BrawlMan
Lover of beat'em ups!
I found this interesting. I mostly agree with him. No contest with 3 having the best story followed by 5. I still like V's segments and gameplay, but I understand where he's coming from.
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enemy design is very weak
I found this interesting. I mostly agree with him. No contest with 3 having the best story followed by 5. I still like V's segments and gameplay, but I understand where he's coming from.
While enemy's gameplay design is on the right direction, I think there is still much to do in order to get a really good chemistry in that sector. But I think the problem isn't coming from enemy's design (except for some anomalies like Behemoth or Proto Angelo in DMD), but mostly from the mess that is the organisation of the gameplay. Don't get me wrong, it is godly and far beyond most BTU, but the gameplay is more like a big sandbox for the player to experiment with. That's not a bad thing in itself, but there is a problem : the gameplay focus mostly on the player and not on the demons.I hope you're just talking about aesthetic design (apparently you don't like that they're bugs, fair enough). Cause otherwise, just what. It's the best it's ever been. It's organic and dynamic, and encourages experimentation like never before. Gone are the times of "set in stone" elemental weaknesses for certain enemies of 1 and 3, which were basically just flat stat numbers in comparison, or the god-awful DmC color coding, DMC5's enemy design makes it so that the best weapons/moves to use against certain enemies are dictated by logic and the way they interact with each other rather than arbitrary weaknesses. Like how Antenora countercharges when knocked back so it's best to use knockdown moves. Or how Judecca always teleports around when hit by multi-hit moves so it's best to use one-hit moves with good stun power. Or, the other way around, Riots have a small degree of super armor so multi-hit moves are quite useful. Etc etc etc.
This interaction layer mostly just consisted of elemental weaknesses in 1 and 3 (4 is basically just super armor everywhere), and in 2 is basically almost non-existent whatsoever. Not only that, but the enemies are so braindead that they can't even hit you while standing still.
I missed that one, thanks for posting it.
Man, the fact that in the fandom, which is better between 3 and 5 is still a toss-up truly is a testament to how good the latter is. Actually, to how good both are.
Plothole's a bitch, ain't it?I was literally going like "Yeah, what the ****?" When I was playing the game, and I saw that, I was like "huh...?" I was genuinely confused. I was thinking to myself at the time - "Since when did DMC allowed you to open portals at will?" Well, DMC3, yeah, but you had to do a ritual to open the gate to the demon wold, but at will...? When did that happen...?
I agree most of the stuff in DMC5 is a bit contradictory. I agree, completely.
In my opinion, making Nero’s mother like a puzzle and not revealing any information is a beautiful thing and it becomes an element of mystery in the story, and we see future generations discussing the topic according to the available tool. It is not a beautiful thing for all the questions in the story to be answered. I mean, for example, the stories of Edgar Alan poe’s, because of the ambiguity in Alan’s stories, his stories. it's interestingThere's a fair bit of story, but the problem is there's a cliffhanger ending with a lack of answers about Nero's mother. Again.
Virgil showed compassion and restraint. Even after nearly being killed. Which speaks a lot about his character. The conflict with Nero and Virgil is good of course. Fighting for acceptance. Dante showing flaws about being over protective with Nero also good. Which Nero goes "F you" too and decides he can't run away and be a coward. Dante actually shows a lot of flaws this time. Which helps contrast that he isn't perfect.
Lady talking about how killing a dad is good too. You might have to have lost people to understand why in full. There's plenty of story. For the most part it's good stuff.
The end execution is a bit flawed though. The conflict and the fight itself is fine. But then it kind of goes "Nero's mother is left as unknown again" and the game ends with leaving players in the dark. The thing is if Virgil failed to protect Nero's mother then it would explain a lot. His desire for power being fueled with the desperation not to let something like that happen again. So I'm sensing a good story here. But the game doesn't elaborate on it.
Rather than DLC, I think it would work better as the game's ending.I would have been happier if nero had no part in the main game, which was just dante and v
And instead nero got 6 mission dlc story like vergil in DmC, and end 5 with the twins final blow ending in a draw knocking them out and then when they wake up they take care of the tree together satisfied with their renewed rivalry.
Are you hate nero ? If the anwser yes tell me whyAnything that gives nero less screen time is good with me ha ha
I did hate him after playing 4. In 4, Nero just felt like a discount Dante with a lame shonen anime love story. Both 4's story and the anime felt too cliche and half-baked to me.Are you hate nero ? If the anwser yes tell me why
It would be an interesting fanfic.I wonder what would happen if we as fans got together and made a game story out of our imagination
I feel it is okay that their is no growth in nero’s character because they been focsing in vergil character even dante did not had any grow in both devil may cry 5 and 4 in devil may cry 4 all the antintion on nero and in devil may cry 5 all the antintion on vergil i hope also give dante good growthNo i don't hate him, and he has good combat. I just can't stand his immature whiny nature, all he does for both games he is in is cry and moan. He gets hung up for most of 5 on being called a lightweight, they had a chance to give him real growth in 5 and i think they failed.
So while i enjoy his gameplay, i don't like his cutscene and on screen time.