Agree with this. They just decided to shove everything in there without thinking about how it doesn't really make sense for Dante himself to have those moves. The "Straight" move that Gilgamesh had makes no sense because you have to dodge backwards first just to use it. If that were the case, they should have dropped it entirely in favor of Beast Uppercut like in DMC3. They should have just kept Beowulf's moveset if they were just going to muck it up that way.
They were grappling with the Cell Architecture in the PS3 at the time. This was when next to no one knew how to properly deal with it. This is why the levels repeated themselves and why so many animations were recycled from previous games. Lucifer, the Devil Bringer animations (that name still sounds retarded), and
maybe Nero's Red Queen were the only real "additions" brought to the franchise.
And after looking at the four new weapons brought to DMC3, (seven if you count Rebellion's new moves and Vergil's weapons) DMC4 is, by
my standards, a massive disappointment.
The DMC4 director even said at one point that he wanted DMC4 to have the more weapons than the previous games (but not more weapons combined, that wouldn't be possible). I actually held him to that. I should've known better than to believe him.
My feelings for DMC4 are mixed, but more on its negatives. Gameplay was good, but wish it was made a whole lot better! It's nothing but a DMC3 rehash!
Yes, the only 'additional' weapons introduced in DMC4 are Nero's Red Queen fuel-rev sword, his Devil Bringer arm, and Dante's Lucifer spectral sword summoner.
EDIT: So we fell right onto Crampcom's corporate hands...
Hah. A
'rehash' would require
all the weapons from DMC3 to be present within Dante's repertoire. This is just a watered-down version of that. I don't care if you have 3 weapons at your disposal and 4 styles to switch from at once. Vergil had three weapons in DMC3. Styles are the
only selling point in that game.
Worthless.
Like I said, a broken promise.
It played 90% like DMC3. That's why I said it's a rehash.
....................................this is so sad that its laughable.
If Capcom is lazy then NT is 3x as lazy for DmC for the most basically rehashes old gameplay concepts and mechanics from past DMC games.
You claim the only unique weapon in DMC4 were Nero's tools and Lucifer when in fact the only unique weapons in DmC were Aquila and Arbiter (mostly Arbiter). Not only do you claim that Lucifer is the only unique or new weapon in Dante's arsenal but completely forgets about Pandora....a weapon that is not only unique to the series as a whole but has so many unique functions and attacks that almost operates as a Devil Arm (and not a gun weapon) on its own.
DMC4 also introduces the Disaster and Royal Gauge (well Royal Gauge) which adds new elements to Dante's combat actually making Royal Guard a bit more useful.
Lets see what DmC added.
Rebellion is the same as before but with less moves and nothing new.
E&I ricoshot is the same as DMC1's Nightmare's move and DMC3 Spiral's move.
The shotgun is basically the shotgun but with Blue Rose's charge shot.
Eryx a watered version of past fist weapons with less moves than even Ifrit (FROM DMC1)
Kablooey (terrible name) is practically Lucifer in gun form.
Osiris is somewhat new to DMC but I barely count it since after playing Dante's Inferno noticed that Osiris copied a few moves/animations from Dante's scythe (particular the pause combo)....I wouldn't even say copy for it basically look just like it plus Prop and Shredder.
Aquila combo wise looks new but it literally just reuses old moves from past games such as Calibur and Round Trip.
Ophion..........Devil. Bringer. or the Kalina Ann grappling hook move.
DmC took away a lot and added barely anything new outside a demon dodge.....a broken mechanic.
I tell you whatelse is lazy as hell.........
2 DODGE BUTTONS.
Now its not even just weapons and moves but even basic design aspects such as enemies and boss fights.
I mean you criticize DMC4 for being lazy but seem to forget DmC's lazy design aspect 101 of recycling the same enemies in BS ways such as reusing 3 versions of the same enemy or better yet lazy enemy variation where you have 3 types of Stygian (a lesser stygian, a greater stygian, and a grinning stygian), the Death Knight which is basically a stygian with a shield and 3 variations of that (Death Knight, Frost Knight, and Hell Knight), 2 types of cherubs (ones that shoots arrows and one that throw bombs other than that they both fly and are the weakest enemies other than the) and 4 versions of Rages (a baby Rage, a regular Rage, and the 2 colored BS Rage). The only unique enemies are the Tyrant, Butcher, Witch, Ravanger, Harpy, and Dreamrunner. Even some of the unique enemies have lazy design aspects put into them (ex: the Butcher hit the giant glowing weak spot is that literally the best they can do). Its almost like NT got lazy with the enemy design.
