You know, I was fairly sure that I stated that it's an oddity to completely invert the actual meaning of an established words, mythological or not, and that controlling people through a soft drink is bizarrely light-handed for a demon god, but it turns out I have irrevocably destroyed freedom of speech too. Whoopsy.
Yes it does. They retain the right to ignore us or listen. If our critique is legitimate, they can learn from it and improve. That's why DMC3 is slightly different from DMC2.
I know I sweated the game alot for it's lack of scope back there, but it's the whole lack of justification behind the masquerade that's bothering me right now. It's all very well when I point out that Mundas should have had a more pervasive dominance over human society with the time frame and resources at his disposal, and people like Loopy who actually want to talk about the game say that it's all part of his subtle plan, but the question is: Why? There's an oddity.
We have no idea why Mundas even needs to maintain a masquerade in order to keep mankind subjugated. Obviously it's so that the game can be an incredibly deep and nuanced cultural satire, but within the universe itself there's no justification given. It's not that humans would be too difficult to control by force, seeing as humans are demonstrated to be pretty pathetic in this setting and Mundas had access to a limitless army of diverse monsters through the Hell Gate, some of whom are bullet proof.
It wouldn't take much to insert a justication either. Say the reason why Angels aren't trying to oust demons from Reality is because God placed a Divine Sanction on this plane of existence that states Demons will be cast out if they operate openly. That justifies Mundas creating the Limbo parallel dimension as a loophole (Thereby playing off the way the wealthy wrangle the law to their own ends)
and explains why Angels are a complete non-entity in the narrative. Another way would be if Dante asks Mundas why the hell they go to the trouble of perpetrating such an elaborate illusion, and he replies that he prefers watching people languish in mundanity, with their souls crying out for freedom they don't realise they want and that they can never have. Granted it would be verbal exposition, but this game needs exposition of
some kind to inject some meaning other than "America is Evil, Corperations are Evil, Consumerism is Evil, Buy Our Game (
$60 also tax)". This game needed a villain with some actual gravitas, with a powerful performance that illustrated how disgustingly insidious he was. This game needed Andy Serkis. It needed Bohan.
I swear if Heavenly Sword had DmC's gameplay I'd have forgiven it's cliche plot and unappealing protagonists.