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What are the chances that there will be a DmC2

And that's why Dante's version of Dark Slayer is nothing compared to how Vergil wields Yamato in DMC3SE!
Agree with this. They just decided to shove everything in there without thinking about how it doesn't really make sense for Dante himself to have those moves. The "Straight" move that Gilgamesh had makes no sense because you have to dodge backwards first just to use it. If that were the case, they should have dropped it entirely in favor of Beast Uppercut like in DMC3. They should have just kept Beowulf's moveset if they were just going to muck it up that way.
Don't forget that Capcom got all lazy by DMC4. They shouldn't have rushed its DMC dev team...
They were grappling with the Cell Architecture in the PS3 at the time. This was when next to no one knew how to properly deal with it. This is why the levels repeated themselves and why so many animations were recycled from previous games. Lucifer, the Devil Bringer animations (that name still sounds retarded), and maybe Nero's Red Queen were the only real "additions" brought to the franchise.

And after looking at the four new weapons brought to DMC3, (seven if you count Rebellion's new moves and Vergil's weapons) DMC4 is, by my standards, a massive disappointment.

The DMC4 director even said at one point that he wanted DMC4 to have the more weapons than the previous games (but not more weapons combined, that wouldn't be possible). I actually held him to that. I should've known better than to believe him. :(
 
My feelings for DMC4 are mixed, but more on its negatives. Gameplay was good, but wish it was made a whole lot better! It's nothing but a DMC3 rehash!

Yes, the only 'additional' weapons introduced in DMC4 are Nero's Red Queen fuel-rev sword, his Devil Bringer arm, and Dante's Lucifer spectral sword summoner.

EDIT: So we fell right onto Crampcom's corporate hands...
 
My feelings for DMC4 are mixed, but more on its negatives. Gameplay was good, but wish it was made a whole lot better! It's nothing but a DMC3 rehash!
Hah. A 'rehash' would require all the weapons from DMC3 to be present within Dante's repertoire. This is just a watered-down version of that. I don't care if you have 3 weapons at your disposal and 4 styles to switch from at once. Vergil had three weapons in DMC3. Styles are the only selling point in that game. Worthless. :mad:
Yes, the only 'additional' weapons introduced in DMC4 are Nero's Red Queen fuel-rev sword and Dante's Lucifer spectral sword summoner.
Like I said, a broken promise. :(
 
Hah. A 'rehash' would require all the weapons from DMC3 to be present within Dante's repertoire. This is just a watered-down version of that. I don't care if you have 3 weapons at your disposal and 4 styles to switch from at once. Vergil had three weapons in DMC3. Styles are the only selling point in that game. Worthless. :mad:

Like I said, a broken promise. :(
It played 90% like DMC3. That's why I said it's a rehash.
 
It played 90% like DMC3. That's why I said it's a rehash.
Got a point there. Doesn't make me hate the game any less, though.
EDIT: So we fell right onto Crampcom's corporate hands...
That we did, old chum. That we did.
BatmanFacepalm.jpg
 
Agree with this. They just decided to shove everything in there without thinking about how it doesn't really make sense for Dante himself to have those moves. The "Straight" move that Gilgamesh had makes no sense because you have to dodge backwards first just to use it. If that were the case, they should have dropped it entirely in favor of Beast Uppercut like in DMC3. They should have just kept Beowulf's moveset if they were just going to muck it up that way.

They were grappling with the Cell Architecture in the PS3 at the time. This was when next to no one knew how to properly deal with it. This is why the levels repeated themselves and why so many animations were recycled from previous games. Lucifer, the Devil Bringer animations (that name still sounds retarded), and maybe Nero's Red Queen were the only real "additions" brought to the franchise.

And after looking at the four new weapons brought to DMC3, (seven if you count Rebellion's new moves and Vergil's weapons) DMC4 is, by my standards, a massive disappointment.

The DMC4 director even said at one point that he wanted DMC4 to have the more weapons than the previous games (but not more weapons combined, that wouldn't be possible). I actually held him to that. I should've known better than to believe him. :(
My feelings for DMC4 are mixed, but more on its negatives. Gameplay was good, but wish it was made a whole lot better! It's nothing but a DMC3 rehash!

