I think cause and effect type games such as Mass Effect, as one example, manage to achieve something special - if not actually overwhelming - with their endings because what you choose to do in the game affects the outcome overall and you can have multiple endings depending on which choices you made...
I like a good cliff-hanger ending but I don't like ones which leave you just as puzzled as you were in the beginning...
I like a good cliff-hanger ending but I don't like ones which leave you just as puzzled as you were in the beginning...