Doesn't have to be 5, you could say 1 thing if ya like. :wink:
I'll start:
1. Camera. It's solid. Not having a fixed camera for 90% of the experience improved the immersion level tenfolds. It makes the world so much more alive and invigorating, and the combat feeling more dynamic.
2. Navigation. The devs really nailed it here. Swapping out puzzles for platforming was a great idea. It improved the pacing between combat and made exploration really fun, despite the linear designs. The levels never feel like they're dragging, even when backtracking (a lot due to the ever-changing world that keep you on your toes) and abilities such as Demon Pull and Angel Lift are responsive and enjoyable to use, never feeling clunky or sluggish.
Mildly related, but this includes combat as well. Whether its boss battles or minions, positioning and movement are just as important as dealing damage, and while a bit exploitable, it's well developed and a lot of fun in DmC.
3. MENU/HUD. It's near perfect. I'm a sucker for aesthetics and I absolutely love the simplicity and punk design going on. It's simple, it's intuitive, I don't understand Angry Joe's beef.
4. Animations. Excluding cutscenes, the devs did a phenomenal job. Almost everything was beautifully animated. Dante's swings look stylish and believable. Yeah.
5. Training. Every game in the franchise needs this mode.
I'll start:
1. Camera. It's solid. Not having a fixed camera for 90% of the experience improved the immersion level tenfolds. It makes the world so much more alive and invigorating, and the combat feeling more dynamic.
2. Navigation. The devs really nailed it here. Swapping out puzzles for platforming was a great idea. It improved the pacing between combat and made exploration really fun, despite the linear designs. The levels never feel like they're dragging, even when backtracking (a lot due to the ever-changing world that keep you on your toes) and abilities such as Demon Pull and Angel Lift are responsive and enjoyable to use, never feeling clunky or sluggish.
Mildly related, but this includes combat as well. Whether its boss battles or minions, positioning and movement are just as important as dealing damage, and while a bit exploitable, it's well developed and a lot of fun in DmC.
3. MENU/HUD. It's near perfect. I'm a sucker for aesthetics and I absolutely love the simplicity and punk design going on. It's simple, it's intuitive, I don't understand Angry Joe's beef.
4. Animations. Excluding cutscenes, the devs did a phenomenal job. Almost everything was beautifully animated. Dante's swings look stylish and believable. Yeah.
5. Training. Every game in the franchise needs this mode.