Yes, the only 'additional' weapons introduced in DMC4 are Nero's Red Queen fuel-rev sword, his Devil Bringer arm, and Dante's Lucifer spectral sword summoner.

EDIT: So we fell right onto Crampcom's corporate hands...
Hah. A 'rehash' would require all the weapons from DMC3 to be present within Dante's repertoire. This is just a watered-down version of that. I don't care if you have 3 weapons at your disposal and 4 styles to switch from at once. Vergil had three weapons in DMC3. Styles are the only selling point in that game. Worthless. :mad:

Like I said, a broken promise. :(
It played 90% like DMC3. That's why I said it's a rehash.

....................................this is so sad that its laughable.

If Capcom is lazy then NT is 3x as lazy for DmC for the most basically rehashes old gameplay concepts and mechanics from past DMC games.

You claim the only unique weapon in DMC4 were Nero's tools and Lucifer when in fact the only unique weapons in DmC were Aquila and Arbiter (mostly Arbiter). Not only do you claim that Lucifer is the only unique or new weapon in Dante's arsenal but completely forgets about Pandora....a weapon that is not only unique to the series as a whole but has so many unique functions and attacks that almost operates as a Devil Arm (and not a gun weapon) on its own.

DMC4 also introduces the Disaster and Royal Gauge (well Royal Gauge) which adds new elements to Dante's combat actually making Royal Guard a bit more useful.

Lets see what DmC added.

Rebellion is the same as before but with less moves and nothing new.
E&I ricoshot is the same as DMC1's Nightmare's move and DMC3 Spiral's move.
The shotgun is basically the shotgun but with Blue Rose's charge shot.
Eryx a watered version of past fist weapons with less moves than even Ifrit (FROM DMC1)
Kablooey (terrible name) is practically Lucifer in gun form.
Osiris is somewhat new to DMC but I barely count it since after playing Dante's Inferno noticed that Osiris copied a few moves/animations from Dante's scythe (particular the pause combo)....I wouldn't even say copy for it basically look just like it plus Prop and Shredder.
Aquila combo wise looks new but it literally just reuses old moves from past games such as Calibur and Round Trip.
Ophion..........Devil. Bringer. or the Kalina Ann grappling hook move.

DmC took away a lot and added barely anything new outside a demon dodge.....a broken mechanic.

I tell you whatelse is lazy as hell.........2 DODGE BUTTONS.

Now its not even just weapons and moves but even basic design aspects such as enemies and boss fights.

I mean you criticize DMC4 for being lazy but seem to forget DmC's lazy design aspect 101 of recycling the same enemies in BS ways such as reusing 3 versions of the same enemy or better yet lazy enemy variation where you have 3 types of Stygian (a lesser stygian, a greater stygian, and a grinning stygian), the Death Knight which is basically a stygian with a shield and 3 variations of that (Death Knight, Frost Knight, and Hell Knight), 2 types of cherubs (ones that shoots arrows and one that throw bombs other than that they both fly and are the weakest enemies other than the) and 4 versions of Rages (a baby Rage, a regular Rage, and the 2 colored BS Rage). The only unique enemies are the Tyrant, Butcher, Witch, Ravanger, Harpy, and Dreamrunner. Even some of the unique enemies have lazy design aspects put into them (ex: the Butcher hit the giant glowing weak spot is that literally the best they can do). Its almost like NT got lazy with the enemy design.

In DMC4 the only variations are the 3 types of scarecrow and one of which is completely different from the rest for it has its own methods of attacking (the Mega Scarecrow) versus the Grinning Stygian fights just like the other 2 Stygian. There are the Angelos but they really have different attacks and weapons so they're not even recycled. Although DMC4 does reuse 2 enemies from DMC1. Even then the enemies in DMC4 has more effort put into them such as any enemy that are not scarecrows (excluding the Mega Scarecrow) have a lot of moves and strategies to them where as a majority of enemies in DmC does like 2-3 attacks and has a strategy and attack pattern as simple and lazy as a toddler puzzle (even DmC's greatest enemy the Dreamrunner is far outclassed by the combat depth applied into the Bianco Angelo and Blitz as those enemies have various manuvuers and methods of fighting such as the Bianco Angelo has 2 combat methods one where its alone or with other non-Alto Angelo class enemies and one where its with other (2) Alto Angelos and it commands them and they fight as an unit as it choreographs their various attack patterns where as the Dreamrunner is basically teleports, attack, teleports, attack, teleports, attack, it can block when its not attacking so its best to attack when its attacking or about to attack it is challenging though but fairly cheap and lazy).

