See I don't belive that to be true for a second because each part of the process has their own job to have a top priority on. One group on gameplay is told to make it a top priority, and another is told story is their top priority. One group failed. and that's how we have DMC whose only redeeming factor is gameplay. story is mediocore and characters are laughable at best. They can use the excuse of saying "Oh! You don't take them seriously! They're suppose to be laughable!" not when you're trying to convey actual feelings into the story with Vergil's death, Nero and Kyrie's story and expecting me to belive that Nero's bitch tears were suppose to be a serious moment.
You seem to say that, but yet people seem to chastize DmC for being bad and when people make up the same excuse as you are for its fawlty gameplay that "do this or do that to make it more fun" they're don't wanna do that because they already hate the game. You say what you want, but those games were simple even when I didn't need to dodge and attack. Their moves are predictable in DMC3, and DMC4 is just sloppy when it comes to gameplay variety with Nero. Douchete is redeeming but even then why waste time with all these unnecessary button mechanics and weapons when one is all I need? It's just a waste of time in my opinion.
You can't have multiple top priorities -- that's why it's called a top priority. You make gameplay, graphics, soundtrack, or story your top priority... not all of them. If every aspect were incredibly important, they'd get in the way of each other.
If they made the product the way they envisioned it to be, how did they 'fail'? As far as I know, DMC1 turned out pretty much the way they intended it to turn out. If they wanted it to have a deeper story and better characters, they would've made it that way. Nobody 'failed' at making the story or characters deep, they just
didn't try.
And yeah, the characters are not meant to be the typical western representation of deep characters. As far as I know, DMC was never meant to have exceedingly deep characters we could all relate to. Heck, Dante is more like a superhero than a relatable character. If you've played any DMC game, you'll notice that
it's more about witty writing and combo-centric gameplay than it is about emotional, deep characters or a cohesive story. Sure, the DMC games do include some emotional scenes, but that seems meant to give characters an extra dimension- nothing else.
I don't know in what sense you think the characters are laughable, but they are meant to be like basic anime characters, almost superhero-like. If you dislike that the characters sometimes seem superficial, well, that's your opinion. If you want a deep, awe-inspiring story, I really wonder why you ever started playing DMC. :laugh:
Also, I still don't see how Nero being emotional is such a huge issue for so many people. All I see is people who are probably too macho to admit that men have feelings too. To me, frustration and pain seems like a normal response to your girlfriend getting snatched and possibly killed. I think the Japanese might find that more acceptable than most western gamers, as they have different cultural values.
Also, not all video game development companies work that way, I think. We can't assume they all do. Not all developers have multiple teams that work on *one* thing alone. No doubt, that is the most efficient way of handling it, but I think that's reserved for the largest video game developers, who have the money to hire story specialists, gameplay specialists and so on.
Well, DmC, in my opinion, is just as bad as any DMC game we've had. To me, it's just bad in a more annoying kind of way. Some of the writing and characters are absolutely obnoxious, and not very well made.
Uuuh... you want fewer button mechanics and fewer weapons, ''because you only need one''? Yeah, see, that's the point of the DMCs: they give you a lot of freedom and choices to make. It's meant for increasing the fun factor - to let you find your own style of comboing, and to make combos deeper and more diverse. Your not wanting that is a bit odd.