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So...if you don't like DMC combat...and you don't like DMC story, and same goes for DmC...why do you debate with somebody about this games in the first place? It's just not your cup of tea. I think we all have games like this?
I like DMC and DmC's gameplay to a certain degree but enough to still play the series. However I don't like its story, plot, or characters. I come to the forum to talk about gameplay and see if anything new comes out for the series and hope that Capcom makes a DMC that's good in both gameplay and story. But every new one that comes has failed to do so to me.
 
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I like DMC and DmC's gameplay to a certain degree but enough to still play the series. However I don't like its story, plot, or characters. I come to the forum to talk about gameplay and see if anything new comes out for the series and hope that Capcom makes a DMC that's good in both gameplay and story. But every new one that comes has failed to do so to me.
i find it strange you look for it in franchise that never clicked for you...maybe you would prefer some different HnS with different kind of story and gameplay?
 
Dude, like I just said; It seems useless to have to press 100 buttons just to do one move and be thrown a whole bunch of weapon with some of them being useless in the grand scheme of the entire game. Maybe that is just me but I consider it ridiculous an unnecessary. For you it may be simple, but for someone who prefers to have fun with a game and not need finger twitching just to do more then one move, its annoying as f*ck.

So you just proved DMC and its terrible plots while trying to be something more then what it should have been but fell on itself and came out with nonsense in the final cut. And some fans praise this as great writing? That's ridiculous in my opinion.

However I find it unnecessary that there needs to be this useless button mashing and stupid button layout all to do like, what, 3 attacks at best? I just see that as wired. But apparently I'm the wired one in this discussion but who cares? If I see it as stupid, I just think its stupid and that's just how I'll always see it no matter how much excuses you two throw in my face.
- I understand your point completely, and I've already explained that you don't need to ''press 100 buttons just to do one move''. You're talking nonsense. Some of the weapons being ''useless in the grand scheme of things''... sigh. I just spent a while explaining why they are not useless, and that they are only useless in your view. Sure, you could use only one weapon and one style, but that's not what the DMC games are about. And you know what, you CAN use one weapon and one style, so I don't see where your problem stems from. 'Finger twitching'? What on earth are you talking about? DMC3 or DMC4 are not difficult games that require you to press 100 buttons and constantly switch styles or weapons or anything. Everything is neatly packed under like three buttons: x is for guns, y is for melee, b is for style moves. The rest is just a matter of timing. Like I said, the game gives you choices, and you're not bound to anything, and overall, your criticism makes no sense. I'm not going to explain again.

- I ''proved DMC and its terrible plots''? What does that mean? I just explained to you that DMC never tried to be ''something more''. DMC4's story is pretty basic, and that was the whole idea. Over the course of about three comments I've explained that the DMCs' stories are simply there because the games needed plots for their gameplay and the nature of their characters. The games are gameplay-driven, not story-driven. Its story is subservient to the gameplay, and comes in third place according to importance. Then comes the graphics, and the soundtrack is last.

- I'm not sure you can call it button-mashing. This isn't Ninety-Nine Nights, it's DMC. Most of the gameplay revolves around timing and combining combos, not mashing buttons. If you're just mashing the Y and B buttons, I can understand why you dislike its gameplay: you're not doing any combos! lol :laugh:

So you don't like the deeper kind of hack and slash games. That's your problem, not DMC's. You're free to play any other H&S game, so I don't see why you're even here. Everybody's got different tastes.
 
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Pfft. Please. DMC 1-4 may have focused on gameplay, but it's obvious that story was also a number one priority. One group focuses only on gameplay as the bigger concern but another group focuses story as the number one concern. And dude, DMC is all chatty and story. DMC is built on story first and gameplay second. Stylish action would be nothing without something to carry it. This is like what, basic video gaming 101.

and DMC has been a catterer. DMC2 basically threw all difficulty out the window along with fun, DMC3 may have been hard, but in my experience, it was ****poor simple when you know how to dodge, and DMC4 was like playing DmC: stay in the air and slash away with Nero like a pansy, and just keep using rising dragon with Douchte.

Easy.
Nope.
DMC1 was all about being an action game born out of a failed Resident Evil 4, the story was just some crap thrown in to validate the gameplay that was made, anyone with a brain knows that DMC is all gameplay and the story is just a secondary add on. The story could have been about Dante fighting zombie strippers in space and the gameplay would still be valid for that story.
I look at it the same way as Shadow Warrior 2013, the game claims to be built around the story as did the developers, but that's wrong, the story is clearly just there for all the demon slaughtering with the awesome gameplay, the story could have been anything else and the gameplay would have still been as awesome.
DMC3 and 4 went to the prime in gameplay and the stories just went crazy, plot was given little f**ks and was more just about validating the stylish action. As I've stated multiple times in the past, Gameplay is primary, Story is secondary.

