IncarnatedDemon
Well-known Member
Nonsense , capcom obviously intended the backtracking to test our tracking skills. As result we are all now very good trackers. We should thank capcom!
Nonsense , capcom obviously intended the backtracking to test our tracking skills. As result we are all now very good trackers. We should thank capcom!
Make him unstoppable is what your asking them to do lol im cool with it though so long as i get vergil or nero
He is unstoppable in DMC 2 and in shin megami tensei he is more than god like so any game set after that he will be ridiculous mind boggling powerful which means combat will be fantastic fun
He'll and hell becomes fun after a few playthroughs dude as you tend to play awesome to s rank it and take no damage it is a bitch the first time though for sure
It's not the same. The backtracking we're talking about in the older DMCs was just kinda your typical old school gaming trope. Which was basically going back and forth in the same general areas in order to find a couple of things that if mated together would give birth to progress.
Well it is harder to fight em without JC exploits to be fair but the more you do it the better you will get and ten you will find faster ways and our own ways to kill em u gotta analyse everything on hell and hell first time through
And with absolutely no difference in level design. In DMC1 the castle at lease morphed a bit and changed from day to night. DMC4 didn't even bother. The only change is rain in the forest and some clouds which looked lazy and uninteresting and it was obvious that it wasn't part of the original design while in DMC1 it was very obviously planed. DMC3 was even better since the entire tower twisted and rooms were no longer where you left them, and it was also obviously a planed and designed change, not a 'we ran out of money' situation.DMC4: Go all the way forward through castles, forest, and a tower...now do it all again in reverse.
Not quite. DMC1 is in the same league as other Capcom horror survival games like RE2 and Haunting Ground in staging and level design. The only difference with DMC1 and those games' level designs is the fact that DMC1 is divided by missions, and that was a last minute decision to distinguish it from RE.It's not the same. The backtracking we're talking about in the older DMCs was just kinda your typical old school gaming trope. Which was basically going back and forth in the same general areas in order to find a couple of things that if mated together would give birth to progress.
And with absolutely no difference in level design. In DMC1 the castle at lease morphed a bit and changed from day to night. DMC4 didn't even bother. The only change is rain in the forest and some clouds which looked lazy and uninteresting and it was obvious that it wasn't part of the original design while in DMC1 it was very obviously planed. DMC3 was even better since the entire tower twisted and rooms were no longer where you left them, and it was also obviously a planed and designed change, not a 'we ran out of money' situation.
Not quite. DMC1 is in the same league as other Capcom horror survival games like RE2 and Haunting Ground in staging and level design. The only difference with DMC1 and those games' level designs is the fact that DMC1 is divided by missions, and that was a last minute decision to distinguish it from RE.
Thank you. I'm so glad I'm not the only one who thinks this. :facepalm:DMC 4 dante is NOT classic dante he never was and never will be.
DMC3 did it right the levels changed so much you couldnt even call it back tracking it was more like im lost and need to find out where im going and everything has been mismatched and nothings where i left it lol
ok. time to diffuse this situation. i agree with the op 90%. its apparently the last time i got to see my icon, and that is NOT...the way i want to remember him. i see DMC4 dante as a parody of himself. and thats coming from me of all people. the ****-head that always tells people to lighten up. but jesus h christ, i can't stand DMC4 dante. however, there are those who love him and see him as the ideal version of the character. i can't challenge that because thats just who they are and how they feel...but srsly? chaps? you hate the way donte looks but you're perfectly ok with chaps? if the guy i most hated in this world was drugged and he was unknowingly wearing chaps, i'd help him take those off.
i gothcu cuz. i'm agreeing with you. i didn't say you were trying to convert people. i was just reminding everyone that we all have our own mind thingies in our minds. so...yeah. sorry if that came out as something differentWell it's not like I'm trying to convince people to agree with me. I'm just more so saying if this was the last carnation of classic Dante we'll see then that's a bit disappointing.
I understand where Dragonmaster is coming from and I respect his opinion as a Devil May Cry fan. But this thread has really gone to hell. Like, past the point of simply criticizing a disliked character and nearing complete hate. Guys, seriously, not cool. And no, I've heard it all before, so before anyone says anything of the sort, bashing DmC Dante is just as bad. Let people enjoy their respective Dantes and only give contructive criticisim, I think we've had enough people passing off their perspectives, however "educated" they are as facts. Some people like the relatively well developed DmC Dante and some like the fun and ambiguous DMC Dante.