DmC: Devil May Cry vs. Devil May Cry... (keep it civil, or else).

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Classic Dante v. Rebooted Dante (The Old and the New)


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Regardless, Capcom employee's didn't do enough, because the gameplay aspect of DmC wasn't even close to DMC1,3, or 4.
 
Regardless, Capcom employee's didn't do enough, because the gameplay aspect of DmC wasn't even close to DMC1,3, or 4.
I don't know why Capcom decided to let the gameplay drop? Even in the hardest difficulty settings, there is hardly a challenge.
It was too easy. The style meter got up to SSS rank without much effort. That was my main issue with DmC combat.

I heard at one point that they selected play testers using leader board data from DMC4? Is this true? If so, then how could top players of DMC4 be alright with this kind of combat?:/
 
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I don't know why Capcom decided to let the gameplay drop? Even in the hardest difficulty settings, there is hardly a challenge.
It was too easy. The style meter got up to SSS rank without much effort. That was my main issue with DmC combat.

I heard at one point that they selected play testers using leader board data from DMC4? Is this true? If so, then how could top players of DMC4 be alright with this kind of combat?:/
But that's to be expected though. Capcom's mistake was even letting NT have anything to do with the series. I'm not even being a "hater", I'm just truly confused.

If the argument is "we wanted a better story" even that doesn't fly, because again NT isn't known for coming up with their own "great/good" stories. They usually have other people do that for them. I mean...I can't comprehend the logic. Exactly what did Capcom think NT would bring to the table that past games were lacking? Why focus on how simple your stories are when the entire point of the series is the gameplay?
 
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Becaaaaaaaaaaause it's supposed to be easier than the originals :x
I get wanting to attract the new gamer by making it more accessable, but I wish the higher difficulties had been more of a challenge for players who do have experience with past DMC games.

But that's to be expected though. Capcom's mistake was even letting NT have anything to do with the series. I'm not even being a "hater", I'm just truly confused.

If the argument is "we wanted a better story" even that doesn't fly, because again NT isn't known for coming up with their own "great/good" stories. They usually have other people do that for them. I mean...I can't comprehend the logic. Exactly what did Capcom think NT would bring to the table that past games were lacking? Why focus on how simple your stories are when the entire point of the series is the gameplay?
These days games are becoming more about story as well as gameplay. Examples being, Last of Us, Bioshock, Tomb Raider and Uncharted. I guess Capcom wanted to try and compete with that and create a movie-like story to go with the gameplay.
I agree that the original DMC games were about gameplay first and story second, but times are changing with the current games. More and more games are becoming about involving the gamer in a fully realised world alongside gameplay, sometimes to the detriment of one or the other.

As for not making their own stories, I think Alex Garland did Enslaved, or he edited it because apparently original Monkey was a bit of an asshat. Not sure who wrote Heavenly Sword...and DmC was the first game completely written by NT, well Tameem, but I heard Alex Garland had some kind of supervisory role.
 
I get wanting to attract the new gamer by making it more accessable, but I wish the higher difficulties had been more of a challenge for players who do have experience with past DMC games.


I think it's because the percentage of fans who love DMC for (and pride themselves on) the higher difficulty may not be part of the overall majority. It's also starting to seem like story is becoming such a more important aspect of franchises because many fans of those franchises absolutely adore the stories in general, so it's like...they wanna try to give people more or that.

Right or wrong is a matter of opinion, but if people loved my game because of the story and characters, I'd try to play that up in subsequent installments to please 'em.

Of course, doing so breeds so many problems of its own :/
 
I think it's because the percentage of fans who love DMC for (and pride themselves on) the higher difficulty may not be part of the overall majority. It's also starting to seem like story is becoming such a more important aspect of franchises because many fans of those franchises absolutely adore the stories in general, so it's like...they wanna try to give people more or that.

Right or wrong is a matter of opinion, but if people loved my game because of the story and characters, I'd try to play that up in subsequent installments to please 'em.

Of course, doing so breeds so many problems of its own :/
I'd say the vast majority of DMC fans cared entirely about the quality of gameplay over story. If sales are any kind of indicator to that, the newest game proves the point. Capcom truly made a horrible decision in trying to mimic other games with a "good story", because by its very DNA DMC isn't ever going to be about a "good story" but "great gameplay." DMC1, 3, and 4 sold quite well, and it was entirely because the gameplay was spot on, not because of a "good story."

So really, Capcom simply must have caught a case of greed, and tried to milk the fans of the series, rather than paying close attention to give them the game they actually wanted.
 
Oh God...

... Not this argument again.
At best Capcom caught of case of ignorance, because had they paid attention to the tried and true formula of last games, that had mediocre to sub-par stories, they would have understood that DMC fans don't care about a deep compelling story, but flawless combat mechanics.

So I mean, they either weren't paying attention, purposely decided to ditch what fans actually liked out of some kind of arrogance/pride, or they were greedy. I try not to put things like this, but their decision to reboot the game(that going by sales really didn't need a reboot), using NT of all companies, just doesn't make a whole lot of sense to me.
 
Quality of gameplay =/= necessity for high difficulty, though.

It's also totally subjective. I, for one, loved DmC's gameplay. The difficulty didn't even factor into it. I sorta count them as two different elements, though, because difficulty is completely variable (given the easiest to hardest modes), while the overall gameplay style of custom combo attacks is independent of it.
 
I try not to put things like this, but their decision to reboot the game(that going by sales really didn't need a reboot), using NT of all companies, just doesn't make a whole lot of sense to me.
Fine. Then a reskin replacing DMC3 Dante with DmC Dante would have been sufficient (from my point of view, anyway). That way, they wouldn't have to do anything with the gameplay at all.