Don't get me started on the boss fights. It at first seemed they just put more effort into the visual/cinematic aspect of the boss fights but when you have Mundus reusing Poison's puke spray attack and Mundus feeling like a rehash of the Poison boss fight. Face a giant thing and can switch between platforms only difference the Poison fight felt like some effort was put into it. Mundus felt like they barely gave a sh*t and even reused some stuff from the Savior boss fight from DMC4 (that despite that one being the lamest of the bunch in DMC4 still was better than Mundus). Its almost like DmC took boss design lessons from Super Mario Galaxy. The only decent boss fight in DmC was Vergil and maybe Barbas (but Barbas loses points for having the most lamest, most lazy, most pathetic, most embarrassing weak spot of them all....a f*cking red button on the battlefield that glows hit me...worst part is that not only its a f*cking glowing red button but there are 3 of them and located far from Barbas making getting to them easy...scratch that Bob is a terrible, lazy boss fight. The only good part about it is the design and colors and the only part I enjoyed was the part where you get to fight demons).

Its already bad that DMC4 had more bosses than DmC's 6 bosses but its even more sad that NT couldn't even make those 6 bosses they had to work on at least decent. Well 1 was good.....barely (Vergil), 2 were meh/decent (Poison and Spawn), but the other 3 were terrible and lazy.

Another fact is that DMC4 had a very small dev time while DmC had 2x as dev time as DMC4 (which was 1.5 years) while DmC had like 3 years+.

Then there is Bloody Palace which you can tell if you completed both DMC4 had more variety (not even enemies) but detail and design. DmC basically just reuses the same designs and backgrounds from the actual campaign and even the platform you fight on is the same design and textures from various levels from the game whereas DMC4 uses new designs and different backgrounds from scratch and is this a big deal...not really the problem is that BP wasn't even in DmC when it came out. Players had to wait a month for it to come out whereas DMC4 BP was already there. DmC had twice as much dev time as DMC4 and it didn't even had a BP mode on release while DMC4 did what does that say about NT then.

Plus DMC4 was being on new technology on a new hardware utilizing a brand new engine especially with the confusing mess that is PS3 hardware at the time whereas DmC was being made very late in the PS3/Xbox 360 life cycle where NT where probably used to it using a less complicated engine that they've used so many time already. Not only that NT had the help of Itsuno and 10 workers from Capcom to help them.

Meaning that DmC was made on better conditions than DMC4.

  • More time
  • Using resources that they were already familiar with
  • Very late in the PS3/Xbox 360 life cycle that making a game for it comes naturally
  • Plus they had help
Lastly, bugs and glitches. DmC is a glitch and bug fest to the point Capcom had to patch it. You may not have found any in any walkthrough doesn't mean many others sure as hell didn't and it was possible to even glitch the game on consoles. While DMC4 had barely any (just 1 distortion.....I think which is more of an handy exploit than a glitch). I think glitches that are somewhat useful although a bit OP are not bad but glitches where enemies gets stucked in walls and floors, bosses that freeze up, and other things resulting in poor coding are example of devs being too goddamn lazy to playtest.

I may have said this once but I'll say it again but DmC had 2x the amount of dev time of DMC4 but it has far more problems and glitches of DMC4 which is ironically almost flawless in everything that it does(most games that have slashed dev time end up being a mess...Sonic 06 being an example and even MGR which has a bit more dev time than DMC4 has a bit more problems than DMC4......that camera).

DmC to me was a series of broken and unfulfilled promises such as Tameem promising that Dante would be able to pull off all of his previous moves (well just Rebellion and his pistols)......where is my Twosome Time (as shown in the DmC TGS trailer LIES), Crazy Dance/Dance Macabre, Gunstinger, and why are some of Rebellions iconic moves being used in other weapons. Even the gauntlets don't offer as much as Ifrit FROM DMC1.

