Imagine if the have implemented co op bloody palace
I would love that!
Imagine if the have implemented co op bloody palace
Hey guys, just to temper your expectations, we have indeed been pretty candid regarding DE's features. It's a rare case where we were able to pretty much spill all the beans day one--even give a release date and price point. There will be a more detailed change log at launch, but not because we're withholding a big surprise. More because we want to make sure the changes within are as final as final can be before we make them publicly known. We don't want to go around saying the Succubus parry windows have been tightened when it turns out they haven't. For the record, I forget if they have or not. ^^;;;;
The change log is definitely a "core"-focused asset, so it'll be more nitty-gritty stuff: "Removed this exploit against that enemy," stuff like that.
Taunts aren't making a return, so sorry if you were a taunt lover. In my mind, the slow-mo finishers kind of fulfill a similar role. They don't give you the Style boost (though a lot of people complained about the style system being more lenient anyway, so I doubt they missed the boost), but they do act as combo embellishers in a similar fashion. They also take some foresight, kind of like taunts. Nothing worse than triggering an anticlimactic finisher with the first slash of your Aerial Rave. Blech.
Enslaved actually had the slow-mo finishers as well. I think you'll find that the best DmC combographers out there always plan out their finishers, which takes a lot of skill and knowledge to do right. Something that I think gets overlooked by a lot of people.
I noticed the similarities between Enslaved and DmC.
It's always nice when I anticipate a finisher and it actually happens.
That's good. So in other words, NT gave us a feature that actually required some real talent to pull off.They don't give you the Style boost (though a lot of people complained about the style system being more lenient anyway, so I doubt they missed the boost), but they do act as combo embellishers in a similar fashion. They also take some foresight, kind of like taunts.
I think not having coop play in any of the recent DMCs is a huge oversight. But with DmCE being mostly tweaks the amount of work to add such a mode would not have been worth the pay off. Let alone the game not being built easily for that, and all the adjustments to levels, etc (could have maybe done coop bloody palace though).Nope, no coop play, sorry.
Enslaved actually had the slow-mo finishers as well. I think you'll find that the best DmC combographers out there always plan out their finishers, which takes a lot of skill and knowledge to do right. Something that I think gets overlooked by a lot of people.
If there is co op in DMC5, they should really get rid of the JC.I hope coop is in DMC5 (if that does indeed come out). Could still be a possibility in DMC4:SE, but I doubt it because that wouldn't be worth it to add it.
You want them to get rid of Jump Canceling?If there is co op in DMC5, they should really get rid of the JC.
You want them to get rid of Jump Canceling?
Yeah but... that wasn't really a problem when they had co-op with Doppelganger in DMC3, was it?Well JC is something more for single players to combo on an enemy. But how can you do that if someone takes that one away the second you got everything set up and stuff? Not only would that be annoying but also frustrating.
That's good. So in other words, NT gave us a feature that actually required some real talent to pull off.
Any player can taunt -- but it takes a True Master... to Finisher successfully. :ninja:
JC really is integral to DMC at this point so removing it would be like removing part of DMC or something. I don't know why you have to buy it in DMC4 though..If there is co op in DMC5, they should really get rid of the JC.
I don't understand how Jump Canceling is exactly "integral" to DMC. As far as integral to high-level play goes, sure, but nowhere near as integral as other things :x Hell, DMC had gotten on just fine before JCing became as widespread as it is.