I say DMC3, because they took out a few things in DMC4, which I didn't like.
 

You're also forgetting that this is supposed to be different from the classic series. It's supposed to emphasize things that the classic series didn't focus on, and tried to do things differently than the classic series does for the sake of trying new things - all without ever actually affecting the classic series.

Honestly, I don't understand people can keep forgetting this. It's extremely possessive to be like "NO! DON'T TOUCH IT! LEAVE IT LIKE IT IS!" Why are they not allowed to do new things or expand? If they didn't do that DMC2 would not have happened, and subsequently we wouldn't have a crap-ton of different iconic techniques like Twosome Time, Rainstorm, evasive dashes, wall running, and whatever else.
 
Why are they not allowed to do new things or expand?
Because.

Just because.

Also, I like how you can continue the same combo but with different weapons in DmC. That's something that wasn't in the previous games. If you changed weapons, the combo would start over. It was an extremely innovative change, in my perspective.
 
Also, I like how you can continue the same combo but with different weapons in DmC. That's something that wasn't in the previous games. If you changed weapons, the combo would start over. It was an extremely innovative change, in my perspective.


I have mixed feelings about it. I both like it, and don't, because I like that the option exists to access the actual different steps of a pause combo, but I dun like it because I liked being able to just switch weapons whenever I wanted to reset the combo phase and just keep myself in one long string in the classic gayums. It's a double-edged sword, kinda >.< I just had to adjust to when switching was okay :p
 
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I just had to adjust to when switching was okay :P
I hadn't thought of that. I didn't think people would actually prefer the other option. It might be possible to switch "Combo Types" when the next installment comes out for PS4 though. Hopefully.
 
As long as the pause combo allows for two or more inputs after the pause shift, you can still do that "swap reset" and keep things going. Really, as long as you have one more input to go in the current combo, you can replace it with a new weapon's starting input.

DmC and DMC4 certainly make that easier, since they allow for swapping between more than two weapons. Swapping between only two works to kill things, but not to keep your Style sustained.
 
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Quality of gameplay =/= necessity for high difficulty, though.

It's also totally subjective. I, for one, loved DmC's gameplay. The difficulty didn't even factor into it. I sorta count them as two different elements, though, because difficulty is completely variable (given the easiest to hardest modes), while the overall gameplay style of custom combo attacks is independent of it.
You may have loved DmC's gameplay, and that's fine. However, compared to last games, you can hardly make a case that it matches them in that department. And it's not just about difficulty, that's a side effect previous games had due to how well done the combat system was. There was actually effort and thought put into the combat system of past games. Otherwise, the majority of fans and myself wouldn't be complaining so hard about this game. It's not just about the complete change of what we once knew and loved, it's the fact that the gameplay all of us loved from past games was not found at all in this game. That's the reason DMC1, 3, and 4 sold well, the reason the HD remakes sold well, and the reason that DmC didn't sell well.

The gameplay wasn't up to par with past games for the majority of fans. As I've said before, had they taken the gameplay from DMC3/4 and replaced it with the gameplay of DmC, we'd still hate everything else, but would be able to better accept it due to how well done the combat system would be.

That didn't happen here, which is why the game didn't do nearly as well as past games.
 
Oh, just thought of something else too. What about Young Justice? The second season of that had the Earth being taken over by aliens who pretended to be friendly, calling themselves The Reach. In reality they were using TV and poisoned drink to manipulate humans ready for a full invasion and control.
thats not what g. gordon godfrey told me...
 
You're also forgetting that this is supposed to be different from the classic series. It's supposed to emphasize things that the classic series didn't focus on, and tried to do things differently than the classic series does for the sake of trying new things - all without ever actually affecting the classic series.

Honestly, I don't understand people can keep forgetting this. It's extremely possessive to be like "NO! DON'T TOUCH IT! LEAVE IT LIKE IT IS!" Why are they not allowed to do new things or expand? If they didn't do that DMC2 would not have happened, and subsequently we wouldn't have a crap-ton of different iconic techniques like Twosome Time, Rainstorm, evasive dashes, wall running, and whatever else.
Being different shouldn't come at the expense of alienating the majority of loyal fans for your own desires. To begin with, it's entirely about what the fans want. Going by sales, nothing indicated that Capcom even needed to reboot the series. Majority of fans didn't care about a "good story," we cared about great gameplay. That's the reason past games sold so well, including the HD remakes.

Why even change something to begin with when it doesn't even need changing? Whatever they hoped to accomplished entirely failed, and they instead succeeded in turning off the majority in order to appease a new audience, who likely didn't have as much investment in the series to begin with.

So I mean, I really hope it was worth it for Capcom.
 
Otherwise, the majority of fans and myself wouldn't be complaining so hard about this game.
No one prefers DMC3's combat more than I. However, that doesn't mean I'm going to constantly complain about it. I honestly don't think it would solve anything.

A better solution would be to ask a different company that makes action games make one that's just as good as DMC3.

Or... maybe even try to work for one. Or start one of your own that uses a 2D engine.

MvC3 already showed us DMC3 gameplay from a 2D perspective, all that needs to be done now is just more-or-less emulate that.

To recap: We should ask someone to copy MvC3, and stop complaining about DmC. It's done, and NT most likely isn't going to make any more.

Even if they did, I don't think they would make the same mistakes. They already fixed a lot of them with Vergil's Downfall.

You may think complaining may help, but I honestly think it's rather counterproductive. No offense, it's just how I feel.

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Edit:

So I mean, I really hope it was worth it for Capcom.
The game still made a profit and it still went platinum, despite all the bad press and fans telling everyone not to buy it. I'd say that's worth something, at least.
 
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