Now enough of who is lazier.

Back to DMC4.

Its easy to attack DMC4 and Capcom without addressing the facts from a logical standpoint and ignoring the good that it did for the series.

DMC4 is far from a watered down version of DMC3.

It improved upon many aspects of DMC3 and upgraded the gameplay outside adding the ability to use 6 weapons (not 4) such as replacing certain moves with better ones such as DMC3 Royal Guards Ultimate was practically pointless and so it was replaced with Dreadnaught Form (it seemed a bit useless at first but once you learn how to use it it becomes very handy) and adding the Royal Gauge added more depth and use to the Royal Guard style. Rebellions basic attacks and style moves went through some alteration such as Drive can launch enemies but makes you immobile while using to create better precision and extra moves like Overdrive were added, Dance Macabre replaced Crazy Dance, and Quick Drive was added for a more quicker way to pull of a Drive attack without charging. E&I and the shotgun got a new move. Trickster were giving some new tricks. They even improved Gunslinger by not having the need to have Gunslinger equipped to charge your guns. Having a brawler weapon (Gilgmaesh) in DMC is practically tradition (even Gregaman mentioned it in a DmC lifestream) and yet you guys ignore Eryx for being the exact same thing. I don't mind Gilgamesh being like Beowulf unless it offers some new/different tricks such as Kick 13 (which has 2 versions) and the level charge feature that Eryx uses. They also improved the Devil Trigger by giving it DT specific moves such as DT Stinger which though can't cancel to Million Stabs allows for Dante to go through his opponent (back and forth even).

DMC4 did its job by improving upon on what DMC3 did and it added a lot of new stuff to the table Dante wise that is but it did sadly remove a couple cool things such as body surfing, crazy stomp, and wall running.

But from a structural standpoint DMC4 did its job.

1. DMC1 introduced the combat
2. DMC2 introduced new ideas and served more as a prototype and testing ground
3. DMC3 introduced styles and perfected everything DMC2 wanted to do such as on the fly weapon switching
4. DMC4 improved upon DMC3 by adding the ability to use everything on the fly

DMC4 from a structural standpoint perfected the series. DMC3 innovated. DMC4 perfected....from a structural standpoint.

That is only on the Dante side of things. DMC4 also introduced a brand new character (Nero) who played completely different from any past DMC character (or any character in any hack and slash/action game series) with his own set of abilities, tricks, and unique gameplay mechaniacs. Its practically a testing ground of something new and great. I wanted to see where they would take Nero's combat as for a newcomer he had a crazy amount of depth to his combat outside the Exceed System such as utilizing the Summon Swords along with his gun (which had new mechanics from past guns) and his Devil Trigger tools such as DT Impact and OMG that Devil Trigger.

Now someone said something about Dante's Darkslayer style not being like Vergil's or lamer version. I call BS. Why?

For Vergil's Darkslayer style in DMC3 functioned more like a makeshift Trickster where its main purpose was to get closer or farther from enemies. Managing the distance between you and the enemies and so giving Dante Vergil's exact Darkslayer style would be like giving him a second Trickster.....pointless. So it was more attack based unless if your talking about Vergil's individual moves with Yamato....I can kind of see your point but having Dante pull off Vergil's exact moves would be like as if Dante actually mastered Yamato as good as Vergil despite barely ever using it so Dante having a different type of Dimension Slash worked out better plus Vergil really only has like 6-7 moves with his Yamato and Dante has 4 moves and its a style not a weapon.
 
Ah, yes. Pandora...
Wish the rest of its 659 other functions were revealed. But no; Capcom was too lazy on figuring that out themselves! They created that Devil Arm of a briefcase. Why can't they make more functions for it? Get what I'm saying now that you mentioned Pandora?

