just don't like.


But those people never were the majority, right? Not in DMC either, I mean. So why are the higher difficulties in DmC supposedly easier than in DMC?
I just find it pretty logical that the highest difficulties make the game exponentially more difficult. But hey, logic isn't always part of the equation.
 
Again, sales do all the talking to Capcom. If they're smart, they'll take the hint along with my and the majority of fans advice.

Simple as that.


If sales did all the talking, then Bayonetta would have sold more for being such a supposedly incredible game...The game sold poorly enough for no one but Nintendo to want to take the risk making a sequel for it. Not even the powerhouses of Sony and Microsoft (who could have turned it into a proprietary exclusive) wanted to risk it.

Okami. Godhand...the list of great games that didn't sell well goes on and on and on...

Sales are one part, and honestly do not do things justice a lot of the time. People give Call of Duty sh!t for being dumb, boring, and uninventive all the time, and that game sales incredibly well...so...how does this whole gauging sales work...?
 
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If sales did all the talking, then Bayonetta would have sold more for being such a supposedly incredible game...The game sold poorly enough for no one but Nintendo to want to take the risk making a sequel for it.
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But those people never were the majority, right? So why are the higher difficulties in DmC supposedly easier than in DMC?
I just find it pretty logical that the highest difficulties make the game exponentially more difficult. But hey, logic isn't always part of the equation.


F#cking God, dude.

I was saying the people who love the game for its higher overall difficulty are probably not the majority, and that higher overall difficulty they love so much was actually something preventing many others from enjoying the game. I'm not talking about the literaly higher difficulties, like Dante Must Die, I'm talking about its overall difficulty, where DMC's "Easy" is another game's "Hard" or whatever.

And seriously, quit trying to take these stupid little jabs about "hurr hurr logic." I'm so sick of that sh!t...
 
It's fine that you feel that way, but for every person like you that may come back to the franchise if they reverted exactly back to the way it was, they'd lose all the new fans because they'd be confused as to what is going on. I keep hearing about how ninja theory is this or that, but I think they did a fantastic job. So, I don't care if people feel that they didn't, but it'd be nice if people would phrase that disagreements without making it seem like that if you found DmC to be a good game you're an idiot or don't understand DMC.
It's not even all that dramatic. DMC1, 2, 3, and 4 all sold well. Furthermore, all 4 of those games sold way better than DmC. And finally, the DMC HD remakes also sold well. These are all facts.

Now, it's correct that my assertion of Classic DMC being better than DmC is just an opinion. This is 100% true. But guess what? My opinion is shared by the vast majority of DMC fans, hence the reason the past games sold better than the new one.

So as a company that's in it for the money ask yourself this, is it really smart to drive off the paying, loyal majority just to please a new audience that may not even really care about the series to begin with?

Personally, I'd go with no.
 
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