In DMC4 the only variations are the 3 types of scarecrow and one of which is completely different from the rest for it has its own methods of attacking (the Mega Scarecrow) versus the Grinning Stygian fights just like the other 2 Stygian. There are the Angelos but they really have different attacks and weapons so they're not even recycled. Although DMC4 does reuse 2 enemies from DMC1. Even then the enemies in DMC4 has more effort put into them such as any enemy that are not scarecrows (excluding the Mega Scarecrow) have a lot of moves and strategies to them where as a majority of enemies in DmC does like 2-3 attacks and has a strategy and attack pattern as simple and lazy as a toddler puzzle (even DmC's greatest enemy the Dreamrunner is far outclassed by the combat depth applied into the Bianco Angelo and Blitz as those enemies have various manuvuers and methods of fighting such as the Bianco Angelo has 2 combat methods one where its alone or with other non-Alto Angelo class enemies and one where its with other (2) Alto Angelos and it commands them and they fight as an unit as it choreographs their various attack patterns where as the Dreamrunner is basically teleports, attack, teleports, attack, teleports, attack, it can block when its not attacking so its best to attack when its attacking or about to attack it is challenging though but fairly cheap and lazy).
Don't get me started on the boss fights. It at first seemed they just put more effort into the visual/cinematic aspect of the boss fights but when you have Mundus reusing Poison's puke spray attack and Mundus feeling like a rehash of the Poison boss fight. Face a giant thing and can switch between platforms only difference the Poison fight felt like some effort was put into it. Mundus felt like they barely gave a sh*t and even reused some stuff from the Savior boss fight from DMC4 (that despite that one being the lamest of the bunch in DMC4 still was better than Mundus). Its almost like DmC took boss design lessons from Super Mario Galaxy. The only decent boss fight in DmC was Vergil and maybe Barbas (but Barbas loses points for having the most lamest, most lazy, most pathetic, most embarrassing weak spot of them all....a f*cking red button on the battlefield that glows hit me...worst part is that not only its a f*cking glowing red button but there are 3 of them and located far from Barbas making getting to them easy...scratch that Bob is a terrible, lazy boss fight. The only good part about it is the design and colors and the only part I enjoyed was the part where you get to fight demons).
Its already bad that DMC4 had more bosses than DmC's 6 bosses but its even more sad that NT couldn't even make those 6 bosses they had to work on at least decent. Well 1 was good.....barely (Vergil), 2 were meh/decent (Poison and Spawn), but the other 3 were terrible and lazy.
Another fact is that DMC4 had a very small dev time while DmC had 2x as dev time as DMC4 (which was 1.5 years) while DmC had like 3 years+.
Then there is Bloody Palace which you can tell if you completed both DMC4 had more variety (not even enemies) but detail and design. DmC basically just reuses the same designs and backgrounds from the actual campaign and even the platform you fight on is the same design and textures from various levels from the game whereas DMC4 uses new designs and different backgrounds from scratch and is this a big deal...not really the problem is that BP wasn't even in DmC when it came out. Players had to wait a month for it to come out whereas DMC4 BP was already there. DmC had twice as much dev time as DMC4 and it didn't even had a BP mode on release while DMC4 did what does that say about NT then.
Plus DMC4 was being on new technology on a new hardware utilizing a brand new engine especially with the confusing mess that is PS3 hardware at the time whereas DmC was being made very late in the PS3/Xbox 360 life cycle where NT where probably used to it using a less complicated engine that they've used so many time already. Not only that NT had the help of Itsuno and 10 workers from Capcom to help them.
Meaning that DmC was made on better conditions than DMC4.
- More time
- Using resources that they were already familiar with
- Very late in the PS3/Xbox 360 life cycle that making a game for it comes naturally
- Plus they had help
Lastly, bugs and glitches. DmC is a glitch and bug fest to the point Capcom had to patch it. You may not have found any in any walkthrough doesn't mean many others sure as hell didn't and it was possible to even glitch the game on consoles. While DMC4 had barely any (just 1 distortion.....I think which is more of an handy exploit than a glitch). I think glitches that are somewhat useful although a bit OP are not bad but glitches where enemies gets stucked in walls and floors, bosses that freeze up, and other things resulting in poor coding are example of devs being too goddamn lazy to playtest.