DMC4 also introduced Nero, yes; not many do not want to play as him; I still prefer playing as Dante more than Nero! I didn't like his spectral DT form. Did you know he was supposed to have a physical DT form like Dante's, Vergil's and Lucia's? It was a concept art the dev team never even bothered to use!
Dante's Trickster Style Dash was nerfed down unless when in DT you can do it infinitely and doing Sky Star twice. Yes, there were new moves for it. Sad they did not put in Wall Hike AKA wall walk.
Shredder was upgraded to make it last longer when holding down the style button; that is what I like.
A style based on a weapon? Yeah, like it's so 'innovative'... The only true Styles I know of are the basic four. Quicksilver and Doppelganger in DMC3 are basically DT-oriented styles because they use up the DT gauge and cannot gain experience. Yet the ONLY thing innovative is for Dante to switch up styles; yes, I agree. But DMC4 director stated he wanted to add more weapons to Dante's arsenal, BUT NO! Did you not read Unknown's small letters on what you quoted?

No software in general is ever glitch/bug free! Even looking at some small and minor parts of it prove that there are such...

Those DmC unique enemies you mention did put up a decent fight to say the least.

Only move Eryx rehash is the Uppercut and the Stomp, which is mostly Shock! and Shocking! from Gilgamesh in DMC4.

The way he wielded Yamato was in tribute to Vergil, but the way he does so is not as good as Vergil's way of wielding it; this is where we were getting at here. And you claim that is BS...

Maybe not all of his moves were there in DmC. Maybe by its sequel there might be more moves...

Plus side, SN. Unknown and I are not calling you out here. We're not here to argue; this is a place of free discussion! And please make your discussions more civil, will you? That way, your view would be more tolerated.

(Lots for me to add up here so you will know why I only like DMC4 for its gameplay but not the rest of its other aspects... It's so late here; it's 2:35 AM here... Zzz...)
 
Plus side, SN. Unknown and I are not calling you out here. We're not here to argue; this is a place of free discussion! And please make your discussions more civil, will you? That way, your view would be more tolerated.
Forget it. Just let him have his say and move on. I had thought that we had buried the hatchet, but it looks like I was mistaken.

That's not going to change the fact that I hate the fourth entry to the series.

DMC4 will never top DMC3. If DMC3 had instant switching with every weapon and style, it would trump the fourth installment, no questions asked.

I think I'll put that in my sig. And bring it up every time someone says, "DMC4 is so much better than DMC3."

4 Devil Arms. 4 ranged weapons. I'm not counting Pandora because if it really counts as "six" weapons, why didn't they make 3 more Devil Arms to match?

That's like saying the "multiple-rocket" launch and "cable" pull from Kalina Ann bazooka in DMC3 counts as "separate ranged" weapons. It doesn't. And Pandora doesn't count as "multiple" weapons either.

Capcom should've spent more time on actual Devil Arms instead of Pandora. What a waste of development time. That's probably why they had to recycle animations and make the player repeat levels.

They spent too much time on Pandora and DB... two "weapons" that no one in the DMC community had asked for.

And I never defended DmC's gameplay. You can attack it all you want, I don't give a ****. I hate the mechanics in that game. :/

I keep saying over and over that DmC should control more like DMC3. But people like you don't listen.

But at the very least DmC had access to five weapons at once with Dante. That's two more than DMC4 Dante.

DMC3 Vergil had 3 weapons at once. That's two more than Nero. That's eight weapons in DMC3 all together.

There are six weapons DmC in total compared to DMC4's four Devil Arms. See? I didn't count Yamato's Devil & Angel modes because it would be like including Pandora's alternate forms. They don't count.

Playing as Dante in DMC4 for only four levels and Bloody Palace is not worth $60.

And like Migs said, they took out wallrun, freeride, poleplay, and wild stomp.

There's just no excuse for that. :/

And I don't care that Nero has free ride. I don't play as him, and I never wanted him to have it. And you can't link it to wall run or pole play because the moves aren't there.

Once DMC3 is released (again) with access to all the styles and weapons at once, everyone will see DMC4 for the charade that it is and will become just another mistake on Capcom's very long list of mistakes.

DMC3 forever. DMC4 could have done better.

Stylish Nero, go ahead and have your say. I don't want to continue this any further. And I wasn't calling you out. Believe what you will, it wasn't a tirade against you. I honestly could not care less.
 
Ah, yes. Pandora...
Wish the rest of its 659 other functions were revealed. But no; Capcom was too lazy on figuring that out themselves! They created that Devil Arm of a briefcase. Why can't they make more functions for it? Get what I'm saying now that you mentioned Pandora?

