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Who else thinks that DmC is good and DMC actually needed a reboot?

I can't really remember any of the scenes in DMC4 but I remember liking Nero more since he was much more grounded in 'reality', the same reason I like the new Dante.
 
I think Capcom kinda painted themselves into a corner in DCM4. Dantes skill set was immense, an evolution of the previous 3 games and way beyond anyone new to the game. I mean, that was the sole reason for Nero wasn't it, to ease in the newbies without having to down grade Dante?
If they didn't reboot, where could they go? They would have had to upgrade Dante even more,the fan base would have demanded yet more devil arms, firearms, maybe even more styles. It would have become unwieldy and appreciated by an increasingly nich market.

I think NT did a blinding job with DmC. They incorporated many aspects/moves of Dantes previous styles, even snuck in a version of Neros devil bringer (slight digression here, but how awsome are the grapple moves? So much fun to give some poor demon a complete battering, then drag him back for even more) and tied it all together with an intuitive control scheme.

Personally I thought they made all the right moves with this game, I was quite surprised just how much some people hate change and the abuse this game got as a result.
 
Well I dont think it needed a reboot but I guess I can kind of sorta see why they did it...maybe? I actually have no idea. But even if I dont like it complaining wont get me anywhere so I dont. I just did not buy the game. That is the most effective thing I as a consumer can do.

I am glad some people like the reboot but its not for me. Well except maybe the sick ass scenery haha. NT did VERY well on that.

You not buying the game didn't make any difference for DmC's sales, trust me. There will always be people who buy games because they can. Because they've got the money and just want another hack and slash game. Unless we'd all decide not to buy the game, it wouldn't make any difference.
 
Bayonetta was borderline pornography that it made my eyes roll. It was like the developers wet dreams in video game form. Plus, I don't find Bayonetta all that sexy because she is very misproportioned. Her legs are very long to more of an odd sense.

The problem is, Bayonetta wasn't trying to be sexy, like that other guy said. It was trying to be over the top, just like Lady Gaga (Christ she's annoying) and some others try to be. It was supposed to be hilariously bad in its execution.
 
You not buying the game didn't make any difference for DmC's sales, trust me. There will always be people who buy games because they can. Because they've got the money and just want another hack and slash game. Unless we'd all decide not to buy the game, it wouldn't make any difference.
I know it does not make much of a difference but it still is the most effective thing I can do. Complaining will never change anything. And one person not buying it will not make a difference. But what will is a lot of people not buying it which is so far whats happening.(Not as many as they had expected.)
 
From a gameplay perspective, DmC is so much better. It's more fluid, with every move available at any time without excessive management of styles. The enemies are pretty fun and varied, since you have more ways to play at your disposal, and they make you take advantage of it.

But the story, man. I don't know... it must be about 4 to 5 times better than the previous series, on almost any scale of judgment, except for perhaps cheesiness. I mean, DmC tries from time to time, but it can never reach the levels of cheese exuded by the originals, sorry.

DmC responds pretty slowly to inputs. I have to press the stick all the way in one direction to make Dante start walking, and he immediately jerks into action; no room for nuance. Then there's the 30 fps, which isn't a problem, but it seems noticeable in combos. Not as much progression from swinging your blade to the blade reaching the enemy. Simply not enough frames.
Excessive management of styles just seems to have been replaced by something equally tedious. I don't really see what's excessive about the styles anyway. In DMC4, you just press a d-pad direction and you're done. Nothing excessive about that. You didn't need to switch triggers to use Angel Lift or Demon Pull, so no chance to mess up a combo. You can also switch between weapons with a single button press instead of having to hold a trigger all the time while attacking. You had lock-on, which made it possible to use more attacks. The B button was dedicated to style attacks instead of launching enemies. You could launch simply by holding the left stick back and pressing the attack button, which doesn't interrupt your combos. I thought DMC4's control scheme worked very well, while DmC even now leaves me making mistakes and interrupting the flow of combos.

