Dante's outfit. And looking back, its interesting to see how some of the things in 2 would be building blocks into later entries. Like how fireworks was in one of the combos, and how the wall dashing became part of Trickster. Stuff like that is cool to see.
Dante outfit and look, enemy and character design, graphic, some location and the fact they were big location like the first level, the fact you can jump from roof to roof in some level
The tower boss, arius boss and the despair embodied where good and looked nice
The op ebony and ivory
Like the guy above says, the fact that it established some things that continued into other game, like rebellion, some of gunslinger and trickster stile and dante having his own devil trigger
The fact that it was the last dmc chronologically before timeline was changed
putting it as the last game in timeline add some charm and mistery to it
The rest sucked really badly but i don't know why i love this game, maybe because dante have still the best design in dmc history and promotional artwork and picture are one of the best in videogame history
It still **** me off no dmc game have date dmc 2 outfit as an unlockable costume
Just look at how good this picture are
Still, no doubt this game was bad and capcom and fan should just remember it in order to not make **** like this again
I could echo some of the points above, but I think that, in a paradoxical way, DMC2's biggest merit is being so mindnumbigly terrible that it actually motivated Itsuno (even though he was brought in way late) to go all out on the following game.
Think about it, if DMC2 had been mediocre, or even just bad, it probabaly wouldn't have had the same effect.
I like all of it, tbh. I realise I'm an outlier here, but I liked all of it. Was it as good as the rest of the series? Nah. Did I like jumping everywhere with way op weapons and a cool coat/as a pretty lady while making use of the really bad camera angles to not get hit while I just stood there and shot demons to relax? Yes.