DMC4 also introduced Nero, yes; not many do not want to play as him; I still prefer playing as Dante more than Nero! I didn't like his spectral DT form. Did you know he was supposed to have a physical DT form like Dante's, Vergil's and Lucia's? It was a concept art the dev team never even bothered to use!
Dante's Trickster Style Dash was nerfed down unless when in DT you can do it infinitely and doing Sky Star twice. Yes, there were new moves for it. Sad they did not put in Wall Hike AKA wall walk.
Shredder was upgraded to make it last longer when holding down the style button; that is what I like.
A style based on a weapon? Yeah, like it's so 'innovative'... The only true Styles I know of are the basic four. Quicksilver and Doppelganger in DMC3 are basically DT-oriented styles because they use up the DT gauge and cannot gain experience. Yet the ONLY thing innovative is for Dante to switch up styles; yes, I agree. But DMC4 director stated he wanted to add more weapons to Dante's arsenal, BUT NO! Did you not read Unknown's small letters on what you quoted?

No software in general is ever glitch/bug free! Even looking at some small and minor parts of it prove that there are such...

Those DmC unique enemies you mention did put up a decent fight to say the least.

Only move Eryx rehash is the Uppercut and the Stomp, which is mostly Shock! and Shocking! from Gilgamesh in DMC4.

The way he wielded Yamato was in tribute to Vergil, but the way he does so is not as good as Vergil's way of wielding it; this is where we were getting at here. And you claim that is BS...

Maybe not all of his moves were there in DmC. Maybe by its sequel there might be more moves...

Plus side, SN. Unknown and I are not calling you out here. We're not here to argue; this is a place of free discussion! And please make your discussions more civil, will you? That way, your view would be more tolerated.

(Lots for me to add up here so you will know why I only like DMC4 for its gameplay but not the rest of its other aspects... It's so late here; it's 2:35 AM here... Zzz...)

Why yes I read Unknown's message that was what the promises Tameem made comment came from.

Pandora is a gun based weapons and there was no way to incorporate 666 different moves into one weapon and I was fine by it for it has the largest moveset of any gun weapon in DMC....by itself it as much as moves of all the guns in DmC combined.

Plenty of people do play with Nero as he is in fact easier to master than Dante and less overwhelming to use. I never said Nero was goddamn amazing or better than Dante. Just something extremely new, fresh, and different to the series and has potential to be something great down the line.

I heard of Nero originally having a demonic form but how is that example of the devs being lazy. They just chose a different design then by all means NT is lazy for not using an angelic form (angel trigger) I saw in some concept art for DmC. It is just concept art, a byproduct of being in the planning phase. They chose the spectral form over the physical form because they decided on it....same way NT/Capcom decided on Dante's final design.

They did that to Trickster's Dash and Sky Dash to encourage more usage of DT in combat and not only that but improved upon other aspects of DT such when in DT basic gun attacks are automatically fully charged. Well they did add Flipper and Mustang. Flipper is good for when you get down you can recover much quicker whereas in other DMC/DmC games if you get down it takes a while to get back up. Mustang.............still trying to find a use for it.

I never said Darkslayer style in DMC4 was innovative nor did I say DMC4 was innovative (I did say DMC3 was innovative) I said it was different from Vergil's because...

There is a difference in wanting something and actually promising it. He never guaranteed that DMC4 will have more weapons than DMC3 just stated what he wanted early in development. I mean its not like when I asked Tameem on twitter if there will be a lot of boss fights and he said they were will be a lot (I guess 6 means a lot in Britain).

I don't get the software thing....regardless DmC has more bugs and glitches in the game than DMC4 which barely has any. You may be right about the software thing but when enemies get stuck or their AI freezes up its the developers fault for not properly looking for bugs and when other games has barely any bugs it means the devs did their jobs on trying to iron out the bugs and thus means the other devs have no excuse........lazy.

They put up a fight but they're still easy due to how small their moveset and simple their attack patterns are....however in structured groups is where they at least put a decent challenge for fairly skilled players.

As for Eryx you left out Snake Eyes and Showdown which are basically Straight from Gilgamesh and The Hammer from Beowulf.