And Nope again.
DMC has not been catering to the casuals until DmC, DMC2 was just a bad game full stop, DMC3 however learned from the mistakes and upped the difficulty, challenge and fun and brought the gameplay to a new and high standard and another crazy story was built around that gameplay, if the gameplay was built around the story it would have sucked full stop. Then DMC4 came along with zero f**ks about it's story and just focused on gameplay, Nero was the casualized one but even he manages to be a hardcore character with his set of moves and Dante was at his prime in DMC4, his gameplay was top notch and in no way casualized, to this day I still haven't mastered him and the challenge in DMC4 was awesome.
The story however had no f**ks given, we just went on some damsel in distress adventure as Nero and backtracked as Dante.
Also if that's the way you play DMC then you are doing it wrong, it's about variety in combat.
Sometimes I dodged the attacks, sometimes I threw the attacks back at the enemies with Neros Devil Bringer, sometimes I launch enemies in the air and juggle them around with the guns or I fly up and slash at them with Rebellion. I don't just use the same easy moves over and over like some CoD kid who's exploited a glitch for easy wins.
 
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Nope.
DMC1 was all about being an action game born out of a failed Resident Evil 4, the story was just some crap thrown in to validate the gameplay that was made, anyone with a brain knows that DMC is all gameplay and the story is just a secondary add on. The story could have been about Dante fighting zombie strippers in space and the gameplay would still be valid for that story.
I look at it the same way as Shadow Warrior 2013, the game claims to be built around the story as did the developers, but that's wrong, the story is clearly just there for all the demon slaughtering with the awesome gameplay, the story could have been anything else and the gameplay would have still been as awesome.
DMC3 and 4 went to the prime in gameplay and the stories just went crazy, plot was given little f**ks and was more just about validating the stylish action. As I've stated multiple times in the past, Gameplay is primary, Story is secondary.

And Nope again.
DMC has not been catering to the casuals until DmC, DMC2 was just a bad game full stop, DMC3 however learned from the mistakes and upped the difficulty, challenge and fun and brought the gameplay to a new and high standard and another crazy story was built around that gameplay, if the gameplay was built around the story it would have sucked full stop. Then DMC4 came along with zero f**ks about it's story and just focused on gameplay, Nero was the casualized one but even he manages to be a hardcore character with his set of moves and Dante was at his prime in DMC4, his gameplay was top notch and in no way casualized, to this day I still haven't mastered him and the challenge in DMC4 was awesome.
The story however had no f**ks given, we just went on some damsel in distress adventure as Nero and backtracked as Dante.
Also if that's the way you play DMC then you are doing it wrong, it's about variety in combat.
Sometimes I dodged the attacks, sometimes I threw the attacks back at the enemies with Neros Devil Bringer, sometimes I launch enemies in the air and juggle them around with the guns or I fly up and slash at them with Rebellion. I don't just use the same easy moves over and over like some CoD kid who's exploited a glitch for easy wins.
Yeah, the DMCs' stories were always pretty basic. DmC's too, as it's mainly a rehash of DMC1 with some DMC3 sprinkled on top. I wouldn't go so far as to say that zero f*cks were given, but they're simple stories meant to scratch a particular kind of itch. Just basic 'kill the bad guy who wants to destroy/take over the world' stuff... Sanctus, Arius, Mundus, etc. And you know, it actually works well with the type of gameplay they envisioned, and I'm sure it gave them a lot of time to focus on the gameplay. I agree with pretty much everything you said, though I'd say Nero wasn't a hardcore character. He was made specifically for casual players, and he didn't have many combos.
 
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I agree with pretty much everything you said, though I'd say Nero wasn't a hardcore character. He was made specifically for casual players, and he didn't have many combos.
What I meant about that is he's not a hardcore character like Dante is, but he's got enough moves to work as both a casual and hardcore character, Dante however is fully hardcore and the character for a skilled player. A skilled hardcore player can still find some hardcore fun out of Nero, instead of the uber casualized Donte of DmC who was made for casuals full stop.
 
