I'm waiting for the
pseudo-confirmed SoulCalibur 6. It may have the chance for redemption gameplay-wise, now that Daishi Odashima has left Project Soul. He was the one primarily responsible for the broken, SSF4-esque gameplay changes.
With the way
Lost Souls marketed off its fan-service, I'm certain the emphasis on skimpy outfits and character customization is here to stay. But I'm still hoping a sequel will at least
play better.
Yes, and how much of the Character Creation, the mode Project Soul sold as the
main selling point of
SCV, was dedicated to fan-service? How much DLC consisted of skimpy outfits instead of armor or weapons? Hell, the entirety of the
SCV spin-off,
Lost Swords, is DEDICATED to selling downloadable G-strings and spiky bikini's for Ivy and Sophitia.
The gameplay took a hit from the fan-service because it had been obliterated as a direct result of Project Soul putting their time and focus in such medial and superficial extras, in a shameless attempt to turn it into
SoulCalibur V: Extreme Volley Ball.
You must be joking. I leapt off the
Lost Swords hype train after Namco announced the Bikini DLC...but
this?! THIS happened in my absence...?!
My God. This is actually worse than I imagined. And I don't even know if I should feel disgusted or amused.
SoulCalibur
SoulCalibur II
SoulCalibur IV
SoulCalibur V
Take a nice, long look at how these games used to be promoted, and how it's promoted
now. Then you'll see how shamefully low the series has fallen.
I'll just regard that as a naive and amusing challenge, boyo.