I'm confused on the Vergil part. Granted Dante does wield Yamato like Vergil but he isn't as skilled at it as Vergil or skilled with it like Vergil. He harness its dimensional slashing abilities but its not going to be like Vergil's. Same way how if Vergil used Rebellion its not going to be 100% like Dante....he in fact used Rebellion in one cutscene against Arkham and with Force Edge uses some of Dante's moves such as Stinger, Helm Breaker, and High Time as well as Round Trip.

As for DmC's sequel. Tameem promised me and others...he made a promise or guarantee in an interview none the less that Dante would be able to use all of his old moves (in DmC...not in later sequels but in the game while it was being made) and that promise was unfulfilled. Therefor I am ****ed. Plus how is that any good a sequel where Dante has all of his moves from the past games? That will be like waiting for DMC3/4 again. Rather than a new DMC game.

Ohhh please thank you for the advice and now can you take your own advice as well?

Funny what country do you live in for its basically the same over here but in PM and not AM?
 
He never guaranteed that DMC4 will have more weapons than DMC3 just stated what he wanted early in development.
I want to see the exact interview where he said that. I distinctly remember him saying in a video interview that DMC4 will have more weapons than DMC3.
 
I want to see the exact interview where he said that. I distinctly remember him saying in a video interview that DMC4 will have more weapons than DMC3.

I never saw the interview so I wouldn't know. Since you remember it why don't you try finding it.

I'm only going based off what one of you 2 said where he said he "wanted" to have more weapons in DMC3 than DMC4.

"The DMC4 director even said at one point that he wanted DMC4 to have the more weapons than the previous games (but not more weapons combined, that wouldn't be possible). I actually held him to that. I should've known better than to believe him."

-Unknown
 
I never saw the interview so I wouldn't know. Since you remember it why don't you try finding it.

I'm only going based off what one of you 2 said where he said he "wanted" to have more weapons in DMC3 than DMC4.

"The DMC4 director even said at one point that he wanted DMC4 to have the more weapons than the previous games (but not more weapons combined, that wouldn't be possible). I actually held him to that. I should've known better than to believe him."

-Unknown

Thanks for quoting me. But, it looks like you can't prove your point, regardless. And you're the one who wanted to "disprove" me first, so the responsibility lies on you to present the evidence. But since you refuse to do so, I'll just have to assume that you're lying.

I never said Nero was goddamn amazing or better than Dante. Just something extremely new, fresh, and different to the series and has potential to be something great down the line.
Sounds like you're saying he's amazing anyway.

Vergil was new, fresh, and different in the way that he combined almost all of Dante's style's into his own personal moveset. Nero was a guy with one Devil Arm and a lot of scripted God of War moves. That's not fun, and it isn't nearly as innovative as Vergil.
 
Well, Capcom said they want a new Devil May Cry game every two years. So figure this years Tokyo Game Show or next years E3, they'll announce a new game. Whether that's DMC5 or DmC2, well....we'll just have to wait and see. But figure we'll have a new Devil May Cry in 2015.

Of course, Capcom said that before DmC even came out, soooo.....:/
 
Well, Capcom said they want a new Devil May Cry game every two years. So figure this years Tokyo Game Show or next years E3, they'll announce a new game. Whether that's DMC5 or DmC2, well....we'll just have to wait and see. But figure we'll have a new Devil May Cry in 2015.

Of course, Capcom said that before DmC even came out, soooo.....:/
Eh. :/

I'm just tired of waiting. I mean, why do I have to wait for nearly a decade for a game with decent royal guard (not counting the BT series, since they just have "Witch Time", which isn't the same thing -- not by a long shot)?

At least Darksiders II had a block and "release-strike" option (mediocre version of RG, but at least it was something... and it could still be used within combos).

But like you said, we'll see.
 
Thanks for quoting me. But it looks like you can't prove your point, regardless. And you're the one who wanted to "disprove" me first, so the responsibility lies on you to prove your point. But you can't, so I'll just assume that you're lying.


Sounds like you're saying he's amazing anyway.

Vergil was new, fresh, and different in the way that he combined almost all of Dante's style's into his own personal moveset. Nero was a guy with one Devil Arm and a lot of scripted God of War moves. That's not fun, and it isn't nearly as innovative as Vergil.

