DmC Definitive Edition for PS4 & Xbox One

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Now see, that's slightly contradictory. Taunts are an integral part of the classic DMC - for both magic generation and Style retention (as well as just looking cool), but to prevent emotional scenes from losing their pathos you should just not use an integral part of game's combat system?

I can see where you're coming from, but personally, I've never seen taunts that way, but more like another means to pull of cool stuff. To regen my DT gauge and keep the style meter up I could still do combos (yeah it's not as fast as taunts, but still) varying my attacks.

I know DmC's combat system is built without taunts in mind, that's what bothers me. Although it's just a minor issue.
And scripted taunts... I would be no with that. Taunts are not only a matter of words, also of gestures. And having a scripted taunt that automatically plays after a combo would be really annoying for me. I want to trigger it when I feel like it. Some combo videos you can find on YouTube are freaking awesome because of that, like for example, in DMC4, Dante being like "Pfff I was expecting better" when the last enemy is still alive with all the Lucifer pins attached on his body, only to make them detonate right after the taunt.
Or Nero pretending to shoot with the Blue Rose right before the Charge Shot 3 explosion kills the enemy in front of him.
Things like that are crazy, man, and I was missing those playing DmC. And it's definitely not the same with scripts.

Again, it's just a personal issue of mine, if you're fine without taunts, no probs.
 
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I'm fine without Taunts. I don't need them and I didn't really use them in the previous games.

However I think that its important to include the option of them. If you like using them and there not there its a problem. If you don't use them and Taunts are included, it makes no difference, you have no need or obligation to use them.

I understand where some people are coming from with how Taunts wouldn't have worked. Yet this Dante is different, they could have made Taunts that are unique to his character. Not necesssarily over the top ones, maybe more tame ones.

Its not a problem for me, but it is important if this game is successful, because DmC 2 will need to have Taunts, if this is successful.
 
Were taunts really something so sorely missed? Come on. I prefer to let my weapons do the talking.

Kinda just highlights how much of a dork these characters can be too. In DMC 4, Nero had this really awkward air guitar taunt that just made him look like some kid who forgot his helmet.

I laughed, but something tells me they actually think this stuff was cool.
 
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Were taunts really something so sorely missed?

Yup, by me, definitely.

I laughed, but something tells me they actually think this stuff was cool.

Not only them.
As I said, if you organize your combo in a certain way, and then time your taunt right, you can come up with some visually stylish stuff indeed.
I understand that maybe, explaining through words isn't the same thing, I'll try to find the videos I saw that contain the things I was talking about earlier.
 
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Kinda just highlights how much of a dork these characters can be too. In DMC 4, Nero had this really awkward air guitar taunt that just made him look like some kid who forgot his helmet.

I laughed, but something tells me they actually think this stuff was cool.
To this day, I still feel that taunt was really unnecessary and didn't fit Nero at all. Maybe it'd fit Dante for DMC3 but Nero made it really awkward.
 
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And having a scripted taunt that automatically plays after a combo would be really annoying for me. I want to trigger it when I feel like it.

Oh no no no. Not scripted like that. I mean that the taunts are scripted for certain fights so when you push the taunt key, you'll do/say something that is circumstantial to the fight itself. It'd still be up to you when/if you want to use a taunt, but what happens when you taunt would be determined by the fight you're in.
 
Oh no no no. Not scripted like that. I mean that the taunts are scripted for certain fights so when you push the taunt key, you'll do/say something that is circumstantial to the fight itself. It'd still be up to you when/if you want to use a taunt, but what happens when you taunt would be determined by the fight you're in.

Oh I see. Contextual taunts. Yep that would be ideal.
 
Were taunts really something so sorely missed? Come on. I prefer to let my weapons do the talking.

Kinda just highlights how much of a dork these characters can be too. In DMC 4, Nero had this really awkward air guitar taunt that just made him look like some kid who forgot his helmet.

I laughed, but something tells me they actually think this stuff was cool.

It could work. It can't be rushed though. I would say forget Taunts for now. If DmC 2 comes along then Taunts need to be done to a very high standard, obviously not in the same way some people are criticising the Taunts from previous games.

Gregaman has hinted at another video additional to the ones we've been seeing so far, so I expect that will be the launch trailer for the game that will show us something we haven't been expecting. I think theres a few things their hiding from us that will be in the complete change log just before release. Its possible Taunts could be among them, but they don't want to give it away too early.
 
The last stream is up on archive, so now its time for pics!!!
Virg's gameover got the cool looking update.
35b9r40.jpg

And the VD Menu got a bit of a touch up in the background.
2lkd83a.jpg


Also, I will be out-of-town and will unfortunately be unable to checkout the next stream. So, @GregaMan , I hope you don't mind me asking questions here instead.
1. Are pre-rendered assets (Like Cutscenes, Loading Videos) re-mastered to also play at the upped resolution?
2. Will we be able to use turbo and hardcore mode in the training room? If so, how will it be toggled on/off?
 
It could work. It can't be rushed though. I would say forget Taunts for now. If DmC 2 comes along then Taunts need to be done to a very high standard, obviously not in the same way some people are criticising the Taunts from previous games.
My thoughts exactly.
 
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Oh no no no. Not scripted like that. I mean that the taunts are scripted for certain fights so when you push the taunt key, you'll do/say something that is circumstantial to the fight itself. It'd still be up to you when/if you want to use a taunt, but what happens when you taunt would be determined by the fight you're in.

Like character intros in fighting games.
 
Gregaman has hinted at another video additional to the ones we've been seeing so far, so I expect that will be the launch trailer for the game that will show us something we haven't been expecting. I think theres a few things their hiding from us that will be in the complete change log just before release. Its possible Taunts could be among them, but they don't want to give it away too early.

Well, they have been pretty candid about what they've shown us thus far, and one thing they have shown us a lot was the configuration screen, and there were no new functions on there other than Lock-on. If taunts truly were a new function they were keeping under wraps, it would have been in that configuration screen, unless GregaMan was purposefully avoiding scrolling down too far to show it, but...I dunno.

I wouldn't get your hopes up on stuff like that. It's becoming apparent that new functions other than Lock-on were added :x
 
Well, they have been pretty candid about what they've shown us thus far, and one thing they have shown us a lot was the configuration screen, and there were no new functions on there other than Lock-on. If taunts truly were a new function they were keeping under wraps, it would have been in that configuration screen, unless GregaMan was purposefully avoiding scrolling down too far to show it, but...I dunno.

I wouldn't get your hopes up on stuff like that. It's becoming apparent that new functions other than Lock-on were added :x

I think the boss fights have probably been overhauled; thats what I think their surprise is for the week before the game launches.

I doubt new moves and taunts are what their hiding from us, but I think they are definetly hiding something to be keeping that change log for the launch. Why not share it now? They have some surprises for us, but they don't want to give it away too soon.
 
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Sorry iv lost track of things a bit. Is there something coming that they havent told us about

Thats the million dollar question, lol.

My personal belief is that they are hiding a few things for us because Capcom have decided to withhold the six page change log until the launch of the game.

Not just that, but I think these streams are building up to something new they want to show us in the final moment before release. I don't expect them to tell us everything straight up.

I suspect they have a nice surprise for us, but you know I could be wrong, it could just be wishful thinking on my part. Other than what I think, theres not much evidence to go on. Only one month to go though, so not long until we find out.