Tonks;289637 said:That's not a game, that's highly sadistic and slightly messed up. Sorry, Meg, but that's one game I wouldn't be able to complete ._.
Meg;289621 said:For the sake of having a discussion I'm gonna play devil's advocate.
But shouldn't media have some sort of respect for people? Like how the movie Independence Day was delayed after 9/11. Yes its all just a game/book/movie, but is that really a valid excuse to portray terrible things? What does that say about us as a society that we buy up these kind of things?
Meg;289626 said:Imagine a game that allows incest and rape. If a person does those things in real life they are thrown in prison, but if they do it in a game then its ok? Why? Whether or not is real isn't the point. The point is that they are choosing to do an unspeakable act because they think its fun/funny.
Meg;289639 said:Exactly. So, why is it ok to do terrible things to other people in games if doing it to family is not ok?
Meg;289643 said:@Mr. Credo- I never said companies think its fun/funny, I'm saying gamers think it is. Of course I'm generalizing for the sake of moving the discussion along. Also, the reason why movies should be giving small leeway is that the viewer isn't doing it themselves, so there is a level of detachment. However, in games they are doing it themselves. Why? Why should the media feed disgusting qualities of a person? There is a way to put things like that into a game without letting the player do it themselves.
Also, I'm gonna take a wild guess and say that you aren't against stuff that's in games. So, I challenge you, Mr.Credo. Answer the question I stated in my above post. Would you do it?
Angelo Credo;289645 said:I'm against certain things in games, take the rape games for example purely because they're unnecessary and exist purely for certain types of people to get their rocks off, not to portray any deeper meaning.
However, when it comes down to portraying events in war and things to that effect, I believe developers should have free reign to portray those events in a respectful and tasteful, true to life way.
Angelo Credo;289645 said:, in regards to your question, no, I would not kill my own mother in a game and I think you'll find that a massive majority of gamers would give you the same response, but the question makes no sense in of itself, as no developer in their right mind would even think twice about creating such a game, it'd never happen, ergo it wouldn't be a true to life scenario, so you can't draw any conclusions from that.
Meg;289646 said:I agree with that 100%. Especially the bolded part. I'm not a very good devil's advocate. XD
Meg said:I was just using an extreme example to make a point.
Angelo Credo;289648 said:My apologies if I came off as standoffish.
Meg;289626 said:Cheez, you know I think you're a levelheaded and respectable guy, and so for that reason I'm gonna get in your face.
You make a very good point. I'm not proposing censorship, just having respect. Like my example with killing the pope in ACII. I'm Catholic. I had no idea that was going to be in there, so when it came to that I felt sick like I was doing something wrong. Each culture has mores and taboos. If every day people can't do those things without being punished in some way, either formally or informally, then why should the media be able to? Just because it isn't real doesn't mean it isn't happening in some form. Imagine a game that allows incest and rape. If a person does those things in real life they are thrown in prison, but if they do it in a game then its ok? Why? Whether or not is real isn't the point. The point is that they are choosing to do an unspeakable act because they think its fun/funny.
I feel it will always just be a game. People need to get over it. Books and movies have had more controversial **** than video games ages ago. Its beating the same damn dead horse really. All forms of art don't or shouldn't have an ethical or moral limit just to appease the outcries of people who dont even play games in the first place. This isn't directed towards you, but to people who constantly complain, whine, bitch, and moan about every little damn thing in a game. Have these people EVER played a Shin Megami Tensei game? Those games have the potential to make Medal of Honor's Taliban controversy look minute in comparison had they been in the public's spotlight.Meg;289609 said:I've been thinking. There have been some games lately that have pushed moral limits. For instances, in ACII you kill the pope, in Medal of Honor there was the whole play as the Taliban controversy, "No Russian" in Modern Warfare 2, and now the up coming game Homefront is about North Korea taking over America. Yes yes yes I understand that games have freedom of speech, but my question is this; do games have an ethical/moral limit? If so where is it? Have we crossed it yet? Basically, when is a game no longer "just a game?"
but shouldn't it instead be a goal that there be nothing to censor? i'm thinking more in political terms here, but the way i see it if all information was declassified and the government could no longer censor its information, once the initial chaos (from all it's secrets which no doubt exist) passed you'd end up reaching a phase where the government has NOTHING to hide. if every action is under public scrutiny, what's there to censor?moseslmpg;289693 said:As for censorship, while I am against it in practice, I am actually for it in theory. I don't believe people should have access to all information at all times, and I don't believe their morbid indulgences should be pandered to by the an entertainment industry grounded only in the capitalist virtues of hedonism and amorality.
so then, how do you attribute the matrix getting more criticism for it's display of violence than videogames in the post-columbine school violence scare?moseslmpg;289693 said:I think that even if someone is against censorship in general, games present a trickier subject that can't be treated superficially or dismissed so casually. The fact of the matter is that violence is far more entrenched in the gaming medium than any other produced by humanity, and with the ability to create games basically out of thin air, which require increasing physical and social investment from users, they could lead to a serious issues not presented by passive forms of "art."
This is where we disagree. I don't believe the public should have all knowledge available to it because it is too much responsibility for them. Note, however, that I am not saying I support control of information by some elite group for purposes of power manipulation. I'm just saying, there are some things people don't need to know for their own benefit. It is a slippery slope indeed, but I agree with it in theory, not only in terms of government, but all information. As Jack Nicholson so eloquently summed it up: "[They] want the truth? [They] can't handle the truth!"cheezMcNASTY;289694 said:but shouldn't it instead be a goal that there be nothing to censor? i'm thinking more in political terms here, but the way i see it if all information was declassified and the government could no longer censor its information, once the initial chaos (from all it's secrets which no doubt exist) passed you'd end up reaching a phase where the government has NOTHING to hide. if every action is under public scrutiny, what's there to censor?
Because the perpetrators were specifically borrowing the aesthetic presented in the Matrix of trenchcoats and stuff. They didn't specially emulate anything in a particular game, but I think one would be remiss to discount the influence of violent videogames on their state of mind completely.so then, how do you attribute the matrix getting more criticism for it's display of violence than videogames in the post-columbine school violence scare?
This is kind of my point, that up until now, games have been either too unrealistic or too "kiddy" to warrant any real philosophical and ethical consideration, but that we are quickly approaching a point where that is no longer a viable option. As realism increases, we have to pay attention more to the ethical implications of the medium on the whole. There is a difference between jumping on a koopa and blowing someone's head off in COD in terms of subjective human experience, even if there isn't in terms of technology.my mom worked as a child therapist for the school system at the time, and i wasn't allowed to see the matrix until LONG after everyone else my age because the child therapist community was putting so much blame on it.
yet, i was allowed to play goldeneye on my N64 from a very young age. even when violent videogames were brought into question it was never with the same gravity.
darkslayer13;289769 said:game developers make what people will buy just like everyone else. people are responsible for their actions not companies and not products. games, movies, books etc are entertainment. if the author, developer, etc. chooses to make a point that is their right. if they want to put in pointless violence and cause controversy that is also their right. it is everyone else's right to refuse to watch, play, read, etc. if they have a problem with the content, but violence and controversy continue to sell better than anything else so that is what continues to be sold. its human nature. it's not good or bad it is just the way we are. the way we have always been and will always be.