News has just broke that Capcom have said that they are highly unlikely to make a sequel to a game that hasn't made over 2 million sales.
Capcom was referring to AAA games and not necessarily every game
 
- I understand your point completely, and I've already explained that you don't need to ''press 100 buttons just to do one move''. You're talking nonsense. Some of the weapons being ''useless in the grand scheme of things''... sigh. I just spent a while explaining why they are not useless, and that they are only useless in your view. Sure, you could use only one weapon and one style, but that's not what the DMC games are about. And you know what, you CAN use one weapon and one style, so I don't see where your problem stems from. 'Finger twitching'? What on earth are you talking about? DMC3 or DMC4 are not difficult games that require you to press 100 buttons and constantly switch styles or weapons or anything. Everything is neatly packed under like three buttons: x is for guns, y is for melee, b is for style moves. The rest is just a matter of timing. Like I said, the game gives you choices, and you're not bound to anything, and overall, your criticism makes no sense. I'm not going to explain again.

- I ''proved DMC and its terrible plots''? What does that mean? I just explained to you that DMC never tried to be ''something more''. DMC4's story is pretty basic, and that was the whole idea. Over the course of about three comments I've explained that the DMCs' stories are simply there because the games needed plots for their gameplay and the nature of their characters. The games are gameplay-driven, not story-driven. Its story is subservient to the gameplay, and comes in third place according to importance. Then comes the graphics, and the soundtrack is last.

- I'm not sure you can call it button-mashing. This isn't Ninety-Nine Nights, it's DMC. Most of the gameplay revolves around timing and combining combos, not mashing buttons. If you're just mashing the Y and B buttons, I can understand why you dislike its gameplay: you're not doing any combos! lol :laugh:

So you don't like the deeper kind of hack and slash games. That's your problem, not DMC's. You're free to play any other H&S game, so I don't see why you're even here. Everybody's got different tastes.

NO one said you had to explain a thing. I have my issues with it, and that's that. If you can't seem to understand because your so balls deep into loving DMC, then what's even the point of continuing?

And that's the problem. Again, I said I don't belive that due to just how much there was that they really tried to put into the lore of DMC, but they failed to deliver. They didn't hold up to what they wanted to do to make the story the way they wanted to, and instead we got crap. Gameplay was nice, but story couldn't hold up with its stereotypical antics and annoying characters. Look dude, if you don't like what I'm saying, then that's on you.

Dude I could button mash through DMC3 and DMC4 and still get SSS with just random button mashing. Its not that hard. Just do each move once and then repeat in a synchronized way. And I can mostly do that in button mashing.

You're wrong again. I do like DMC's gameplay. You're speaking like DMC4's the only DMC ever made. I still play it, but I still find most of its mechanics sloppy. DMC1 is good, DMC3 is great, DMC4 is meh but still bearable. That's all.

Nope.
DMC1 was all about being an action game born out of a failed Resident Evil 4, the story was just some crap thrown in to validate the gameplay that was made, anyone with a brain knows that DMC is all gameplay and the story is just a secondary add on. The story could have been about Dante fighting zombie strippers in space and the gameplay would still be valid for that story.
I look at it the same way as Shadow Warrior 2013, the game claims to be built around the story as did the developers, but that's wrong, the story is clearly just there for all the demon slaughtering with the awesome gameplay, the story could have been anything else and the gameplay would have still been as awesome.
DMC3 and 4 went to the prime in gameplay and the stories just went crazy, plot was given little f**ks and was more just about validating the stylish action. As I've stated multiple times in the past, Gameplay is primary, Story is secondary.

And Nope again.
DMC has not been catering to the casuals until DmC, DMC2 was just a bad game full stop, DMC3 however learned from the mistakes and upped the difficulty, challenge and fun and brought the gameplay to a new and high standard and another crazy story was built around that gameplay, if the gameplay was built around the story it would have sucked full stop. Then DMC4 came along with zero f**ks about it's story and just focused on gameplay, Nero was the casualized one but even he manages to be a hardcore character with his set of moves and Dante was at his prime in DMC4, his gameplay was top notch and in no way casualized, to this day I still haven't mastered him and the challenge in DMC4 was awesome.
The story however had no f**ks given, we just went on some damsel in distress adventure as Nero and backtracked as Dante.
Also if that's the way you play DMC then you are doing it wrong, it's about variety in combat.
Sometimes I dodged the attacks, sometimes I threw the attacks back at the enemies with Neros Devil Bringer, sometimes I launch enemies in the air and juggle them around with the guns or I fly up and slash at them with Rebellion. I don't just use the same easy moves over and over like some CoD kid who's exploited a glitch for easy wins.
I've already explained what I need to explain and heard it all. I don't need to here it again from the dude who says "a game can sell great without a story". -_-

Just saying, based on the comments for the last 2 pages, it looks like someone is trolling you guys.

How am I trolling? I'm just speaking my own opinion. Just because I'm negative towards DMC doesn't mean I'm a troll.
 