I may have said this once but I'll say it again but DmC had 2x the amount of dev time of DMC4 but it has far more problems and glitches of DMC4 which is ironically almost flawless in everything that it does(most games that have slashed dev time end up being a mess...Sonic 06 being an example and even MGR which has a bit more dev time than DMC4 has a bit more problems than DMC4......that camera).
DmC to me was a series of broken and unfulfilled promises such as Tameem promising that Dante would be able to pull off all of his previous moves (well just Rebellion and his pistols)......where is my Twosome Time (as shown in the DmC TGS trailer LIES), Crazy Dance/Dance Macabre, Gunstinger, and why are some of Rebellions iconic moves being used in other weapons. Even the gauntlets don't offer as much as Ifrit FROM DMC1.
Now enough of who is lazier.
Back to DMC4.
Its easy to attack DMC4 and Capcom without addressing the facts from a logical standpoint and ignoring the good that it did for the series.
DMC4 is far from a watered down version of DMC3.
It improved upon many aspects of DMC3 and upgraded the gameplay outside adding the ability to use 6 weapons (not 4) such as replacing certain moves with better ones such as DMC3 Royal Guards Ultimate was practically pointless and so it was replaced with Dreadnaught Form (it seemed a bit useless at first but once you learn how to use it it becomes very handy) and adding the Royal Gauge added more depth and use to the Royal Guard style. Rebellions basic attacks and style moves went through some alteration such as Drive can launch enemies but makes you immobile while using to create better precision and extra moves like Overdrive were added, Dance Macabre replaced Crazy Dance, and Quick Drive was added for a more quicker way to pull of a Drive attack without charging. E&I and the shotgun got a new move. Trickster were giving some new tricks. They even improved Gunslinger by not having the need to have Gunslinger equipped to charge your guns. Having a brawler weapon (Gilgmaesh) in DMC is practically tradition (even Gregaman mentioned it in a DmC lifestream) and yet you guys ignore Eryx for being the exact same thing. I don't mind Gilgamesh being like Beowulf unless it offers some new/different tricks such as Kick 13 (which has 2 versions) and the level charge feature that Eryx uses. They also improved the Devil Trigger by giving it DT specific moves such as DT Stinger which though can't cancel to Million Stabs allows for Dante to go through his opponent (back and forth even).
DMC4 did its job by improving upon on what DMC3 did and it added a lot of new stuff to the table Dante wise that is but it did sadly remove a couple cool things such as body surfing, crazy stomp, and wall running.
But from a structural standpoint DMC4 did its job.
1. DMC1 introduced the combat
2. DMC2 introduced new ideas and served more as a prototype and testing ground
3. DMC3 introduced styles and perfected everything DMC2 wanted to do such as on the fly weapon switching
4. DMC4 improved upon DMC3 by adding the ability to use everything on the fly
DMC4 from a structural standpoint perfected the series. DMC3 innovated. DMC4 perfected....from a structural standpoint.
That is only on the Dante side of things. DMC4 also introduced a brand new character (Nero) who played completely different from any past DMC character (or any character in any hack and slash/action game series) with his own set of abilities, tricks, and unique gameplay mechaniacs. Its practically a testing ground of something new and great. I wanted to see where they would take Nero's combat as for a newcomer he had a crazy amount of depth to his combat outside the Exceed System such as utilizing the Summon Swords along with his gun (which had new mechanics from past guns) and his Devil Trigger tools such as DT Impact and OMG that Devil Trigger.
Now someone said something about Dante's Darkslayer style not being like Vergil's or lamer version. I call BS. Why?
For Vergil's Darkslayer style in DMC3 functioned more like a makeshift Trickster where its main purpose was to get closer or farther from enemies. Managing the distance between you and the enemies and so giving Dante Vergil's exact Darkslayer style would be like giving him a second Trickster.....pointless. So it was more attack based unless if your talking about Vergil's individual moves with Yamato....I can kind of see your point but having Dante pull off Vergil's exact moves would be like as if Dante actually mastered Yamato as good as Vergil despite barely ever using it so Dante having a different type of Dimension Slash worked out better plus Vergil really only has like 6-7 moves with his Yamato and Dante has 4 moves and its a style not a weapon.