Enemies in the older DMCs were no worse than these. Color-coded enemies that need you to beat them in a certain way, well, I don't call that skill-demanding or fun. DMC4 allowed you to attack enemies and dispatch them just the way you wanted, which was the point. No less strategic.
Anyway, one is not better than the other, I'd say. Probably another matter of preference.

DmC's story is as cliché and predictable as it can get. I'd rather have a less hackneyed story with less cliché and obnoxious characters inspired by some long outdated notion of underground street punks. I don't need a Devil May Cry game to be cheesy. To me, that's not what DMC is about. Again, it's another matter of opinion.
 
I know it does not make much of a difference but it still is the most effective thing I can do. Complaining will never change anything. And one person not buying it will not make a difference. But what will is a lot of people not buying it which is so far whats happening.(Not as many as they had expected.)

Complaining won't, but criticizing will most definitely make a difference. Look at game reviews. It can allow for people (reviewers as well as consumers) to make up their minds and say ''this is a subpar game, and the developers can do better''. That can open game developers' minds. I got the sense that Capcom was disappointed by the reviews RE6 was getting, so it could make them change their strategy. In fact, it seems they might be thinking of rebooting the series or doing some remakes. Not only that, but it can also cause people not to buy the game, which is your point.

My point is, just going ''well, I won't be buying the game'' doesn't convey any message by itself. It just conveys the message that you won't be buying it. The reason remains unknown to the developers and various other people.
 
I've played all the games and loved them (except DMC 2) and I will probably miss the old Dante characters, but rather than have another DMC 5 I would like to get a sequel for DmC. I'm happy that a new developers come up with new approach which resulted for example in gorgeous and crazy level design, awesome soundtrack, or best aerial combat in the series. I would appreciate deeper dialogues in cutscenes, better camera system + possibility for hard lock-on as it was in previous games, but overall I'm satisfied with the evolution of this reboot.

Honestly with broken ending of DMC 2 and confusion about Nero, his origin, and basically everything about him in DMC 4 the Devil May Cry really needed a reboot. Not to mention different personality of Dante in every game. His character in DMC 4 (which takes place between DMC 1 and DMC 2) has nothing in common with Dante from DMC 1 or 2. He is a very serious demon killer in DMC 1 , then suddenly he's a cool guy in DMC 4 with cheesy one liners, and once again he's the serious demon killer again in DMC 2, but this time he almost doesn't talk at all. Basically there was never only one Dante, there were several different personalities of Dante. The only thing which all Dantes have common is their look. It's just like Kat said at the end of the game "You are Dante, nothing more and nothing less."
steamcommunity. com/sharedfiles/filedetails/?id=125626791

I really love DMC 1,3 and 4. Every game for its own qualities. But as a series, it's a ridiculous mess.
I hope we'll see DmC 2 from Ninja Theory where they'll further develop the story, Dante and Vergil's relationship and their characters. Cheers :)

First of all,welcome to the forum.

I don't see how it needed a reboot. there are still many questions left unanswered. such as who the hell is Nero?
Remember,it's HINTED that he's the son of vergil. It's not obvious. he could just be a relative.

I agree that they weren't sure how they wanted Dante's personality to work out. but DMC3 worked so they stuck with it.
I haven't seen or played DMC2. but since the developers say it never happened i'd say thats a good enough excuse to just ignore it. DMC5 could elaborate more on Nero and Dante's past. as well as bring back vergil. and even though Mundus was already defeated,coming up with a new villain is not hard.

I don't hate DmC,but it's poorly executed and very disrespectful. Ninja theory don't like Devil May Cry,which is why they threw out styles and replaced the core game mechanic with the heavenly sword one.

I also agree that the story in DMC was never a strong point,but it's not such a bad thing. it leaves more room for the action rather than story. Which is a HUGE flaw in DmC seeing as 65% of the game is cutscenes(quite literally,if you skip all the cutscenes you get 4 hours of gameplay instead of 7-8),not everything needs to be a cinematic experience.

