I don't think you got my point. What I said is, they should patch Denuvo out of a game when it eventually does get breached and the game cracked. They can keep that abomination of a DRM for as long as it keeps the crackers at bay but my point is, once the pirates crack the code, there's absolutely no reason to keep Denuvo, cause at that point its protection got busted and thus it's useless while still having the bad side effect of hurting performance for the game that uses it.
I could understand when it was first utilized, it was a new software and it took months for pirates to figure it out, and I get that, from a developer point of view, it might not be worth it to make the effort to patch it out of a game after months, when the bulk of the sales is already made. But those times are long gone and Denuvo gets cracked in days now, a few weeks at most, so once it does, there's no point in punishing legit buyers by keeping it in the game and continuing to have it impact performance and **** with framerates. Just patch it the hell out.
And for a broader point, I think they should just stop trying to beat piracy. It's no use, they'll never win that war, there's no magical uncrackable DRM, everything gets figured out eventually, no matter how long it takes. So IMO, just ****ing stop bothering. Piracy can't be beaten. Might as well make life easier for yourself and your legit customers by not including these aggressive, inconvenient protections that only hurt the honest buyer and make games unoptimized messes. It's what CD Projekt has always done. And look at them, they're successful as hell and they make good money without any form of DRM at all.