I'm not playing that. Not now, not ever....unless you play Bayonetta or Bayonetta 2.![]()
QTE. Not even once.But yeah, it is pretty deep when it comes to combos, like Bayonetta. Sorry haters, but no matter how much you hate Bayonetta's story or characters or whatever else, it's got some really nice gameplay.
Not even once what? I know the game included QTEs, but if you think there was a constant stream of them, then you obviously haven't played the game much. There were maybe one or two QTEs in combat, but you could choose to steer clear of them by doing the right combo. You want QTEs, then look at Asura's Wrath. Those are QTEs.QTE. Not even once.
I don't get it either. I know QTEs can suck, especially ones like those in Resident Evil 6 and games like Asura's Wrath. But the ones in Bayonetta actually served a purpose and weren't annoying at all. Honestly, I'm starting to think it's not Bayonetta's QTEs that people hate, but that the hatred is towards the game itself. I've seen many people hate on Bayonetta just because it contains flamboyant characters and a Japanese vibe overall. People seem to think it's cool to hate it because it represents ''the other side''. One side is western H&S games that focus on the characters and the story, and the other side is Japanese H&S games that focus mainly on gameplay, soundtrack and sometimes characters. People are always looking for something to hate or criticize, even when there's not much to criticize or hate in the first place. I mean, so you might hate Bayonetta's characters. Fine. No reason to start hating the entire game, though. It's not relevant to the thread either.What is people deal with QTE anyway? Bayonetta's QTE was more like a reward after you took care of you enemy, and a really FUN one at that. Besides, they were short, so most of the time it wouldn't really get old. It's a stylish way to end combat.
MGR's ones were better though.
Yeah, I think the things that fall flat on their face for you are the things I (and many others) find really enjoyable about it. To you, DMC3 might be the worst one in that regard. I even find the clichés nice - honestly, DmC also had many of them; it's just western clichés instead of Japanese clichés. I guess it's just the kind of weird Japanese thing you have to be into.Well after actually playing the game, I can give an opinion on it now. Bayonetta's QTE's aren't as bad as people make them out to be. The only real downside to them is the button mashing of it all. And that's about it. Other then that the QTE's aren't that big of a deal.
and also, I didn't hate Bayonetta for it's characters and Japanese vibe. I hated it for it's non-exsistant story, and such a low focus on character development. After really playing the game I felt so disconnected with the story and character that really the game might as well have been just all fights no plot. It IS ridiculous though, both good and bad. good for gameplay and all around fun to be had, but bad for cliches and the occasional moments that try to be funny, but just fall flat on its face like the original Devil May Cry series and comedy. I think it's just cultural differences but who knows.
But back to the original topic;
I don't give two sh!ts. DMC4 can be praised as the best H&S ever. That ain't sh!t to me if I myself don't ENJOY what I'm playing.
For me, at least DmC and DMC3 kept me invested.
Pretty much. I'm a DMC fan for the action. I'm a LoK fan for the story.Honestly dunno what it has with story and characters. But hey imo, there is only 2 action games that really managed to keep character development and story on top and those were Lords of Shadows and Heavenly Sword. Sadly both were lacking in combat department. Otherwise I don't feel like deep engaging story is a must for action game. Best combat games out there (likes of Bayonetta, DMC3 and Ninja Gaiden) can't really boast good story, but they can boast sheer amount of entertainment. In the end it's all about which genre they belong to, since they don't require heavy story to keep player engaged with them.