To sum it up,there wasn't that much reason to reboot the series. unless they REALLY wanted the story to be part of the game,but most if not all people don't care because the gameplay was so close to perfection.
 
Kinda off topic, but the title of this game is Devil May Cry, Devil May Cry is the name of Dante's shop...what's Devil May Cry in this game? It's a bit of a nit pick but if they do continue both series for the heck of it the alternate series should just be called DmC without 'Devil May Cry' appearing in the title like it does here. http://oyster.ignimgs.com/wordpress/stg.ign.com/2012/08/dmcbox-610x389.jpg

Or, maybe in the sequel if it does get one Dante will open up a shop called Devil May Cry.
Who knows?

On topic, no, no one asked for a reboot. It's just modern day gaming journalists insisting Devil May Cry is archaic.
 
Kinda off topic, but the title of this game is Devil May Cry, Devil May Cry is the name of Dante's shop...what's Devil May Cry in this game? It's a bit of a nit pick but if they do continue both series for the heck of it the alternate series should just be called DmC without 'Devil May Cry' appearing in the title like it does here. http://oyster.ignimgs.com/wordpress/stg.ign.com/2012/08/dmcbox-610x389.jpg

Or, maybe in the sequel if it does get one Dante will open up a shop called Devil May Cry.
Who knows?
Actually the point of the the title(and dante naming his shop) is where dante is a devil,but he still sheds tears for his loved ones.

In DMC3,Dante cried after losing Vergil.
In DMC4,Nero cried after failing to protect Kyrie.
In DmC,Donte said **** you.
 
Actually the point of the the title(and dante naming his shop) is where dante is a devil,but he still sheds tears for his loved ones.

In DMC3,Dante cried after losing Vergil.
In DMC4,Nero cried after failing to protect Kyrie.
In DmC,Donte said **** you.
You good sir, win a bro hoof /)
 
Actually the point of the the title(and dante naming his shop) is where dante is a devil,but he still sheds tears for his loved ones.

In DMC3,Dante cried after losing Vergil.
In DMC4,Nero cried after failing to protect Kyrie.
In DmC,Donte said **** you.

Oh...well, can''t believe that went over my head, the more you know!

I think Donte missing his wub in some parts of DmC may have had something to do with him being upset. He needs his fix.
 
The problem is, Bayonetta wasn't trying to be sexy, like that other guy said. It was trying to be over the top, just like Lady Gaga (Christ she's annoying) and some others try to be. It was supposed to be hilariously bad in its execution.

You have to be really stretching it to say Bayonetta was not trying to be 'sexy'. Really stretching it. It was like a selling point.

Excessive management of styles just seems to have been replaced by something equally tedious. I don't really see what's excessive about the styles anyway. In DMC4, you just press a d-pad direction and you're done. Nothing excessive about that. You didn't need to switch triggers to use Angel Lift or Demon Pull, so no chance to mess up a combo. You can also switch between weapons with a single button press instead of having to hold a trigger all the time while attacking. You had lock-on, which made it possible to use more attacks. The B button was dedicated to style attacks instead of launching enemies. You could launch simply by holding the left stick back and pressing the attack button, which doesn't interrupt your combos. I thought DMC4's control scheme worked very well, while DmC even now leaves me making mistakes and interrupting the flow of combos.

DmC's control scheme meant you could use gunslinger, sword master and trickster dodge without having to switch styles, in DMC4 having all the styles mapped to one button meant a fair bit of switching. DMC4 had side roll as default, which could easily turn into a backflip due to the dodgy camera and player dependent stance. Aerial Rave and Roulette Spin instead of a Helmbreaker is a plus.
 
You know whats funny? Even though Bayonetta wasn't supposed to be as good,which probably meant they weren't trying so hard.

It's still a fantastic game,and I actually really like Bayonetta as a character.
 
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