I can agree with you, though, that most emotional scenes weren't that good... but I guess that's because DMC tries not to get too emotional. DMC3, for example, is more of an upbeat hack and slash fest than an incredibly emotional story.
The problem is that the series
tries to be emotional, and it tries
hard. Every now and then, each entry takes a break from its testosterone-filled, over-the-top atmosphere to introduce an “emotional” or “suspenseful cutscene.” You can tell in developer interviews for DMC3 and 4 (
especially 4) that the writers and producers of the game were trying really hard to tell a story…the problem is that each “confrontation in the rain” or “heartfelt exchange of dialogue” usually boils down to be shoddily-written melodrama.
This is something that’s always bothered me about the
Devil May Cry series, something that I almost applaud
Bayonetta for doing properly: if you have overstylish characters and a nonsensical tone, DO NOT try to have a plot or make any attempt to add narrative weight, or try to sell the characters/story seriously. And despite that, each
Devil May Cry game (and the anime, to a very prominent degree) has shown repeated efforts by the creators to have a serious plot,
with narrative tension…and each time, they fail miserably.
That’s why I want the
Devil May Cry games to go the route of
Bayonetta, or
No More Heroes…just don’t try to be serious at all.