Yeah, the DMCs' stories were always pretty basic. DmC's too, as it's mainly a rehash of DMC1 with some DMC3 sprinkled on top. I wouldn't go so far as to say that zero f*cks were given, but they're simple stories meant to scratch a particular kind of itch. Just basic 'kill the bad guy who wants to destroy/take over the world' stuff... Sanctus, Arius, Mundus, etc. And you know, it actually works well with the type of gameplay they envisioned, and I'm sure it gave them a lot of time to focus on the gameplay. I agree with pretty much everything you said, though I'd say Nero wasn't a hardcore character. He was made specifically for casual players, and he didn't have many combos.