I'm not talking about the fact that DMC's acting could be over the top at times, I'm talking about the fact that they use better intonation, which has nothing to do with the setting of the games or anything else. The guy who voices the new Dante just doesn't sound like anyone I've ever heard talking (well, there was this one guy at my previous school who put no form of tone in his voice at all; he sounded like a robot). Tim Phillips, I believe his name is, really sounds like he's not trying to be believable at any moment. The only time I heard him sound quasi-sincere was when he raised his voice against Vergil, and it still sounded off.
My problem is not only with some of the combat gameplay, but also with the weapons' design. I could have thought of Eryx in a few seconds, put it on paper, and there you go, a new DmC weapon. What next, a sword made of pixels? Maybe the whole idea was that Beowulf, Ifrit and Gilgamesh were 'the slow weapons' and Rebellion and Lucifer and so on were 'the fast weapons'. I don't see any fast and slow weapons in DmC - the only slow weapon seems to be Eryx, and it doesn't chain into combos very well. The rest are only moderately fast weapons. That means the combos won't be as much fun to look at and perform.
I was actually talking about the old Dante in comparison with Nero, sorry for not pointing that out very clearly. Yes, I'm actually saying Nero was designed better than the old Dante, because he basically had a serious mode and a prankster mode, and that was it.
I've been able to deduce quite a lot from the gameplay footage so far. I've seen all weapons being used, if i recall correctly, and I've seen the players get rankings like S from hardly performing
any combos. I realize that doesn't show exactly how the combat will play out, but it's not a good sign, at least. That said, I can understand that they would want to keep most combos hidden so they don't spoil all the fun for us.
Let's hope it's going to be as deep as, or deeper than DMC4.