I've already explained what I need to explain and heard it all. I don't need to here it again from the dude who says "a game can sell great without a story". -_-
Then why the hell are you here and why the hell are you going on about DMCs gameplay in a thread about Capcom setting a 2 million sold copies rule?

Go make your own damn thread or go into my old "Story is Overrated" thread and complain about it there.
 
NECA Toys just announced they're releasing a Dante statue next year.

I think the dream is still alive. :woot:

Interestingly enough, a company called Abbyshot released an officially licensed DMC4 Dante coat a couple months ago, too.

And the Devil May Cry official site is down. I guess that could actually be an indication that the series is dead, buuuuuut I'm gonna hope it just means they're working on it.

All of this could also mean absolutely nothing, but I don't care. I'm not letting go.
 
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NECA Toys just announced they're releasing a Dante statue next year.

I think the dream is still alive. :woot:

Interestingly enough, a company called Abbyshot released an officially licensed DMC4 Dante coat a couple months ago, too.

And the Devil May Cry official site is down. I guess that could actually be an indication that the series is dead, buuuuuut I'm gonna hope it just means they're working on it.

All of this could also mean absolutely nothing, but I don't care. I'm not letting go.
Perhaps if this statue sells 2 million units Capcom will make DMC5. :whistle:
 
NECA Toys just announced they're releasing a Dante statue next year.

I think the dream is still alive. :woot:

Interestingly enough, a company called Abbyshot released an officially licensed DMC4 Dante coat a couple months ago, too.

And the Devil May Cry official site is down. I guess that could actually be an indication that the series is dead, buuuuuut I'm gonna hope it just means they're working on it.

All of this could also mean absolutely nothing, but I don't care. I'm not letting go.
Damn I gotta keep my eye on that statue.

Also Capcom did list Devil May Cry as one of the strong IPs not to long ago and there was of course the movie which we haven't heard much of as well as the renewing of the trademark.

I'd love a DMC5 to happen, but I think the series staying dead is what's best, even DMC5 won't surpass 3 & 4 with Modern Capcom in charge.
 
NECA Toys just announced they're releasing a Dante statue next year.

I think the dream is still alive. :woot:

Interestingly enough, a company called Abbyshot released an officially licensed DMC4 Dante coat a couple months ago, too.

And the Devil May Cry official site is down. I guess that could actually be an indication that the series is dead, buuuuuut I'm gonna hope it just means they're working on it.

All of this could also mean absolutely nothing, but I don't care. I'm not letting go.

Looks so awesome. I'm definitely going to save up for one of these.

We've just gotta keep hope alive :)
And one day, just maybe one day, Uncle Dante will return to us.
 
Then why the hell are you here and why the hell are you going on about DMCs gameplay in a thread about Capcom setting a 2 million sold copies rule?

Doesn't gameplay sell? And if gameplay isn't 2 million dollars worthy, what does that say about the game's future? Put the pieces together.
¬_¬
 
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Doesn't gameplay sell? And if gameplay isn't 2 million dollars worthy, what does that say about the game's future? Put the pieces together.
¬_¬
You're being overly simplistic. You aren't selling a deck of cards or a board game, you are selling an experience and not all video games are gameplay driven and not all games are story driven and while there are a lot of each most would be categorized somewhere in the middle of the two in terms of what it's selling.

If video games were never meant to be more than gameplay there wouldn't be such a thing as characters, character design, background design, or art design, it's be different color polygons that move to the controllers command. Instead these interactive videos are composed of different elements that are put together to create a unique experience and thus no one element is 'unimportant.' Whether you are talking about music, character design, character modeling, color schemes and pallets, art design, background design, coding, and so on and so forth. They all matter as much as gameplay and I can think of many examples of why each would.

Point been, gameplay isn't the only thing that matters. If that were the case more people would play Bayonetta instead of God of War. Rock Band and Guitar Hero would probably play just as well if the playlist was composed of classical and blues music but the experience wouldn't be the same and not as successful.
 
Doesn't gameplay sell? And if gameplay isn't 2 million dollars worthy, what does that say about the game's future? Put the pieces together.
¬_¬
Gameplay alone won't sell and neither will story, it takes a lot of marketing to sell a Hack n Slash game these days cause no one wants to play them, the only way you can sell gameplay alone is if you're a shooter, just look at Destiny.
I've been playing Alien Isolation, it's awesome, innovative and a true Next Gen experience, but I doubt it's gonna sell the 2 million mark.
Nothing but generic shooters or overhyped show and tells can sell the big numbers of today.

Whether gameplay alone sells or not day or week 1, it sure does last and sell over time, a lot of games today that focus on gameplay instead of story are still being played.
http://steamcharts.com/
There's not a lot of story heavy games in there.
 
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