A lot of people out there are saying that DmC should be as hard as DMC3, or at least as hard as DMC4.
I say no; the the DmC series (or even the classic series) needs to be even more so.
More than DMC3's DMD Turbo + Ninja Gaiden II's Master Ninja difficulties combined.
Sure, lets leave in the "Dante Must Die", "Dante Will Die", and Ninth Circle of Hell'" in there for DmC 2 and DMC5 (if they ever get made, that is).
You know, for the amateurs.
--------------------------------------------------------------------------
But for those looking for a real challenge, let's add in another mode of play:
Roguelike.
Dark Souls has something similar to this, where you lose all your souls if you don't get back to the place where you died.
However, Roguelike games take everything you have (or at least, most of everything) immediately after you die.
---------------------------------------------------------------------------
https://en.wikipedia.org/wiki/Roguelike
"In some series, the permanent death feature applied only to the hard mode; this choice has been controversial amongst fans of the older games who prefer more challenging (and arguably more addictive) gameplay. Due to its lower demands on computer hardware, smaller data-size requirement, and the casual nature of gameplay—not to mention infinite replayability—the series has been particularly successful for hand-held consoles and, more recently, mobile phones."
----------------------------------------------------------------------------
So, for this particular difficulty, I suggest using the title below:
Dante Gone Rogue
"DGR" isn't as catchy as DMD, but it it's supposed to be. It's supposed to remind the player of its difficulty; a sort of "shortening" of the word "Danger" if you will.
The DMC series doesn't need Roguelike in order to become more difficult, sure -- but you have to admit, some of the ideas in that genre would make for a good challenge, regardless.
-----------------------------------------------------------------------------
http://www.ign.com/articles/2014/07/04/roguelikes-the-rebirth-of-the-counterculture
And now that roguelikes are becoming more popular, the DmC series can now achieve its 5 million sales --
-- just like Capcom always wanted!
I say no; the the DmC series (or even the classic series) needs to be even more so.
More than DMC3's DMD Turbo + Ninja Gaiden II's Master Ninja difficulties combined.
Sure, lets leave in the "Dante Must Die", "Dante Will Die", and Ninth Circle of Hell'" in there for DmC 2 and DMC5 (if they ever get made, that is).
You know, for the amateurs.

--------------------------------------------------------------------------
But for those looking for a real challenge, let's add in another mode of play:
Roguelike.
Dark Souls has something similar to this, where you lose all your souls if you don't get back to the place where you died.
However, Roguelike games take everything you have (or at least, most of everything) immediately after you die.
---------------------------------------------------------------------------
https://en.wikipedia.org/wiki/Roguelike
"In some series, the permanent death feature applied only to the hard mode; this choice has been controversial amongst fans of the older games who prefer more challenging (and arguably more addictive) gameplay. Due to its lower demands on computer hardware, smaller data-size requirement, and the casual nature of gameplay—not to mention infinite replayability—the series has been particularly successful for hand-held consoles and, more recently, mobile phones."
----------------------------------------------------------------------------
So, for this particular difficulty, I suggest using the title below:
Dante Gone Rogue
"DGR" isn't as catchy as DMD, but it it's supposed to be. It's supposed to remind the player of its difficulty; a sort of "shortening" of the word "Danger" if you will.
The DMC series doesn't need Roguelike in order to become more difficult, sure -- but you have to admit, some of the ideas in that genre would make for a good challenge, regardless.
-----------------------------------------------------------------------------
http://www.ign.com/articles/2014/07/04/roguelikes-the-rebirth-of-the-counterculture
And now that roguelikes are becoming more popular, the DmC series can now achieve its 5 million sales --
-- just like Capcom always wanted!

Last edited: