Damn, that looks flashy, still wonder how sword rain is gonna be activated though
Damn, that looks flashy, still wonder how sword rain is gonna be activated though
None of that will matter when you play as him fox buddy, you will be having too much fun to notice
Dunno about that, but look at his Rapid Slash. He does that half turning at the end like DmC Vergil. WTF.
It's really just an aesthetic. Has no real impact on gameplay
So long as he has a suave, stylish swagger as opposed to a clear loss of control, I'm not really bothered. The rest of the animations are looking mighty fine so far as I can see.
Wonder if dante will get upgraded yamato moves or rebellion moves
The latest game had the best animations in the series.
Why do people keep saying stuff like this?Tbh, I feel none of the DmC animations fit him that well. I think they should have adjusted them a little bit to fit him more.
I think Capcom is taking the approach NT took with the aesthetics of Vergil. Since this is pre DMC3, Vergil's movements are more erratic and forceful, while in DMC3 they were swift and more controlled. In DmC, Vergil's movements were from the bases of him not being as in control as he could've been. His background was a rich kid who is just now getting use to being a master over iaito. Naturally he'd still be a bit rough around the edges. The same could be said for DMC4 Vergil since this Vergil is preDMC3, which means not at his peak yet where his rapid slash is fast, and his judgement cuts aren't voids. Just like DmC Vergil.@Veloran when I say DmC animation I don't mean they are ripped off from DmC directly and ported into DMC4. But you can clearly see that they are almost identical. And they don't fit DMC Vergil that well.
And I get what you mean when you talk about gameplay reasons, but how about making a little animation where he ends Rapid Slash like in DMC3, and immediately after he turns around elegantly? Kinda like Raiden does in MGR after you do a single heavy attack, just make it a 180 turning instead of Raiden's 360 (I would make gifs, but I'm not on PC right now). They would have achieved the same goal gameplay wise, but without making him look sloppier.
I know I'm over thinking a tiny detail. Downsides of being a super fan I guess.
Frankly, that'd be a bit too slow. Vergil's thing here is every single animation flowing instantaneously into every single other animation. Even a small moment where the player has to manually turn around might be too much - Did you see those linked Rapid Slashes, where Vergil is dashing back and forth near instantaneously?@Veloran when I say DmC animation I don't mean they are ripped off from DmC directly and ported into DMC4. But you can clearly see that they are almost identical. And they don't fit DMC Vergil that well.
And I get what you mean when you talk about gameplay reasons, but how about making a little animation where he ends Rapid Slash like in DMC3, and immediately after he turns around elegantly? Kinda like Raiden does in MGR after you do a single heavy attack, just make it a 180 turning instead of Raiden's 360 (I would make gifs, but I'm not on PC right now). They would have achieved the same goal gameplay wise, but without making him look sloppier.
I know I'm over thinking a tiny detail. Downsides of being a super fan I guess.
Even a small moment where the player has to manually turn around might be too much.