If anything you can't prove your point. Scratch that you have no point for you yourself initially stated the comment I used indicated that your now backtracking on what you said. You said the director wanted DMC4 to have more weapons now your saying he said DMC4 will have more weapons. Now who is the liar?

I never said he was amazing but the fact that he has a lot of depth and potential with such a small moveset.

God of War.....clearly you either never played God of War or DMC4 for Nero's buster animations are nothing like God of War's scripted QTE/finishers.

The Buster animations are enemy specific take downs that allow you the player to utilize various attack animations for various effects such as using a Buster on enemy can in fact harm other enemies not being hit by the Buster such as using an aerial buster on a Scarecrow will throw it to the ground potentially harming any land enemies or using Buster on an Alto Angelo you can send it crashing into another enemy or the one on the fire dogs where you can actually shoot a fire ball at a target whereas GoW is more specific to one enemy and has a que of button prompts meaning they can only affect and harm one enemy. You have more freedom with the Buster to experiment versus executions such as Bayonetta's Torture and Execution moves or GoW executions. You can mix up the uses of the Buster for some neat tricks such as being able to throw Frosts in any direction and even use your summon swords while during a Buster animation. Another thing is that unlike GoW and Bayonetta, Nero's Buster isn't a hit KO or does a lot of damage. You can even hold enemies with the DB and use them as shields and can mix that use in combat in many ways such as being able to in fact hold the enemy so you can perform the Buster specific animation later (ex: picking up a the fire dog and holding it and walking around and still be able to perform your attacks and you release it continue the animation effect where he shoots the fireball. So you can buster an enemy, hold it, and continue attacking either them or other enemies, and continue with the animation). As well as the Devil Buster which creates alternate buster animations for enemy specific ones. I don't see the Buster any different than Wild Stomp that locks Dante into a 5 second animation where proceed to shoot a downed enemy before kicking them. Although the rules of the Buster is different when used on the Blitz and bosses.

Nothing like God of War...so please come up with something better.

Yes Vergil is soooo new. Darkslayer is basically Trickster with a stronger emphasis on teleportation. The only thing really new about Vergil was the summoned swords. Vergil basically reuses assets from when he was a boss character in DMC3 and added some extra moves. Yamato is just another weapon with literally 7 moves, Force Edge uses some of Rebellion's moves, and Beowulf is just an alternate version of Dante's Beowulf (consisting of the same moves from Vergil's second boss fight). Red Queen is a new weapon that completely sets itself apart from every other weapon due to having a brand new attack system never before seen (Exceed System), his Buster is something completely new to the series in every aspect (whereas Vergil has nothing new. He can teleport like Dante, he swings his sword around for combos like Dante, he has gauntlets and greaves....like Dante, he can....get my point...what he did have over Dante was the ability to use all of his tools at once. That was the only innovative aspect of Vergil).

Nero can be extremely fun once you learn how to incorporate the Buster (especially the hold move), DT Impact, his Devil Trigger, and summoned swords as well as taunts (Nero is the first time in the series taunting is actually beneficial combat wise) into combos....I should get back into using the Hold feature some more. However to get good with him requires good timing and precision.
 

Woooooo....so clever didn't know we resorted to pointless meme throwing as back up.

Please sir for the sake of civility and maturity of the argument please use more logical methods of expressing your point. This is rather juvenile as it expresses you ran out of ideas or any other points to be made so for the sake of your reputation on this forum (which is already low...REPORTED....lol) please either submit to the conversation at hand and retire (a little break and cooling off may do you some benefit) or wise up.

The maturity bar is up here and when your ready to meet it you please do. Other wise I refuse to continue if the other component to the discussion is behaving in a childish manner.
 
Please. You're the one who got temp-banned first. And next to no one has a high opinion of you here. Trust me, you're a bottom-feeder compared to most members on this forum. You're neither mature nor poignant in your posts. Here's a tip: Ease up on the run-on sentences. If you're going to troll, do it right.

If I get banned for this, let it be known that I wouldn't have changed a thing. You started this argument, and I was merely acting in defense.

And you're still a liar for not being able to prove your claim.
 
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